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== Global_Armor_Color_Pattern_Library.sso == This file defines colors, decals, and the colors of decals for every chapter preset in the game. By changing the defined colors and decals of a preset you can create custom chapter preset to use in your mods. This file is located in '''''"client_pc\root\paks\client\default\default_other.pak\ssl\body\customization."''''' === Predefined Chapter Presets === A predefined Chapter Preset typically looks like the image on the right for the [https://warhammer40k.fandom.com/wiki/Dark_Angels Dark Angels] preset. There will be slight differences between presets. Some define the color of decals, some will specify shoulder pauldron markings by class, all of these can be copied and pasted into one preset for maximum customization. [[File:Custom Preset.png|thumb|Custom Preset replacing the default Ultramarines preset.|286x286px]] The AI Squad mates are programmed to always be [https://warhammer40k.fandom.com/wiki/Ultramarines Ultramarines]. But the Ultramarine colors can be changed. ''I'm going to sneak in a quick tutorial here.'' If you look at the Ultramarines section at the very top of this file, you will notice it does not have color definitions. To change the color definitions that don't exist we have to steal them from another Chapter Preset. Copy the ''"mainColoring"'' section from the Dark Angels preset, and paste it right above the ''"decals"'' section in the Ultramarines preset. You can now edit the '''Primary, Secondary,''' and '''Tertiary''' colors of the Ultramarines preset, and any colors you set it to will appear on your squad mates while playing solo. A list of available colors can be found in "armor_color_library". Changing the colors of a predefined color preset will replace it with your colors, so changing the colors of the Ultramarines preset means you will no longer have an "Ultramarines" preset. [[File:Bot Preset.png|left|thumb|311x311px|Custom preset being applied to bots in game.]] === Coloring Specific Body Parts === As you can see in the Dark Angels preset there is a "bodySectionsColoring" section. Inside of this section it says "CHEST" with color definitions below it. You can think of this as using the UI in game to add a color rule for a body part, just doing it through text. So "mainColoring" is the "General Rules" for your custom pattern, and "bodySectionsColoring" is the "Custom Rules" for your custom pattern. You can copy and paste this section and change the "CHEST" to '''HELMET, HELMET_LENSES, BACKPACK, LEFT_PAULDRON, RIGHT_PAULDRON, LEFT_GAUNTLET, RIGHT_GAUNTLET, LEFT_GREAVE,''' or '''RIGHT_GREAVE.''' Then edit the colors to whatever you would like. When adding HELMET_LENSE colors, you only need a primary slot and where it says "_type =" in the ''colors'' section, change "CustomizationBodyColoringInfo" to "CustomizationBodyColoringInfoLenses" for proper light emissions from the color. The Bulwark Shield is the only VANITY item that can be colored. ''Changes you make to color presets will be applied to ALL squad mates, you cannot color Squad Mates separately using this method.'' [[File:Prop character customization state local .png|thumb|374x374px]]
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