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<br>Chain reactions: they're absolutely everywhere, from mediocre mid-90s action flicks, to upbeat Diana Ross pop hits, these cascading dominoes of destruction even make their way into the occasional video game-or-three. The latest title to take advantage of this gunpowder-trail plaything is none other than resident fire-starter **Grand Theft Auto V <br><br> <br>At the Sega booth during E3 2013, we had a chance to get hands-on with Total War: ROME II . Just before the big event, the above cinematic teaser trailer was released focusing on the story of Cleopa<br><br> <br>The Witcher 3 was one of the most impressive games at E3, and one of the sequels that offered the most improvement over its predecessors. For PC players who've been there since the original, CD Projekt Red is continuing to put consumers first, with free updates and DLC planned for at least the PC version of the threequel. CD Projekt head Marcin Iwinski tells R<br><br> <br>Now as dramatic as I made that out to be, this is supposed to be a hilarious take on video game logic memes. Granted I may come across grumpier, or more agitated rather than lighthearted, but know I’m coming from a place of love with these entries. Again, I love video games and even though these memes bring up a good point in contradicting logic, I wouldn’t give up gameplay just to make the world make more sense. That would detract from what actually makes video games the greatest medium out there. Anyway, before you read on know that some of these entries contain SPOILERS . Other than that en<br><br> <br>Think back to your first moments with Niko Bellic and his cousin Roman -- sure they were annoying at first, but by game’s end you cared about them more deeply then you ever thought possible. Now wouldn’t you want to experience that ag<br><br> <br>That means a subscription is no longer required to adventure through the vast world of Telara and battle the forces of the planes. From now on, you can log in to your RIFT account any time and play with no level or content restricti<br><br> <br>These games have all been enjoyable in the most video gamey ways possible, with big set pieces accompanied by fast paced action and plenty of gore. However, one thing I can't stand is Kratos. There's not enough time for me to air all my grievances, but let's start with his undying love for his wife. It, and the loss of his daughter, fuels his rage. He’ll do anything to avenge their souls. However, he's not above sleeping with random women in every game. Kratos, you've got some terrible marriage issues bud, the least of which is that your wife and child's are dead while you do the dirty deed with these prostitutes. True, his wife is dead, so he's allowed to explore other women by now, but if he does then he has no claim to his rage. Look in the mirror Kratos because you're the real vill<br><br> <br>Welcome to another edition of the Game Ranter Banter . Five of our writers take a few minutes out of their busy schedules to give their opinions on some of the most compelling and controversial recent news stories of the game industry. This week, the Game Rant team discusses the protagonist of [https://Www.gta5Fans.com/articles/gta-s-unforgettable-missions-my-wild-ride-through-gaming-s-most-epic-moments.html gta Mission nostalgia] V , Epic Games ripping people off even more with Gears of War 3 , a Need for Speed TV commercial, the return of Rainbow Six and the GoldenEye re-rem<br><br> <br>Let's begin with one of the more recent releases starring a white samurai who is a savior to Japan. I'm referring to Nioh and not Tom Cruise’s The Last Samurai . Yes, the protagonist, William, did have a Japanese spirit guarding him since he was a child and sure a sailor would probably pick up a thing or two on his travels, but to be the best of the best? I think not, but who am I to say. Maybe his swashbuckling heritage gives him the edge over trained soldiers and otherworldly demons. It's unique I'll give Koei Tecmo that, but regardless of a cool idea, it's still pretty weird. Also William's character design looks a like Geralt from The Witcher series. Now there's a monster slayer who'd do well in Japan. There’s nothing wrong with a white skinned hero being a samurai, but it is si<br><br> <br>Batman has one code: do not kill. Sometimes properties go against these known rules like 2016’s awful Batman v Superman: Dawn of Justice where Batman literally shoots people with a gun. Not a gun that propels sleeping gas, but an actual gun with bullets. Batman shooting a gun is the least of that film’s problems though. Anyway, Batman also kills dudes in the Arkham games, even if it isn't as obvious. The damage he does to some henchmen is violent that they’re either dead or so close to it they want to be. Plus, Batman Arkham Knight introduces the Batmobile, which is a whole other can of worms. Like my Final Fantasy VII theory regarding death, I have one for Batman as well that solves this dilemma. I think the player sees reality where the in-game Batman thinks he’s holding back to keep his mind sane. Take a look at this CollegeHumor video , which sums up my point quite accurat<br><br> <br>On that note, let’s discuss Pokémon ’s many mind-boggling abnormalities. Sending out pre-teen children into the wild with hordes of monsters roaming about sounds like a case for child services, but, that aside, I want to discuss legendary Pokémon instead. Each new game introduces several legendary Pokémon, but none has been more nonsensical as Arceus, which first appeared in Pokémon Diamond and Pokémon Pearl . Essentially this creature is believed to be the first Pokémon, who also created existence. Oh right, so he's God then. I understand Game Freak wanting to up the stakes with each new legendary monster, but why not keep them as just cool, rare Pokémon instead of creating literal Gods? If you want to do that, then make them unobtainable, otherwise it makes no sense how a child can catch a God, or the<br>
<br>There’s something eerie about literally walking into a store, looking down the sights of a gun and into the eyes of a store clerk, even if it is all virtual. It immediately creates a narrative between assailant and victim that wasn’t there when viewing the game through the window of a TV screen. He's no longer an Apu-esque caricature, and it’s my personal choice whether to kill him or not. The screams of nearby civilians immediately following the gunshots solidified the terror perpetrated by player actions in my mind. I was, and even thinking about it days after initially seeing it still am, deeply disturbed.<br><br> <br>Players can import their prior hero (along with their accrued fame and renown) or start fresh as an outsider, viewed with suspicion. New characters, a new base of operations to upgrade, and a chance to re-spec without consequence means 'Awakening' may as well be a sequel to Origins . And considering the fan reaction to the actual sequel , that only sweetens the d<br><br> <br>After watching the "head 'em off at the pass" Rainbow 6: Patriots concept gameplay video , I am walking away impressed. As a long time fan of the series (and the novel it was based on), I'm glad to see Ubisoft getting back to some simple basics, at least in terms of the st<br><br> <br>The less said about the DLC's story the better, but the exploration of personal obsession, the early days of computing, and Alan Turing's efforts in particular are the exact kind of storytelling that made BioShock such a triumph for those longing for more thoughtful shooters. Buying a copy of BioShock 2 just for Minerva's Den is far a bad decision - a true mark of great <br><br> <br>For the uninitiated, it is a surprise assassination that sends the game's events into motion, forcing the player to prove their innocence and seek out the real killer. In 'The Knife of Dunwall,' players are given the chance to play as that assassin while learning the events surrounding his own struggles and betrayal. The DLC essentially turned Dishonored into the first part of a supernatural trilogy, concluded with the 'Brigmore Witches' DLC . Not to mention fine-tuning the acclaimed gameplay mechanics at the same t<br><br> <br>Think back to your first moments with Niko Bellic and his cousin Roman -- sure they were annoying at first, but by game’s end you cared about them more deeply then you ever thought possible. Now wouldn’t you want to experience that ag<br><br>The arguments are there that VR is a powerful piece of narrative device. The people you play as in the Grand Theft Auto series are largely awful people, and seeing the world through their eyes is a breakneck way to deliver that message to players. I could even see it causing emotional scenes, like pulling the trigger on Duck in Telltale’s The Walking Dead Season 1, that much more powerful, but in the case of Grand Theft Auto V, its meaning may take a backseat to just how terrifying the act of killing is.<br><br> <br>Batman has one code: do not kill. Sometimes properties go against these known rules like 2016’s awful Batman [https://www.gta5fans.com/articles/trevor-philips-gta-v-s-most-unhinged-icon-still-steals-my-heart-in-2025.html Trevor Philips Gta V] Superman: Dawn of Justice where Batman literally shoots people with a gun. Not a gun that propels sleeping gas, but an actual gun with bullets. Batman shooting a gun is the least of that film’s problems though. Anyway, Batman also kills dudes in the Arkham games, even if it isn't as obvious. The damage he does to some henchmen is violent that they’re either dead or so close to it they want to be. Plus, Batman Arkham Knight introduces the Batmobile, which is a whole other can of worms. Like my Final Fantasy VII theory regarding death, I have one for Batman as well that solves this dilemma. I think the player sees reality where the in-game Batman thinks he’s holding back to keep his mind sane. Take a look at this CollegeHumor video , which sums up my point quite accurat<br><br> <br>The concept of healing yourself in video games is hilariously inaccurate. Shooting yourself up with needles, munching on painkillers, or eating food alone cannot cure bullet wounds. Bioshock Infinite calls back to the very early days of regenerating health, where characters could eat pizza or cheeseburgers in the street, dropped from bloody enemies, in order to feel better. It wasn’t possible in the 8-Bit and 16-Bit generation and it sure isn’t possible in the realm of Bioshock Infinite, even with flying cities. So yeah, Booker go ahead and eat that hot dog from the trash. If you die from food poisoning, I’m sure a smarter version of you will appear in an alternate timeline. I’ll share another video , this time from Mega64, to accompany my po<br><br> <br>Starring Luigi as the undisputed lead - the only Super Mario Bros. platformer to flat-out exclude Mario from the action - players were able to wield Luigi's higher jumps, floaty physics and decreased traction. But it was far more than a gimmick; offering a difficulty some found missing from recent games in the series. Luigi brought pulse-pounding precision along with him, and did it in DLC that could easily be considered a standalone g<br>

Revision as of 22:50, 5 November 2025


There’s something eerie about literally walking into a store, looking down the sights of a gun and into the eyes of a store clerk, even if it is all virtual. It immediately creates a narrative between assailant and victim that wasn’t there when viewing the game through the window of a TV screen. He's no longer an Apu-esque caricature, and it’s my personal choice whether to kill him or not. The screams of nearby civilians immediately following the gunshots solidified the terror perpetrated by player actions in my mind. I was, and even thinking about it days after initially seeing it still am, deeply disturbed.


Players can import their prior hero (along with their accrued fame and renown) or start fresh as an outsider, viewed with suspicion. New characters, a new base of operations to upgrade, and a chance to re-spec without consequence means 'Awakening' may as well be a sequel to Origins . And considering the fan reaction to the actual sequel , that only sweetens the d


After watching the "head 'em off at the pass" Rainbow 6: Patriots concept gameplay video , I am walking away impressed. As a long time fan of the series (and the novel it was based on), I'm glad to see Ubisoft getting back to some simple basics, at least in terms of the st


The less said about the DLC's story the better, but the exploration of personal obsession, the early days of computing, and Alan Turing's efforts in particular are the exact kind of storytelling that made BioShock such a triumph for those longing for more thoughtful shooters. Buying a copy of BioShock 2 just for Minerva's Den is far a bad decision - a true mark of great


For the uninitiated, it is a surprise assassination that sends the game's events into motion, forcing the player to prove their innocence and seek out the real killer. In 'The Knife of Dunwall,' players are given the chance to play as that assassin while learning the events surrounding his own struggles and betrayal. The DLC essentially turned Dishonored into the first part of a supernatural trilogy, concluded with the 'Brigmore Witches' DLC . Not to mention fine-tuning the acclaimed gameplay mechanics at the same t


Think back to your first moments with Niko Bellic and his cousin Roman -- sure they were annoying at first, but by game’s end you cared about them more deeply then you ever thought possible. Now wouldn’t you want to experience that ag

The arguments are there that VR is a powerful piece of narrative device. The people you play as in the Grand Theft Auto series are largely awful people, and seeing the world through their eyes is a breakneck way to deliver that message to players. I could even see it causing emotional scenes, like pulling the trigger on Duck in Telltale’s The Walking Dead Season 1, that much more powerful, but in the case of Grand Theft Auto V, its meaning may take a backseat to just how terrifying the act of killing is.


Batman has one code: do not kill. Sometimes properties go against these known rules like 2016’s awful Batman Trevor Philips Gta V Superman: Dawn of Justice where Batman literally shoots people with a gun. Not a gun that propels sleeping gas, but an actual gun with bullets. Batman shooting a gun is the least of that film’s problems though. Anyway, Batman also kills dudes in the Arkham games, even if it isn't as obvious. The damage he does to some henchmen is violent that they’re either dead or so close to it they want to be. Plus, Batman Arkham Knight introduces the Batmobile, which is a whole other can of worms. Like my Final Fantasy VII theory regarding death, I have one for Batman as well that solves this dilemma. I think the player sees reality where the in-game Batman thinks he’s holding back to keep his mind sane. Take a look at this CollegeHumor video , which sums up my point quite accurat


The concept of healing yourself in video games is hilariously inaccurate. Shooting yourself up with needles, munching on painkillers, or eating food alone cannot cure bullet wounds. Bioshock Infinite calls back to the very early days of regenerating health, where characters could eat pizza or cheeseburgers in the street, dropped from bloody enemies, in order to feel better. It wasn’t possible in the 8-Bit and 16-Bit generation and it sure isn’t possible in the realm of Bioshock Infinite, even with flying cities. So yeah, Booker go ahead and eat that hot dog from the trash. If you die from food poisoning, I’m sure a smarter version of you will appear in an alternate timeline. I’ll share another video , this time from Mega64, to accompany my po


Starring Luigi as the undisputed lead - the only Super Mario Bros. platformer to flat-out exclude Mario from the action - players were able to wield Luigi's higher jumps, floaty physics and decreased traction. But it was far more than a gimmick; offering a difficulty some found missing from recent games in the series. Luigi brought pulse-pounding precision along with him, and did it in DLC that could easily be considered a standalone g