Divinity 2: 10 Best Skills In The Scoundrel Tree: Difference between revisions
 Created page with "<br>Rain may seem like a basic skill but it is used for both battle and clearing obstacles from the world. This skill is one of the most utilized by players who focus on the Hydrosophist skill tree. Outside of combat, players can use Rain to spread blessed areas and extinguish fi<br> <br>Fane is arguably one of the most interesting characters in Divinity: Original Sin 2 . He’s the only undead option among the Origin characters, and has a deep connection to the story an..."  | 
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<br>  | <br>Undead characters like Fane aren't incredibly hardy. Normal healing spells and consumables will damage them; the only way they can heal is through poison. With this build, though, Fane can be responsible for not only his own survivability, but the rest of the party's as well. The Geomancer combat skill gives him plenty of poisoning opportunities to heal himself and harm enemies. It also includes spells like Fortify, letting Fane make the party's damage-dealers more durable. Meanwhile, Hydrosophist allows him to heal and support allies with skills like Restoration and Magic Ar<br><br> <br>The order described above tells players everything they need to know about using these skills. Just make sure Fane has three source points before heading into battle, and he'll be hard to defeat with this bu<br><br> <br>Going back to the Geomancer skill tree, Impalement is terrible for allies for multiple reasons. First, it damages everyone caught in its area of effect, dealing damage to each of them. Second, it sets crippled on everyone hit by it who isn't protected by their physical ar<br><br> <br>So a player decided to branch into Necromancy. Now what? All that blood on the field and nothing to do with it. Well, Blood Sucker changes that. This ability allows a player to suck up all the blood surrounding them and use it to heal themselves. Let's say the battle is against other Undead. What is a player to do if they use poison, heal them? This alternate version of healing comes in handing for an Undead so they can stay alive on the battlefi<br><br> <br>This build gives Fane a core focus on not just restoring health, but maintaining the party's Magic and Physical Armour. With those defenses in place, enemies will have a much more difficult time damaging the party's Vital<br><br> <br>Dust Blast brings even more status effects for players to hurt enemies with. This ability unleashes a large blast of dirt that only affects enemies and causes them to go blind. The blinding effect from this ability lasts for two tu<br><br> <br>On top of that, this ability also creates eight random oil surfaces for the player to take advantage of. The only downside to the ability is that it can knock items down and break them. This could be bad for looting after the fight has en<br><br> <br>In turn, players should use this opportunity to maximize their combat options. As much as possible, everyone should have melee and ranged options available. For instance, long-ranged Rangers should be able to handle their own with a sword while they retreat to a better position. Likewise, Spellcasters should have both melee and ranged Spells, or at least a melee weapon to defend themselves within close com<br><br> <br>Living Wall is one of those perfect defensive abilities that complement an Undead character extremely well. This ability summons a wall of vines that block the enemy's path. This can be useful in corridors and tight spaces to prevent enemies from traversing so a player can hit them from afar. What makes the ability even better is the poison clouds that the vines emit. Undead characters can stand by them for some nice healing while being more protec<br><br> <br>When caught in the fray of battle it can be hard to catch a break to heal. In most battle situations there will be an enemy or two that stand in the distance and attack from afar. Nether Swap is a useful skill to help escape the battle and get some much-needed healing. Plus, most of the skills listed so far are for a ranged character. This skill lets the player swap places with another character on the battlefield. That can be friend or foe. It can also be used to swap an ally with someone as w<br><br> <br>Luckily, living allies won't get affected unless they are standing in liquid. This skill also turns all water and blood surfaces into poison. It has the same effect on clouds, so allies may want to stay clear of those as w<br><br> <br>Cloak and Dagger is another skill that can be retrieved pretty early in the [https://www.Strategycritique.xyz/ SLG Game Patch notes]. To get this skill, players will need to wait until they reach level four. After reaching level four, players will be able to buy this skill from Hilde in Fort Joy. The Cloak and Dagger skill allows the player to teleport a far distance. The most important part about this skill is that it doesn't break a player's stealth or invisibility. This skill is great to use when sneaking around enemies or trying to break into areas outside of bat<br><br> <br>Possibly the best skill to use on a single enemy from the Scoundrel tree is Terrifying Cruelty. This skill can inflict two different status effects on the enemy hit by it, Terrified and Bleeding. Bleeding will cause damage over time for two turns and Terrified will cause the enemy to run away in fear. On top of that, this skill deals one hundred and ten percent damage to the enemy and can backstab. The only downside to this skill is that it costs three action points to use and has a four turn coold<br><br> <br>This can spell disaster for allies since disease causes a decrease in constitution and attack power . This effect lasts for two grueling turns, which is good for infected enemies but allies will probably be hating the character who cast<br>  | ||
Revision as of 17:30, 2 November 2025
Undead characters like Fane aren't incredibly hardy. Normal healing spells and consumables will damage them; the only way they can heal is through poison. With this build, though, Fane can be responsible for not only his own survivability, but the rest of the party's as well. The Geomancer combat skill gives him plenty of poisoning opportunities to heal himself and harm enemies. It also includes spells like Fortify, letting Fane make the party's damage-dealers more durable. Meanwhile, Hydrosophist allows him to heal and support allies with skills like Restoration and Magic Ar
 
The order described above tells players everything they need to know about using these skills. Just make sure Fane has three source points before heading into battle, and he'll be hard to defeat with this bu
 
Going back to the Geomancer skill tree, Impalement is terrible for allies for multiple reasons. First, it damages everyone caught in its area of effect, dealing damage to each of them. Second, it sets crippled on everyone hit by it who isn't protected by their physical ar
 
So a player decided to branch into Necromancy. Now what? All that blood on the field and nothing to do with it. Well, Blood Sucker changes that. This ability allows a player to suck up all the blood surrounding them and use it to heal themselves. Let's say the battle is against other Undead. What is a player to do if they use poison, heal them? This alternate version of healing comes in handing for an Undead so they can stay alive on the battlefi
 
This build gives Fane a core focus on not just restoring health, but maintaining the party's Magic and Physical Armour. With those defenses in place, enemies will have a much more difficult time damaging the party's Vital
 
Dust Blast brings even more status effects for players to hurt enemies with. This ability unleashes a large blast of dirt that only affects enemies and causes them to go blind. The blinding effect from this ability lasts for two tu
 
On top of that, this ability also creates eight random oil surfaces for the player to take advantage of. The only downside to the ability is that it can knock items down and break them. This could be bad for looting after the fight has en
 
In turn, players should use this opportunity to maximize their combat options. As much as possible, everyone should have melee and ranged options available. For instance, long-ranged Rangers should be able to handle their own with a sword while they retreat to a better position. Likewise, Spellcasters should have both melee and ranged Spells, or at least a melee weapon to defend themselves within close com
 
Living Wall is one of those perfect defensive abilities that complement an Undead character extremely well. This ability summons a wall of vines that block the enemy's path. This can be useful in corridors and tight spaces to prevent enemies from traversing so a player can hit them from afar. What makes the ability even better is the poison clouds that the vines emit. Undead characters can stand by them for some nice healing while being more protec
 
When caught in the fray of battle it can be hard to catch a break to heal. In most battle situations there will be an enemy or two that stand in the distance and attack from afar. Nether Swap is a useful skill to help escape the battle and get some much-needed healing. Plus, most of the skills listed so far are for a ranged character. This skill lets the player swap places with another character on the battlefield. That can be friend or foe. It can also be used to swap an ally with someone as w
 
Luckily, living allies won't get affected unless they are standing in liquid. This skill also turns all water and blood surfaces into poison. It has the same effect on clouds, so allies may want to stay clear of those as w
 
Cloak and Dagger is another skill that can be retrieved pretty early in the SLG Game Patch notes. To get this skill, players will need to wait until they reach level four. After reaching level four, players will be able to buy this skill from Hilde in Fort Joy. The Cloak and Dagger skill allows the player to teleport a far distance. The most important part about this skill is that it doesn't break a player's stealth or invisibility. This skill is great to use when sneaking around enemies or trying to break into areas outside of bat
 
Possibly the best skill to use on a single enemy from the Scoundrel tree is Terrifying Cruelty. This skill can inflict two different status effects on the enemy hit by it, Terrified and Bleeding. Bleeding will cause damage over time for two turns and Terrified will cause the enemy to run away in fear. On top of that, this skill deals one hundred and ten percent damage to the enemy and can backstab. The only downside to this skill is that it costs three action points to use and has a four turn coold
 
This can spell disaster for allies since disease causes a decrease in constitution and attack power . This effect lasts for two grueling turns, which is good for infected enemies but allies will probably be hating the character who cast