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Grand Theft Auto V: 15 Characters Who Are Savage AF: Difference between revisions

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<br>These games have all been enjoyable in the most video gamey ways possible, with big set pieces accompanied by fast paced action and plenty of gore. However, one thing I can't stand is Kratos. There's not enough time for me to air all my grievances, but let's start with his undying love for his wife. It, and the loss of his daughter, fuels his rage. He’ll do anything to avenge their souls. However, he's not above sleeping with random women in every game. Kratos, you've got some terrible marriage issues bud, the least of which is that your wife and child's are dead while you do the dirty deed with these prostitutes. True, his wife is dead, so he's allowed to explore other women by now, but if he does then he has no claim to his rage. Look in the mirror Kratos because you're the real vill<br><br> <br>Few video game studios have distinguished themselves in the realm of post-launch support Gearbox Software , creators of the Borderlands series. With Borderlands 2 , the team took the mandate of DLC to a new level in multiple add-ons for varied groups of fans. For our money, 'Tiny Tina's Assault on Dragon Keep' sums up the attitude of the series perfec<br><br> <br>Speaking of Geralt, let’s talk about some RPG tropes. The Witcher 3: Wild Hunt isn’t the only one guilty of this, but it’s my most recent example. Okay, so you’re tasked with finding your adopted daughter of sorts, Ciri, before an evil force finds her. Throughout the game, this sentiment is blasted into Geralt’s head repeatedly as an urgent mission where a second lost could prove fatal for Ciri. With that being said, you can mess around for countless hours doing remedial tasks like hunting monsters, playing cards, or locating a crazy old woman’s pot. It’s an open world RPG, so there needs to be stuff to do in order to expand the gameplay and I’m fine with that. Perhaps don’t patronize the player for taking their time though. It’s disheartening, although I’d rather feel bad than having a time limit implemented like in Dead Risi<br><br> <br>It’s hard to imagine, but Grand Theft Auto V dropped almost four years ago, and in that time, the game has gotten a PC port and new generation rereleases. Not unexpected from Rockstar’s marquee franchise. The [https://Www.gta5fans.com/articles/gta-v-s-timeless-soundtrack-why-music-still-rocks-in-2025.html gta 5 new radio Stations] series has grown into one of the most popular modern video game franchises and with the release of GTA V has cemented itself as one of the most iconic in all of gaming. V gives you a ton of things to do, from an interesting, engrossing story to fun side missions, character customization, and mini-games found throughout the world. Along with its online mode, it’s one of the most inclusive games you can find out th<br><br> <br>As anticipated as GTA V was, the hype gradually subsided once the game finally dropped and fans were more than content while playing through its campaign. But Rockstar upped the ante with the announcement of GTA V Online as it promised players four person heists with friends. People were really looking forward to it, but even when Online was made available on launch day people had to wait a little longer for heists to make their way into the fold. That isn’t the only disappointment fans had to deal with though, as —for a period of time— Online itself was just a busted mess. It was incredibly difficult to get into a session, and most players had to wait days before actually getting in. Some of those that did get in even lost their characters and had to start o<br><br> <br>"Rockstar has improved upon one of the greatest games of all time. The original version of Grand Theft Auto V was a major accomplishment upon its initial release and remains that way even after a year of the new console generation. The current-gen version, however, allows it to continue its legacy for many more years... While there’s nothing wrong with the last-gen version of Grand Theft Auto V, Rockstar has created a museum piece with its remastered version. Everybody, from those who have spent the better part of the past year exploring everything its world has to offer to the three people who have yet to play it, should experience what has been put together he<br><br> <br>He's a Strangers and Freaks character. Bernstein is a down-on-his-luck real estate agent who first asks Trevor to sabotage "For Sale" signs of his competitors. In exchange, Bernstein hooks Trevor up with a hooker. Later, we learn that Bernstein is forcing his wife to sleep with various strangers and criminals who her husband hires to do his dirty w<br><br> <br>All three tasks share the same basic function — tap X or A as fast as humanely possible in order to go fast. The worst offender is the last triathlon, which is a whopping thirty minutes long in real time. That's thirty minutes of tapping the X/A button mindlessly and praying that you won't lose so that you won't have to do the same thing all over ag<br><br> <br>Of course, not all pre-heist missions are as mind-numbing as this one. There are some pretty decent ones that do contribute in building some hype up for this mission. Sometimes though, just like the last two entries on this list, there are missions that fail to do so even if they don't involve going to a store and buying stupid st<br>
<br>Batman has one code: do not kill. Sometimes properties go against these known rules like 2016’s awful Batman v Superman: Dawn of Justice where Batman literally shoots people with a gun. Not a gun that propels sleeping gas, but an actual gun with bullets. Batman shooting a gun is the least of that film’s problems though. Anyway, Batman also kills dudes in the Arkham games, even if it isn't as obvious. The damage he does to some henchmen is violent that they’re either dead or so close to it they want to be. Plus, Batman Arkham Knight introduces the Batmobile, which is a whole other can of worms. Like my Final Fantasy VII theory regarding death, I have one for Batman as well that solves this dilemma. I think the player sees reality where the in-game Batman thinks he’s holding back to keep his mind sane. Take a look at this CollegeHumor video , which sums up my point quite accurat<br><br> <br>Quite a few of these open world games have received widespread critical acclaim, standing as some of the highest-rated video games made to date. Open world games are often massive undertakings, and as a result, tend to give players more play time than most titles, whether that time is spent completing quests or just messing around in the sand<br><br> <br>While it's not the first open world Far Cry game, Far Cry 3 perfected the franchise's take on the genre. Far Cry 3 sets players loose to explore a large tropical island at their leisure, all the while being taunted by the devilish pirate lord Vaas. Far Cry 3 's villain helps the story stay engaging, but the real stars of the game, and [https://Www.Gta5Fans.com/articles/whispers-in-the-concrete-jungle-gta-v-s-unseen-poetry.html Los Santos hidden details] what helps it stand apart from other open world titles, is its wildl<br><br> <br>The less said about the DLC's story the better, but the exploration of personal obsession, the early days of computing, and Alan Turing's efforts in particular are the exact kind of storytelling that made BioShock such a triumph for those longing for more thoughtful shooters. Buying a copy of BioShock 2 just for Minerva's Den is far a bad decision - a true mark of great <br><br>Lo and behold, Grand Theft Auto V . If there was any game that realized Rockstar’s fetishism toward wanderlust, it was this game. Man, was it big. Really big. Too big. With a world so massive in scale, Rockstar had to introduce more things to do to keep things from feeling pointlessly vast. These activities ranged from towing cars to video darts. Now, Rockstar does deserve credit for finding so many things to do in such a big game. However, the fact that these activities are so trivial and ultimately meaningless to the player is Rockstar’s self-induced punishment for making the world so enormous. There is a very strong chance that you haven’t seen everything in GTA V and you probably never will. It’s that big. But there are other methods to reach your destination. Call a cab to take you to where you want to go. Well, doesn’t that defeat the purpose of that expansive world? That whole chunk of time you would’ve spent running thousands of meters away is now completely meaningless, which essentially means that Rockstar designed the game that way for no reason whatsoever. It’s dysfunctionally optional.<br><br> <br>On that note, let’s discuss Pokémon ’s many mind-boggling abnormalities. Sending out pre-teen children into the wild with hordes of monsters roaming about sounds like a case for child services, but, that aside, I want to discuss legendary Pokémon instead. Each new game introduces several legendary Pokémon, but none has been more nonsensical as Arceus, which first appeared in Pokémon Diamond and Pokémon Pearl . Essentially this creature is believed to be the first Pokémon, who also created existence. Oh right, so he's God then. I understand Game Freak wanting to up the stakes with each new legendary monster, but why not keep them as just cool, rare Pokémon instead of creating literal Gods? If you want to do that, then make them unobtainable, otherwise it makes no sense how a child can catch a God, or the <br><br> <br>Of course, he has very little in the way of morals, and is willing to do just about anything necessary to earn money, and this, of course, includes assault, robbery, and plenty of murder. Only a true savage has a body count as impressive as this <br><br> <br>State of Decay is an open-world zombie survival horror game that's exclusive to the Xbox 360 and Xbox One. You're in charge of a small group of survivors, building outposts, and bases to ensure your group's survival in a commun<br><br> <br>Described by Trevor Philips as "inbred hillbilly twats," the O'Neil brothers are little more than very minor antagonists for his business, but during their brief time in the game, they are undeniably savage. They are presented as a group of inbred imbeciles, living on a family farm in the middle of nowhere, and doing little other than cooking meth and behaving like the lowest forms of human life. Trevor attacks their farm/meth lab compound, taking out most of these guys, but several had left the area prior to the start of the mission. They are taken care of later. While the O'Neil's aren't the most violent or scary of the savage characters in the game, they are recognized as being beyond rural, and closer to something almost f<br>

Latest revision as of 19:02, 5 November 2025


Batman has one code: do not kill. Sometimes properties go against these known rules like 2016’s awful Batman v Superman: Dawn of Justice where Batman literally shoots people with a gun. Not a gun that propels sleeping gas, but an actual gun with bullets. Batman shooting a gun is the least of that film’s problems though. Anyway, Batman also kills dudes in the Arkham games, even if it isn't as obvious. The damage he does to some henchmen is violent that they’re either dead or so close to it they want to be. Plus, Batman Arkham Knight introduces the Batmobile, which is a whole other can of worms. Like my Final Fantasy VII theory regarding death, I have one for Batman as well that solves this dilemma. I think the player sees reality where the in-game Batman thinks he’s holding back to keep his mind sane. Take a look at this CollegeHumor video , which sums up my point quite accurat


Quite a few of these open world games have received widespread critical acclaim, standing as some of the highest-rated video games made to date. Open world games are often massive undertakings, and as a result, tend to give players more play time than most titles, whether that time is spent completing quests or just messing around in the sand


While it's not the first open world Far Cry game, Far Cry 3 perfected the franchise's take on the genre. Far Cry 3 sets players loose to explore a large tropical island at their leisure, all the while being taunted by the devilish pirate lord Vaas. Far Cry 3 's villain helps the story stay engaging, but the real stars of the game, and Los Santos hidden details what helps it stand apart from other open world titles, is its wildl


The less said about the DLC's story the better, but the exploration of personal obsession, the early days of computing, and Alan Turing's efforts in particular are the exact kind of storytelling that made BioShock such a triumph for those longing for more thoughtful shooters. Buying a copy of BioShock 2 just for Minerva's Den is far a bad decision - a true mark of great

Lo and behold, Grand Theft Auto V . If there was any game that realized Rockstar’s fetishism toward wanderlust, it was this game. Man, was it big. Really big. Too big. With a world so massive in scale, Rockstar had to introduce more things to do to keep things from feeling pointlessly vast. These activities ranged from towing cars to video darts. Now, Rockstar does deserve credit for finding so many things to do in such a big game. However, the fact that these activities are so trivial and ultimately meaningless to the player is Rockstar’s self-induced punishment for making the world so enormous. There is a very strong chance that you haven’t seen everything in GTA V and you probably never will. It’s that big. But there are other methods to reach your destination. Call a cab to take you to where you want to go. Well, doesn’t that defeat the purpose of that expansive world? That whole chunk of time you would’ve spent running thousands of meters away is now completely meaningless, which essentially means that Rockstar designed the game that way for no reason whatsoever. It’s dysfunctionally optional.


On that note, let’s discuss Pokémon ’s many mind-boggling abnormalities. Sending out pre-teen children into the wild with hordes of monsters roaming about sounds like a case for child services, but, that aside, I want to discuss legendary Pokémon instead. Each new game introduces several legendary Pokémon, but none has been more nonsensical as Arceus, which first appeared in Pokémon Diamond and Pokémon Pearl . Essentially this creature is believed to be the first Pokémon, who also created existence. Oh right, so he's God then. I understand Game Freak wanting to up the stakes with each new legendary monster, but why not keep them as just cool, rare Pokémon instead of creating literal Gods? If you want to do that, then make them unobtainable, otherwise it makes no sense how a child can catch a God, or the


Of course, he has very little in the way of morals, and is willing to do just about anything necessary to earn money, and this, of course, includes assault, robbery, and plenty of murder. Only a true savage has a body count as impressive as this


State of Decay is an open-world zombie survival horror game that's exclusive to the Xbox 360 and Xbox One. You're in charge of a small group of survivors, building outposts, and bases to ensure your group's survival in a commun


Described by Trevor Philips as "inbred hillbilly twats," the O'Neil brothers are little more than very minor antagonists for his business, but during their brief time in the game, they are undeniably savage. They are presented as a group of inbred imbeciles, living on a family farm in the middle of nowhere, and doing little other than cooking meth and behaving like the lowest forms of human life. Trevor attacks their farm/meth lab compound, taking out most of these guys, but several had left the area prior to the start of the mission. They are taken care of later. While the O'Neil's aren't the most violent or scary of the savage characters in the game, they are recognized as being beyond rural, and closer to something almost f