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虚拟现实 维基百科,自由的百科全书: Revision history

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3 November 2025

  • curprev 03:2403:24, 3 November 2025 ChristaValdes talk contribs 3,944 bytes +3,944 Created page with "<br><br><br>然而,现有的技术就像是用一团橡皮泥来捏人,当你想要调整某个部位时,其他部位也会跟着变形。 比如说,当前最先进的SMPL-X系统就面临着这样的问题:它首先塑造身体表面,然后根据表面来推测内部的骨骼结构。 这就好比先做好了一个人偶的外壳,然后猜测里面的骨架应该长什么样子。 这种做法导致了一个根本性的问题:外表和骨架之间产生..."