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Best Armor Sets In Black Myth: Wukong: Difference between revisions

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Created page with "<br>This attack is super fast once it is in motion, so you need to time it based on the animation that comes before it. He will raise his hands up above his head. Once his palms are showing, and his hands are above his noggin, get ready to dodge.<br><br>As a reward for defeating the First Prince, you will be given the Arhat Gold Piece, a Stone Spirit, a Yaoguai Core, and 1035 Will. You will also gain access to a hidden chamber that holds Loong Scales . Just look for the..."
 
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<br>This attack is super fast once it is in motion, so you need to time it based on the animation that comes before it. He will raise his hands up above his head. Once his palms are showing, and his hands are above his noggin, get ready to dodge.<br><br>As a reward for defeating the First Prince, you will be given the Arhat Gold Piece, a Stone Spirit, a Yaoguai Core, and 1035 Will. You will also gain access to a hidden chamber that holds Loong Scales . Just look for the crack in the giant wall next to the First Prince's boss arena. Squeeze through that crack in the wall and you'll find a treasure chest with the scales in the back of the room.<br><br>I feel like I already tipped my hand in the previous sections, but the Stone Vanguard is another boss that you will want to attack the booty of. At range, he will apply too much pressure for you to be particularly effective, not to mention he may pounce on you at any moment. His golem-summoning attack is definitely his most potent ability, and he is more likely to use it when you are distant.<br><br>Of these three attacks, the only one that is truly dangerous is the Pouncing Attack, as once it is in motion it is nearly unreactable. So, you will want to dodge the instant his arms are fully raised above his head, as that is when he's about to pounce. The other two are easily dodged or run around, so they aren't really a threat.<br><br> <br>The story of [https://www.Wukongchronicle.com/ Black Myth Wukong Story Guide] Myth Wukong happens after Journey to the West , with the heavens once again sending their armies against the Monkey King. Once more, it is Erlang Shen, the mightiest warrior of heaven and earth, who manages to defeat the mon<br><br> <br>A lot of the sets of armor you'll unlock earlier on in Black Myth: Wukong will unfortunately be unviable the later you get into the game, with some sets just clearly improving upon them. However, once you unlock armor upgrading with Yin Tiger, you'll be able to make some of your mid-game armor last long into the late-g<br><br>His lunging attack is a good opportunity to dish out damage and get close to him (which is a better range to be at). If he stretches his arms out to the side, he is about to lunge forward. He will swipe at you in the air twice as he does this. Both of these swipes and his lunge are quite slow, so you should be able to easily dodge them. Once he hits the ground, he'll be vulnerable for a few seconds, though get to his left side, as he will slam his right hand down as he gets up. Make sure to lay into him when he is on the ground.<br><br>Both of these swipes and his lunge are quite slow, so you should be able to easily dodge them. Once he hits the ground, he'll be vulnerable for a few seconds, though get to his left side, as he will slam his right hand down as he gets up. Make sure to lay into him when he is on the ground.<br><br> <br>Of course, not all of these armor sets are created equal, and you'll want to experiment with which one works best for you. Armor sets don't just provide an increase in defence, but also include set bonuses for having a certain number of pieces equipped, and a certain piece might have its own unique buff. So, with all this to consider, which armor sets should you look out <br><br>In Black Myth: Wukong , the Mad Tiger is an optional boss that is located behind a secret quest, which requires finding and using a key item called the Old Rattle-Drum . To find the Mad Tiger, you must progress through the second chapter of the game and discover three distinct locations as part of the journey.<br><br>Well, after killing the Second Prince and sending his father scurrying, you now get to meet his older brother: The First Price of the Flowing Sands. And boy, he sure as hell didn't get his height from his father. This First Prince is one of the many big bosses you'll encounter in Black Myth: Wukong 's second chapter. For the most part, you'll find that he is a large, hard-hitting, if slow-moving, boss. However, that isn't to say he can't be sneaky fast when he wants to be.<br><br>I fought him while wearing the Ebongold armor set , and it seemed up to the task of providing enough defense to survive even the heaviest blows. However, I fought him using the Twin Serpent Staff despite the Wind Bear Staff being available, and I definitely felt like I was doing a pretty piddly amount of damage - I'd recommend using the Wind Bear Staff if you want things to go more smoothly. I would also recommend that you have the Pillar Stance unlocked. It'll make it easier to land big hits when The First Prince is left vulnerable but too far away to hit with a melee attack (which will happen frequently).<br><br> <br>Some armor sets throughout Black Myth: Wukong are clearly designed to suit different play styles better, and depending on which spells you use in your build, you might find a set that perfectly compliments your favourite combat ski<br><br>So, let's put all the above information together for you. Your strategy for beating the First Prince is pretty simple: You're going to want to bait out his lunging attacks, and then pile on the damage when he is vulnerable. Once you have done that, stick close to him, and try to circle around to his backside. Now the only attack you'll have to worry about is his tail swipe. Every time he gains a little distance, close it.<br>
Upon successful defeat, the Earth Wolf nets you Two Yarn , Two Silk, 758 XP , and 761 Will . While these rewards are automatically picked, the Earth Wolf also leaves its Spirit behind for you to absorb.<br><br>When you get behind the Stone Vanguard it will do one of two things; it will either perform a wide backhand attack, or it will perform a vertical version of its pouncing attack. If you see the Stone Vanguard leap into the air, just perform a dash away from the spot where the golem lept from, and you will be fine.<br><br>First thing first, you should open up the locked gate . You can unlock it from the boss arena , and it'll save you from taking the long way to the boss and avoiding enemies again. If you take the long way around, the enemies you encounter may also enter the boss arena , and you'll have more than the boss on your mind to deal with.<br><br>The Stone Vanguard has a number of moves that it will use to try to get you to keep your distance - with the Ground Slam being its most notable of the bunch, as it makes a large swath of the ground dangerous to stand on - it will then pelt you with its ranged attacks when you are far away, or leap at you with one of three attacks. That is its primary strategy.<br><br> <br>With the final boss of Chapter 2 defeated, players will receive a plethora of rewards that will be useful when advancing into the New West of Chapter 3. The most significant reward players receive is a second Relic, Fuming Ears, which will allow you to select one of the three boons in Black Myth: Wukong , improving your combat prow<br><br> <br>The Yellow Wind Sage is one of the hardest bosses due to being the final Yaoguai opponent of the Chapter, who are typically tougher to challenge. He has a peculiar Greatshield, which turns out to be the head of the Headless Monk in Black Myth: Wukong , which he has stolen, and also wields a Trident that he uses to directly attack play<br><br>This is another one of those bosses where the setup is pretty simple. Prioritize armor with the highest defense, and a staff with the highest attack. There are no unique gimmicks that you can take advantage of with other equipment, so focus exclusively on the stats.<br><br> <br>This piece will put you in the Yang state if you have more than half your health, which will reduce the damage you take but also disables the possibility to deal critical damage. Inversely, when you are under half health, you'll be in Yin state, which massively boosts crit cha<br><br>The Tiger's Acolyte isn’t a challenging boss to take down and defeating it rewards you with a Spark Point , some Will, and the Old Rattle-Drum key item. With the Old Rattle-Drum in your possession, you’re now ready to pursue the secret quest to locate the Mad Tiger .<br><br>As for your Curios, consider equipping Back Scratcher and Cat Eye Beads . These will give you the extra stamina needed to stay aggressive and dodge effectively while increasing your chances of landing critical hits .<br><br>The moment the Stone Vanguard starts knocking on the ground, you know this is coming, but that won't help you much, as there is no distance where you are safe. You are simply going to have to dodge each golem as they leap at you, and then the Stone Vanguard itself at the end.<br><br> <br>With similar and effective abilities, the Spirit of Wandering Wight in Black Myth: Wukong is the best option against Yellow Wind Sage. If you manage to land one of his charging and ramming-based attacks, you can stun-lock the boss , allowing you to get more h<br><br>As for the Earth Wolf's attacks , most are relatively straightforward to dodge as they have a long wind up. Your only concern, however, should be the grab attack , as it can cause a lot of hurt to the Destined One.<br>Once you’re at the shrine, head into the ruined village and across the wooden bridge. Take an immediate left under the wooden structures to reach a gray, misty area where you can use the Old Rattle-Drum to progress the Mad Tiger’s quest . Once you’re done with the brief cinematic, proceed to progress this quest further.<br><br>However, to give yourself a big advantage, you should rock up to this battle with a few Tiger Subduing Pellets and Evil Repelling Medicament . These will help you take less damage while dishing more out.<br><br>Prepare for a rocky battle when facing Black Myth: Wukong 's Stone Vanguard boss. Not only does this ghastly golem hit hard, not only is it as durable as it looks, but it also has a series of deadly ranged attacks. Nowhere is safe!<br><br> <br>After making it to the final chapter of [https://Www.wukongchronicle.com Black Myth Wukong DLC] Myth: Wukong, you'll be given a massive sprawling area to explore using the Somersault Cloud ability, and you'll need to beat a series of bosses to progress to the next area, but this doesn't go unrewarded, with each boss giving you one piece of the Gold Suozi Armor <br><br>Like many Spirits, the Earth Wolf's Spirit has both an active and passive ability. Equipping it increases your Focus buildup with each attack, while its Wild Rapture skill lets you take its form, charging recklessly at enemies and staggering them in the process.<br>

Latest revision as of 16:40, 2 November 2025

Upon successful defeat, the Earth Wolf nets you Two Yarn , Two Silk, 758 XP , and 761 Will . While these rewards are automatically picked, the Earth Wolf also leaves its Spirit behind for you to absorb.

When you get behind the Stone Vanguard it will do one of two things; it will either perform a wide backhand attack, or it will perform a vertical version of its pouncing attack. If you see the Stone Vanguard leap into the air, just perform a dash away from the spot where the golem lept from, and you will be fine.

First thing first, you should open up the locked gate . You can unlock it from the boss arena , and it'll save you from taking the long way to the boss and avoiding enemies again. If you take the long way around, the enemies you encounter may also enter the boss arena , and you'll have more than the boss on your mind to deal with.

The Stone Vanguard has a number of moves that it will use to try to get you to keep your distance - with the Ground Slam being its most notable of the bunch, as it makes a large swath of the ground dangerous to stand on - it will then pelt you with its ranged attacks when you are far away, or leap at you with one of three attacks. That is its primary strategy.


With the final boss of Chapter 2 defeated, players will receive a plethora of rewards that will be useful when advancing into the New West of Chapter 3. The most significant reward players receive is a second Relic, Fuming Ears, which will allow you to select one of the three boons in Black Myth: Wukong , improving your combat prow


The Yellow Wind Sage is one of the hardest bosses due to being the final Yaoguai opponent of the Chapter, who are typically tougher to challenge. He has a peculiar Greatshield, which turns out to be the head of the Headless Monk in Black Myth: Wukong , which he has stolen, and also wields a Trident that he uses to directly attack play

This is another one of those bosses where the setup is pretty simple. Prioritize armor with the highest defense, and a staff with the highest attack. There are no unique gimmicks that you can take advantage of with other equipment, so focus exclusively on the stats.


This piece will put you in the Yang state if you have more than half your health, which will reduce the damage you take but also disables the possibility to deal critical damage. Inversely, when you are under half health, you'll be in Yin state, which massively boosts crit cha

The Tiger's Acolyte isn’t a challenging boss to take down and defeating it rewards you with a Spark Point , some Will, and the Old Rattle-Drum key item. With the Old Rattle-Drum in your possession, you’re now ready to pursue the secret quest to locate the Mad Tiger .

As for your Curios, consider equipping Back Scratcher and Cat Eye Beads . These will give you the extra stamina needed to stay aggressive and dodge effectively while increasing your chances of landing critical hits .

The moment the Stone Vanguard starts knocking on the ground, you know this is coming, but that won't help you much, as there is no distance where you are safe. You are simply going to have to dodge each golem as they leap at you, and then the Stone Vanguard itself at the end.


With similar and effective abilities, the Spirit of Wandering Wight in Black Myth: Wukong is the best option against Yellow Wind Sage. If you manage to land one of his charging and ramming-based attacks, you can stun-lock the boss , allowing you to get more h

As for the Earth Wolf's attacks , most are relatively straightforward to dodge as they have a long wind up. Your only concern, however, should be the grab attack , as it can cause a lot of hurt to the Destined One.
Once you’re at the shrine, head into the ruined village and across the wooden bridge. Take an immediate left under the wooden structures to reach a gray, misty area where you can use the Old Rattle-Drum to progress the Mad Tiger’s quest . Once you’re done with the brief cinematic, proceed to progress this quest further.

However, to give yourself a big advantage, you should rock up to this battle with a few Tiger Subduing Pellets and Evil Repelling Medicament . These will help you take less damage while dishing more out.

Prepare for a rocky battle when facing Black Myth: Wukong 's Stone Vanguard boss. Not only does this ghastly golem hit hard, not only is it as durable as it looks, but it also has a series of deadly ranged attacks. Nowhere is safe!


After making it to the final chapter of Black Myth Wukong DLC Myth: Wukong, you'll be given a massive sprawling area to explore using the Somersault Cloud ability, and you'll need to beat a series of bosses to progress to the next area, but this doesn't go unrewarded, with each boss giving you one piece of the Gold Suozi Armor

Like many Spirits, the Earth Wolf's Spirit has both an active and passive ability. Equipping it increases your Focus buildup with each attack, while its Wild Rapture skill lets you take its form, charging recklessly at enemies and staggering them in the process.