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How GTA Became The Dragonforce Of Gaming: Difference between revisions

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Created page with "<br>Early into its release Nier was overshadowed by two games, the first was Final Fantasy XIII , and the second was God Of War . Square-Enix naturally threw all its financial and advertising weight behind its most lucrative franchise. What little marketing Nier did receive, made it look like a low-budget God Of War style action g<br><br>Rockstar remains one of the classic innovators of gaming, letting loose an expansive, free-form-mission mentality that would pioneer th..."
 
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<br>Early into its release Nier was overshadowed by two games, the first was Final Fantasy XIII , and the second was God Of War . Square-Enix naturally threw all its financial and advertising weight behind its most lucrative franchise. What little marketing Nier did receive, made it look like a low-budget God Of War style action g<br><br>Rockstar remains one of the classic innovators of gaming, letting loose an expansive, free-form-mission mentality that would pioneer the success of the "open-world" genre. Grand Theft Auto is the crown jewel of that kingdom. It’s an international phenomenon and one of the most important game series of all time. With Grand Theft Auto V , Rockstar made the biggest open world of its kind, but despite its commercial success, the developer is simply giving into its own very hazardous addiction. [https://www.gta5fans.com/articles/whispers-in-the-concrete-jungle-gta-v-s-unseen-poetry.html Grand Theft Auto V secrets] Theft Auto V simply exacerbated the recurring issue that has been plaguing the series since Grand Theft Auto: San Andreas , an issue that is continuing to drain the studio’s credibility in making top-shelf open world games.<br><br>A former two-bit criminal, Michael has retired into a witness protection program. Thanks to his previous life, he’s absolutely loaded and lives in a mansion with two kids and a wife. His kids are spoiled brats, with the son spending all day smoking pot and playing video games (no offensive, readers) and the daughter a fame-obsessed promiscuous teenager who will do anything to become a celebrity. His wife, on the other hand, resents him even though he gives her anything she could possibly want (including some surgical enhancements) and is having an affair with likely multiple suitors. Depressed and not challenged in his current country club life, Michael decides to team with Franklin for some excitement. Unfortunately, coming out of retirement made former partner and current psychopath, Trevor, take notice.<br>Rockstar’s mentality of "bigger is better" is what is making Grand Theft Auto less interesting of a series than it should be. For such a maverick of a series, one that broke ground for gamers, critics and politicians alike, it sure hasn’t been as ambitious as its peers these days. While Skyrim was displaying a smart array of carefully placed activities and Saints Row was slowly chipping away that obnoxious padding between missions, Grand Theft Auto was just putting on more and more unneeded pounds. I like the idea of big games with lots of stuff to do, but simply making a game bigger and smugly putting down your competitors for their "lack of ambition" isn’t a good way to evolve your series, especially when your game is big and empty enough that you need to include yoga as a legitimate side mission.<br><br>But once San Andreas was released in 2004, Rockstar adopted a mentality that ended up damaging the vision of an open-world. Unlike Vice City , San Andreas expanded the world size considerably, encompassing three major cities instead of just one. It was a technical endeavor for the Playstation 2, no doubt, but it also drew upon a number of issues that have made the open-world setup more problematic than it did back in the day. Making a world bigger requires many more activities to keep things interesting. Otherwise, you’re wandering around from mission to mission with barely any sort of activity. It might as well be empty space. Changeable topography, different challenges that appear while moving from location to location, these types of things keep that lull between missions away. San Andreas didn’t suffer from that too much, but it brought to light the idea that spreading something out can leave plenty of weak spots in between.<br><br>Of course, one of the aspects this series is most renowned for is its music. Vice City sparked a minor resurgence in New Wave, while Grand Theft Auto IV perfectly captured the burgeoning indie scene in Brooklyn at the time. Building off of the presentation and quality of the latter’s soundtrack, V boasts one of the series’ best collections of music. For indie lovers, Radio Broker is replaced by Radio Mirror Park, which features tracks from Twin Shadow, Yeasayer, Health, Neon Indian, The Chain Gang of 1974 and more. The incredible thing is that all of the aforementioned artists are contributing new music to the game and the fact that there’s so many critically revered artists with new music on one channel is astounding. For electronic lovers, there’s Soulwax FM, named after and featuring many remixes from electronic band Soulwax. On the pop side of things, there’s Non-Stop Pop FM which features an excellent blend between current top ten artists like Rhianna, lesser-known ones like Robyn and classic acts like Hall & Oats. Of course, there’s something for everyone with other stations focusing on rap, country, classic rock and more. The amount of care put into curating this soundtrack that could have simply been a collection of random songs is more evidence of how much work goes into even the smallest features of the game.<br>
<br>The game's setting is based on a fictionalized version of Tokyo's Kabukicho and Shinjuku Golden Gai in the late 80s, and follows series mainstays Kazuma Kiryu and Goro Majima. While the game isn't anywhere near as wide open like GTA, its areas jammed packed with distractions and side-que<br><br> <br>For the uninitiated, it is a surprise assassination that sends the game's events into motion, forcing the player to prove their innocence and seek out the real killer. In 'The Knife of Dunwall,' players are given the chance to play as that assassin while learning the events surrounding his own struggles and betrayal. The DLC essentially turned Dishonored into the first part of a supernatural trilogy, concluded with the 'Brigmore Witches' DLC . Not to mention fine-tuning the acclaimed gameplay mechanics at the same t<br><br> <br>The story in Far Cry 3 puts the player in the shoes of a tourist on vacation named Jason Brody. Brody is celebrating with his brother and friends and makes the unfortunate decision to skydive into the pirate-infested Rook Isl<br><br>Grand Theft Auto is now the Dragonforce of gaming, a series where "more, more, MORE!" is the mantra, slowly wasting away the substance and precision the series had achieved on Playstation 2. Rockstar, please think about what you’re doing before the inevitable GTA VI is released.<br> <br>In recent years, one of the most popular genres has been open world games. Inspired by the success of series like Grand Theft Auto and The Elder Scrolls , there have been numerous new IP set in sprawling open worlds, along with new entries in established franchises that have morphed into open world ga<br><br> <br>A lot of film enthusiasts are pummeling the upcoming Battleship movie for being an unabashed rip-off of Transformers . Honestly, I don’t mind. The movie seems purely designed to make money and never would have happened had it stuck to the actual board game roots. (You’d be hard pressed to make a Monopoly movie too these days without a sequoia in Marvin Gardens breeding a zombie infection.) Rather, it’s Activision and Hasbro’s announcement of an FPS/strategy hybrid based off the film that has me running for the lifebo<br><br>But once San Andreas was released in 2004, Rockstar adopted a mentality that ended up damaging the vision of an open-world. Unlike Vice City , San Andreas expanded the world size considerably, encompassing three major cities instead of just one. It was a technical endeavor for the Playstation 2, no doubt, but it also drew upon a number of issues that have made the open-world setup more problematic than it did back in the day. Making a world bigger requires many more activities to keep things interesting. Otherwise, you’re wandering around from mission to mission with barely any sort of activity. It might as well be empty space. Changeable topography, different challenges that appear while moving from location to location, these types of things keep that lull between missions away. San Andreas didn’t suffer from that too much, but it brought to light the idea that spreading something out can leave plenty of weak spots in between.<br><br> <br>Few video game studios have distinguished themselves in the realm of post-launch support Gearbox Software , creators of the Borderlands series. With Borderlands 2 , the team took the mandate of DLC to a new level in multiple add-ons for varied groups of fans. For our money, 'Tiny Tina's Assault on Dragon Keep' sums up the attitude of the series perfec<br><br> <br>In light of today's political climate, Watch Dogs 2 depicts mass government surveillance programs. Government surveillance and systemic repression are recurring themes Watch Dogs 2. The game should also be commended for the way it handles diversity in race and transgender<br><br> <br>Given just how beloved Dragon Age: Origins is by longtime fans of BioWare and RPGs in general, it's no surprise that its only expansion is just as lauded. Picking up months after Origins concluded with the player's Grey Warden defeating the Darkspawn, 'Awakening' drops them back into a world where the enemy remains, now smarter and more devoted than ever bef<br><br> <br>For the most part, DLC is a self-contained experience; whether meant to deliver another dose of gameplay, tell a shorter story in the universe, or flesh out the campaign. But rarely does it cause players to reconsider their assumptions about the released game - yet that was the exact goal of Dishonored 's 'The Knife of Dunwal<br><br>But there are games that are stupidly huge with slow traversal that are great. The Elder Scrolls V: Skyrim is the perfect example of a slow trudge through a huge world, one that works fantastically. Skyrim dodges [https://www.gta5Fans.com/articles/gta-v-s-timeless-soundtrack-why-music-still-rocks-in-2025.html gta 5 new radio stations] ’s pitfall because of how the open-world is set up. If you leave a town and find that you’re approaching a landmark, you’ll more than likely want to go there and mark it on your map. The landmarks and activities are spaced just far enough apart that they aren’t overwhelmingly close (ultimately feeling like busy work), but far away enough to be enticing and worth going after. And those brief periods between the activities are filled with enemies to fight, ingredients to gather, or even NPC’s to help. These things are good because they have inherent and meaningful value. Enemies to fight mean potential for experience. Ingredients to gather mean new items to craft. NPC’s to help means more missions or secrets. This is a pitch-perfect way to make a world big, but not empty. Bethesda intelligently placed each valuable thing in Skyrim to offer tantalizing reward, but a good enough distance to make the world big and full of expansive promise.<br>

Revision as of 03:23, 6 November 2025


The game's setting is based on a fictionalized version of Tokyo's Kabukicho and Shinjuku Golden Gai in the late 80s, and follows series mainstays Kazuma Kiryu and Goro Majima. While the game isn't anywhere near as wide open like GTA, its areas jammed packed with distractions and side-que


For the uninitiated, it is a surprise assassination that sends the game's events into motion, forcing the player to prove their innocence and seek out the real killer. In 'The Knife of Dunwall,' players are given the chance to play as that assassin while learning the events surrounding his own struggles and betrayal. The DLC essentially turned Dishonored into the first part of a supernatural trilogy, concluded with the 'Brigmore Witches' DLC . Not to mention fine-tuning the acclaimed gameplay mechanics at the same t


The story in Far Cry 3 puts the player in the shoes of a tourist on vacation named Jason Brody. Brody is celebrating with his brother and friends and makes the unfortunate decision to skydive into the pirate-infested Rook Isl

Grand Theft Auto is now the Dragonforce of gaming, a series where "more, more, MORE!" is the mantra, slowly wasting away the substance and precision the series had achieved on Playstation 2. Rockstar, please think about what you’re doing before the inevitable GTA VI is released.

In recent years, one of the most popular genres has been open world games. Inspired by the success of series like Grand Theft Auto and The Elder Scrolls , there have been numerous new IP set in sprawling open worlds, along with new entries in established franchises that have morphed into open world ga


A lot of film enthusiasts are pummeling the upcoming Battleship movie for being an unabashed rip-off of Transformers . Honestly, I don’t mind. The movie seems purely designed to make money and never would have happened had it stuck to the actual board game roots. (You’d be hard pressed to make a Monopoly movie too these days without a sequoia in Marvin Gardens breeding a zombie infection.) Rather, it’s Activision and Hasbro’s announcement of an FPS/strategy hybrid based off the film that has me running for the lifebo

But once San Andreas was released in 2004, Rockstar adopted a mentality that ended up damaging the vision of an open-world. Unlike Vice City , San Andreas expanded the world size considerably, encompassing three major cities instead of just one. It was a technical endeavor for the Playstation 2, no doubt, but it also drew upon a number of issues that have made the open-world setup more problematic than it did back in the day. Making a world bigger requires many more activities to keep things interesting. Otherwise, you’re wandering around from mission to mission with barely any sort of activity. It might as well be empty space. Changeable topography, different challenges that appear while moving from location to location, these types of things keep that lull between missions away. San Andreas didn’t suffer from that too much, but it brought to light the idea that spreading something out can leave plenty of weak spots in between.


Few video game studios have distinguished themselves in the realm of post-launch support Gearbox Software , creators of the Borderlands series. With Borderlands 2 , the team took the mandate of DLC to a new level in multiple add-ons for varied groups of fans. For our money, 'Tiny Tina's Assault on Dragon Keep' sums up the attitude of the series perfec


In light of today's political climate, Watch Dogs 2 depicts mass government surveillance programs. Government surveillance and systemic repression are recurring themes Watch Dogs 2. The game should also be commended for the way it handles diversity in race and transgender


Given just how beloved Dragon Age: Origins is by longtime fans of BioWare and RPGs in general, it's no surprise that its only expansion is just as lauded. Picking up months after Origins concluded with the player's Grey Warden defeating the Darkspawn, 'Awakening' drops them back into a world where the enemy remains, now smarter and more devoted than ever bef


For the most part, DLC is a self-contained experience; whether meant to deliver another dose of gameplay, tell a shorter story in the universe, or flesh out the campaign. But rarely does it cause players to reconsider their assumptions about the released game - yet that was the exact goal of Dishonored 's 'The Knife of Dunwal

But there are games that are stupidly huge with slow traversal that are great. The Elder Scrolls V: Skyrim is the perfect example of a slow trudge through a huge world, one that works fantastically. Skyrim dodges gta 5 new radio stations ’s pitfall because of how the open-world is set up. If you leave a town and find that you’re approaching a landmark, you’ll more than likely want to go there and mark it on your map. The landmarks and activities are spaced just far enough apart that they aren’t overwhelmingly close (ultimately feeling like busy work), but far away enough to be enticing and worth going after. And those brief periods between the activities are filled with enemies to fight, ingredients to gather, or even NPC’s to help. These things are good because they have inherent and meaningful value. Enemies to fight mean potential for experience. Ingredients to gather mean new items to craft. NPC’s to help means more missions or secrets. This is a pitch-perfect way to make a world big, but not empty. Bethesda intelligently placed each valuable thing in Skyrim to offer tantalizing reward, but a good enough distance to make the world big and full of expansive promise.