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Grand Theft Auto V: 15 Characters Who Are Savage AF
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<br>Batman has one code: do not kill. Sometimes properties go against these known rules like 2016’s awful Batman v Superman: Dawn of Justice where Batman literally shoots people with a gun. Not a gun that propels sleeping gas, but an actual gun with bullets. Batman shooting a gun is the least of that film’s problems though. Anyway, Batman also kills dudes in the Arkham games, even if it isn't as obvious. The damage he does to some henchmen is violent that they’re either dead or so close to it they want to be. Plus, Batman Arkham Knight introduces the Batmobile, which is a whole other can of worms. Like my Final Fantasy VII theory regarding death, I have one for Batman as well that solves this dilemma. I think the player sees reality where the in-game Batman thinks he’s holding back to keep his mind sane. Take a look at this CollegeHumor video , which sums up my point quite accurat<br><br> <br>Quite a few of these open world games have received widespread critical acclaim, standing as some of the highest-rated video games made to date. Open world games are often massive undertakings, and as a result, tend to give players more play time than most titles, whether that time is spent completing quests or just messing around in the sand<br><br> <br>While it's not the first open world Far Cry game, Far Cry 3 perfected the franchise's take on the genre. Far Cry 3 sets players loose to explore a large tropical island at their leisure, all the while being taunted by the devilish pirate lord Vaas. Far Cry 3 's villain helps the story stay engaging, but the real stars of the game, and [https://Www.Gta5Fans.com/articles/whispers-in-the-concrete-jungle-gta-v-s-unseen-poetry.html Los Santos hidden details] what helps it stand apart from other open world titles, is its wildl<br><br> <br>The less said about the DLC's story the better, but the exploration of personal obsession, the early days of computing, and Alan Turing's efforts in particular are the exact kind of storytelling that made BioShock such a triumph for those longing for more thoughtful shooters. Buying a copy of BioShock 2 just for Minerva's Den is far a bad decision - a true mark of great <br><br>Lo and behold, Grand Theft Auto V . If there was any game that realized Rockstar’s fetishism toward wanderlust, it was this game. Man, was it big. Really big. Too big. With a world so massive in scale, Rockstar had to introduce more things to do to keep things from feeling pointlessly vast. These activities ranged from towing cars to video darts. Now, Rockstar does deserve credit for finding so many things to do in such a big game. However, the fact that these activities are so trivial and ultimately meaningless to the player is Rockstar’s self-induced punishment for making the world so enormous. There is a very strong chance that you haven’t seen everything in GTA V and you probably never will. It’s that big. But there are other methods to reach your destination. Call a cab to take you to where you want to go. Well, doesn’t that defeat the purpose of that expansive world? That whole chunk of time you would’ve spent running thousands of meters away is now completely meaningless, which essentially means that Rockstar designed the game that way for no reason whatsoever. It’s dysfunctionally optional.<br><br> <br>On that note, let’s discuss Pokémon ’s many mind-boggling abnormalities. Sending out pre-teen children into the wild with hordes of monsters roaming about sounds like a case for child services, but, that aside, I want to discuss legendary Pokémon instead. Each new game introduces several legendary Pokémon, but none has been more nonsensical as Arceus, which first appeared in Pokémon Diamond and Pokémon Pearl . Essentially this creature is believed to be the first Pokémon, who also created existence. Oh right, so he's God then. I understand Game Freak wanting to up the stakes with each new legendary monster, but why not keep them as just cool, rare Pokémon instead of creating literal Gods? If you want to do that, then make them unobtainable, otherwise it makes no sense how a child can catch a God, or the <br><br> <br>Of course, he has very little in the way of morals, and is willing to do just about anything necessary to earn money, and this, of course, includes assault, robbery, and plenty of murder. Only a true savage has a body count as impressive as this <br><br> <br>State of Decay is an open-world zombie survival horror game that's exclusive to the Xbox 360 and Xbox One. You're in charge of a small group of survivors, building outposts, and bases to ensure your group's survival in a commun<br><br> <br>Described by Trevor Philips as "inbred hillbilly twats," the O'Neil brothers are little more than very minor antagonists for his business, but during their brief time in the game, they are undeniably savage. They are presented as a group of inbred imbeciles, living on a family farm in the middle of nowhere, and doing little other than cooking meth and behaving like the lowest forms of human life. Trevor attacks their farm/meth lab compound, taking out most of these guys, but several had left the area prior to the start of the mission. They are taken care of later. While the O'Neil's aren't the most violent or scary of the savage characters in the game, they are recognized as being beyond rural, and closer to something almost f<br>
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