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=== Defining Weapons === Each difficulty section has a '''primarySkill, secondarySkill,''' and '''meleeSkill.''' These "Skills" define the type of weapon each class will use when they are a Bot. Changing the entries for these 3 spaces will change the type of weapon that the Bot will use in a mission. The '''equipmentSkill''' space is for grenades. Bots can be given any grenade, but do ''NOT'' know how to use Melta Bombs, they will place them, but will not detonate them. You can find a list of available weapon names in [http://www.warhammerworkshop.com/index.php/Weapon_info#Firearm_library_pve.sso firearm_library_pve.sso.] A weapon does not have to be one that is on the class in the vanilla version of the game. You can give the Bulwark a [http://www.warhammerworkshop.com/index.php/Weapon_info#Heavy_Bolter Heavy Bolter] using this file. Underneath weapon skills are the variables that define the version of the weapon. primaryVersion corresponds to primarySkill, secondaryVersion to secondarySkill, and meleeVersion to meleeSkill. These versions are the versions you can select in the Armory. 01 = Common (Grey), 02 = Master Crafted (Green), 03 = Artificer (Purple), 04 = Relic (Gold) You can get even more specific with "0#_x". So if you wanted the 3rd Relic variant you would fill in the space as "04_b" because 04 is the first variant. For a list of weapon Variants you can chose from see [http://www.warhammerworkshop.com/index.php/Weapon_info#Firearm_Modificators_Library.sso firearm_modificators_library.sso.] When you set a weapon to a specific version, the skin applied to that version will be equipped, and values associated with that version will also be applied to the weapon. Weapons and weapon versions do not have to be the same on every difficulty so you can make your Heavy bot use a Heavy Bolter on the first 3 difficulties, and a [http://www.warhammerworkshop.com/index.php/Weapon_info#Multi_Melta Multi-Melta] on the last 3 difficulties.
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