XCOM 2 Ending Explained: Where Will The Sequel Go: Difference between revisions
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<br> | <br>The game purposefully left the fate of Doctor Vahlen, the chief scientist from Enemy Unknown , a mystery throughout the game. While she was mentioned briefly, it looks like XCOM have been unable to establish communication with her. In the prequel novel for XCOM 2 , it was revealed that Vahlen escaped a brutal ADVENT attack on a research outpost by taking a boat to the sea. We have little doubt that Firaxis left her fate open for a reason, and we suspect she has been one of the first to work out that a new threat is due to emerge from the dep<br>We really wanted XCOM 2 to be something amazing, but unfortunately it falls short. From highly customizable characters to deep and meaningful combat that has been improved over its predecessor, there’s a lot here to like, at least on paper. Unfortunately, this is only when it all comes together properly. We ran into far too many technical issues to count that taints the experience and puts even more frustration on an already stressful campaign. If the game wasn’t so demanding in its design, then a lot of these issues wouldn’t be a huge concern, but that would require cutting out what makes XCOM so appealing in the first place. Unless you plan on save scumming your way through the campaign, the outcome will ultimately end poorly. XCOM 2 truly has the makings of a great [https://www.slgnewshub.com/ Slg Game forums], but it’s hidden in the bloated technical issues that drag it down.<br><br> <br>Firaxis has continued their exemplary work on the XCOM franchise with the release of XCOM 2 last week, and many hardcore fans have already beaten the unforgiving title. While the game introduces plenty of brand new gameplay elements into the fold , veteran players will find many nods to the original series hidden within XCOM 2 . The most notable reference to the original series came at the very end of the game, and we'd like to take a moment to speculate on what this means for the future of the XCOM franch<br><br> <br>In any event, it looks like XCOM 2 fans should expect some terrors to rise from the murky depths within the next few years, as the cliffhanger ending shows that Firaxis evidently has no intention of slowing things down with the ser<br><br> <br>Unlike other 4X games without a linear story, and unlike other strategy games that constrain players into a specific storyline, Total War: Warhammer 2 has a bit of both. In this hybrid title, players can opt to play through the Eye of the Vortex campaign. This narrative mode tells a unique story befitting the Warhammer Fantasy franchise. However, players can also play under a traditional 4X setup. With this setting, factions try to conquer the world map with diplomacy, subterfuge, and warf<br><br> <br>The XCom games are famous for their engaging squad-based combat. The games have always featured a large collection of alien types – each with an ability that players must keep in mind if they want all of their soldiers to make it back to base in one piece. Some of these aliens can fly, some are advanced robotic killing machines, some are basically living tanks, but the deadliest of them have psionic abilities that are frustrating at best – and absolutely devastating at worst. These are the most difficult alien types a player can expect when playing the X-Com titles; minus the unique types like the Uber Ethereal or Warlo<br><br> <br>These are the leaders of the Sectoid soldiers, and besides having higher base stats they also have devastating psionic attacks. Sectoid Commanders have four psionic abilities: Mind Control, Mindfray, Greater Mind Merge, and Psi Panic. The Mind control is especially nefarious, as it gives the Sectoid Commander complete control of a soldier in the player’s squad for three turns. Most mind controlled soldiers do not survive the mission. The Mind Merge gives all Sectoids in battle decent bonuses to Will (morale), health, and critical hit chance. The worst aspect is it is very difficult to distinguish commanders from normal Secto<br><br> <br>First-off: for those who may still be confused as to why the aliens had been attacking the planet in the first place, it turns out that the top species of the alien food chain had a problem. While playing XCOM 2 players discover that the alienswere dying, and a desperate search for a cure led them to roam from planet to planet looking for a suitable species to adapt into new host bodies. Once they came to Earth, these aliens found what they were looking for in human <br><br> <br>Those gamers who played the original XCom probably remember how much of a problem the Reapers could pose. Reapers are large, hunched-over, bi-pedal monsters that are usually encountered with Floaters. The Reaper has more health than any other alien, and can travel across the battle zone with alarming speed. It is quite disheartening to watch a Reaper run across the entire map and kill a soldier in one turn; while seemingly ignoring the damage dealt to it. If it starts a turn next to a soldier, that soldier is not going to survive – even if that soldier is wearing power ar<br> | ||
Revision as of 00:47, 6 November 2025
The game purposefully left the fate of Doctor Vahlen, the chief scientist from Enemy Unknown , a mystery throughout the game. While she was mentioned briefly, it looks like XCOM have been unable to establish communication with her. In the prequel novel for XCOM 2 , it was revealed that Vahlen escaped a brutal ADVENT attack on a research outpost by taking a boat to the sea. We have little doubt that Firaxis left her fate open for a reason, and we suspect she has been one of the first to work out that a new threat is due to emerge from the dep
We really wanted XCOM 2 to be something amazing, but unfortunately it falls short. From highly customizable characters to deep and meaningful combat that has been improved over its predecessor, there’s a lot here to like, at least on paper. Unfortunately, this is only when it all comes together properly. We ran into far too many technical issues to count that taints the experience and puts even more frustration on an already stressful campaign. If the game wasn’t so demanding in its design, then a lot of these issues wouldn’t be a huge concern, but that would require cutting out what makes XCOM so appealing in the first place. Unless you plan on save scumming your way through the campaign, the outcome will ultimately end poorly. XCOM 2 truly has the makings of a great Slg Game forums, but it’s hidden in the bloated technical issues that drag it down.
Firaxis has continued their exemplary work on the XCOM franchise with the release of XCOM 2 last week, and many hardcore fans have already beaten the unforgiving title. While the game introduces plenty of brand new gameplay elements into the fold , veteran players will find many nods to the original series hidden within XCOM 2 . The most notable reference to the original series came at the very end of the game, and we'd like to take a moment to speculate on what this means for the future of the XCOM franch
In any event, it looks like XCOM 2 fans should expect some terrors to rise from the murky depths within the next few years, as the cliffhanger ending shows that Firaxis evidently has no intention of slowing things down with the ser
Unlike other 4X games without a linear story, and unlike other strategy games that constrain players into a specific storyline, Total War: Warhammer 2 has a bit of both. In this hybrid title, players can opt to play through the Eye of the Vortex campaign. This narrative mode tells a unique story befitting the Warhammer Fantasy franchise. However, players can also play under a traditional 4X setup. With this setting, factions try to conquer the world map with diplomacy, subterfuge, and warf
The XCom games are famous for their engaging squad-based combat. The games have always featured a large collection of alien types – each with an ability that players must keep in mind if they want all of their soldiers to make it back to base in one piece. Some of these aliens can fly, some are advanced robotic killing machines, some are basically living tanks, but the deadliest of them have psionic abilities that are frustrating at best – and absolutely devastating at worst. These are the most difficult alien types a player can expect when playing the X-Com titles; minus the unique types like the Uber Ethereal or Warlo
These are the leaders of the Sectoid soldiers, and besides having higher base stats they also have devastating psionic attacks. Sectoid Commanders have four psionic abilities: Mind Control, Mindfray, Greater Mind Merge, and Psi Panic. The Mind control is especially nefarious, as it gives the Sectoid Commander complete control of a soldier in the player’s squad for three turns. Most mind controlled soldiers do not survive the mission. The Mind Merge gives all Sectoids in battle decent bonuses to Will (morale), health, and critical hit chance. The worst aspect is it is very difficult to distinguish commanders from normal Secto
First-off: for those who may still be confused as to why the aliens had been attacking the planet in the first place, it turns out that the top species of the alien food chain had a problem. While playing XCOM 2 players discover that the alienswere dying, and a desperate search for a cure led them to roam from planet to planet looking for a suitable species to adapt into new host bodies. Once they came to Earth, these aliens found what they were looking for in human
Those gamers who played the original XCom probably remember how much of a problem the Reapers could pose. Reapers are large, hunched-over, bi-pedal monsters that are usually encountered with Floaters. The Reaper has more health than any other alien, and can travel across the battle zone with alarming speed. It is quite disheartening to watch a Reaper run across the entire map and kill a soldier in one turn; while seemingly ignoring the damage dealt to it. If it starts a turn next to a soldier, that soldier is not going to survive – even if that soldier is wearing power ar