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<br>Tiny Tina's Wonderland is the Borderlands spin-off set in a fantasy TTRPG-inspired world where players navigate the various in-game locations just like one would move their character miniatures across a tabletop campaign, but transform into the first-person shooter playstyle of Borderlands when they arrive at their destinations. The wacky, iconic humor of Borderlands is enjoyable as ever, only with a fantasy twist and quips about goblins and tavern wenches instead of oligarchs and spacesh<br><br>No matter which way one takes a Sorcerer, though, they all have the ability to use Metamagic , and Sorcery Points, to influence their spells. Metamagic can twin spells, make them more likely to hit, change their range, and even allow Sorcerers to cast spells while Silenced.<br><br>In Baldur's Gate 3 , most classes have something to choose from with almost every level up. Some melee-oriented classes, like the Monk or Rogue, don't have anything to pick at certain levels. But thanks to its heavy reliance on spells, and the Metamagic system unique to the class, this BG3 Sorcerer build has quite a lot to consider every time it levels.<br><br>The Sorcerer pairs best with the Noble or Sage Backgrounds because they will naturally trigger Inspiration moments more often. Nobles get proficiency in History and Persuasion, and tend to trigger inspiration when performing noble, heroic acts (or literally engaging with the nobility of [https://Www.Baldursgate3Fans.com/articles/the-pixel-pack-revolution-gaming-s-human-soul-versus-ai-s-plastic-heart.html Baldur's Gate 3 Performances] Gate and beyond).<br><br>Sages, on the other hand, gain proficiency in Arcana and History, and tend to trigger Inspiration when engaging with the mystical and magical elements of the world, like uncovering a lost book, or figuring out the historical background of a statue.<br><br>The School of Necromancy grants the Wizard the abilities "Necromancy Savant" and "Grim Harvest," halving the cost of Scribing Necromancy Spells and allowing them to regain HP when they kill a creature with a leveled spell. The HP gained is equal to the spell slot used multiplied by two or multiplied by three if the spell was a Necromancy spell.<br><br>Updated on the 25th of April, 2024, by Thomas Hawkins: With the release of Baldur's Gate 3's long-awaited Patch 8, every class has gained a new subclass. In the case of the Barbarian class, they may now choose the Path of Giants subclass, allowing them to channel the elemental strength of giants to grow in size and throw their enemies around in various ways. They may also empower their weapons with elemental damage and the thrown property, allowing them to easily hurl greatswords and other two-handed weapons. This guide has been updated to discuss the new subclass, multiclassing options that pair well with it, and equipment that works particularly well with this subclass.<br><br>The main benefits of Half-Orcs in BG3 are these two passives, called Savage Attacks and Relentless Endurance. Savage Attacks increases damage dealt by Critical Hits, while Relentless Endurance prevents Fighters from going down when they get to 0 HP once per Long Rest. For this Circle of the Moon build, which capitalizes on the Druid's abilities in melee combat, Half-Orcs offer the most impactful racials.<br><br>The Circle of the Land Druid specializes in spellcasting first and foremost, gaining the ability to recover their spell slots using the "Natural Recovery" ability once per long rest. This makes them excellent utility casters and allows them to utilize their magic more freely and frequently than the other Druid subclasses.<br><br>There are a total of 12 classes that players will be able to pick from in the full version of Baldur's Gate 3 , including the multi-faceted Druid Class. There are three subclasses, or Circles, for players to choose from, being the Circle of the Moon, the Circle of the Land, and the Circle of Spores.<br><br>In Baldur's Gate 3 , Druid builds can be enhanced further with the use of specific consumables. Certain potions, like the Elixir of Heroism, will grant combat-oriented bonuses for this best Druid build, while others, like the Elixir of Barkskin, will enhance the Druid's defenses, which tend to be low thanks to low-AC equipment that the class can use.<br><br>The max level in Baldur's Gate 3 is Level 12, and most of the time, each level you gain will grant something new for your Druid build. On character creation you gain the basics for the Druid class, then steadily gain Feat Choices, new spells and abilities, subclass features, and increase your Proficiency Bonus.<br><br> <br>Players who love the intricate and elaborate stories told in a session of D&D will love playing through The Wild Hunt . The stories are intriguing, the gameplay is fun, and the world is absolutely beautiful to behold. With the next-gen upgrade, players can enjoy an even better-looking version of the game that is improved via a mix of ray tracing and community-made m<br><br>Players who want to channel the power of the stars above, wielding radiant magic and cosmic omens, should select the Circle of the Stars as their subclass. This subclass initially grants access to Starry Form, a new use of Wild Shape that allows the Druid to embody one of three constellations. Starry Form: Archer allows them to fire Radiant Arrows as a bonus action, Starry Form: Chalice allows them to heal themselves or a target within 9m/30ft for free after casting a spell, and Starry Form: Dragon turns any roll below 10 on a concentration check into a 10 and allows the Druid to use Dazzling Breath as a bonus action to deal radiant damage in a cone.<br>
<br>Though Sorcerers might think they should stay away from combat, a Draconic Bloodline Sorcerer performs just as well up close as they do at a range. Their higher AC and HP compared to other casters is really noticeable, and the class' use of Metamagic skills to amplify the effects of their spellcasting just makes close-range and AoE spells hit more often, or hit harder.<br>No matter what, be sure to get the Stealth, Persuasion, Perception, and Deception proficiency. These checks naturally fall into Rogue playstyles, especially Stealth. If your Background covers any of these options, think about picking up Insight or Investigation, which can be useful for lots of dialogue checks.<br><br>This chart displays everything you can expect to get at each Level-Up as a Druid in your Baldur's Gate 3 journey. The only level when you do not get anything Druid-related specifically is from Level 10 to Level 11.<br><br>Rogues are masters of Stealth and are easily able to slink in and out of dangerous situations while masterfully gaining Advantage whenever possible. They are very good at Lockpicking and Disarming traps, and can dual-wield with ease, making them a good addition to a team that needs a dextrous melee member to do some dirty work.<br>Of the eight choices of Ancestry, Red and Black are arguably the most useful. The Red Ancestry grants Burning Hands , a short-range cleaving spell with Fire damage, while the Black Ancestry grants the Grease spell, which can be ignited with any source of Fire and has a good chance to knock enemies Prone.<br><br>There are a total of three BG3 subclasses Rogue players can try out, each of which focuses on different aspects of the class, and offers a selection of unique skills, proficiencies, and other features. As you level up in one of these BG3 Rogue subclasses, you will gain more abilities that are unique to your subclass choice.<br><br>Finally, level 10 Hexblade Warlocks gain "Armour of Hexes," which lets them spend a reaction when attacked for a 50% chance of entirely negating that attack. This can be a lifesaver against powerful foes, though it's inherently luck-driven.<br><br>At level six, they gain Misty Escape, letting them turn invisible after taking damage once per short rest. Once invisible they can choose to cast Misty Step on their next turn, though doing so breaks the invisibility effect.<br><br>For Rogues, this means sacrificing some Sneak Attack damage for the ability to perform another Sneak Attack in the same turn. Getting to Rogue 10 keeps Sneak Attack's bonus damage at a nice 5d6, and getting two of them off in one turn means a total of 10d6 damage on top of regular weapon damage – plus, the ability to wear heavier armor is a nice bonus, too.<br><br>The Sorcerer is one of the most volatile Classes in all of Baldur's Gate 3 thanks to their wild spells and ability to use Metamagic to enhance their spellcasting skills. Sorcerers are at their best when they put all of their effort into maximizing their damage output, which the Draconic Bloodline subclass offers in spades.<br><br>At Level 1, the best two Expertise choices are Stealth and Persuasion, as these play well into the Rogue's strengths in sneaky combat and dialogue checks. Later down the line, players can pick up Insight and Sleight of Hand at Level 6, though players who don't do much pickpocketing may find that Deception is a more useful skill to gain Expertise in here.<br><br>Additionally, learn one Cantrip from a select list of level 1 Cantrips. <br><br> <br> <br>To create the best BG3 Sorcerer build, we recommend putting the majority of points into your Dexterity and Charisma, followed by Constitution.<br><br>The improved Mage Hand at Level 1 is a strict upgrade over the default Mage Hand, and it saves a level 1 spell slot. At Level 5, Githyanki gain Misty Step, a normally level 3 spell that can be incredibly valuable for this Spell Slot-starved class.<br>At the character creation screen and again at Level 6, Rogues get to choose two extra skills to gain Expertise in, for a total of four. Expertise is a little bit different than just being Proficient in a skill.<br><br>In Baldur's Gate 3 , most classes have something to choose from with almost every level up. Some melee-oriented classes, like the Monk or Rogue, don't have anything to pick at certain levels. But thanks to its heavy reliance on spells, and the Metamagic [https://baldursgate3Fans.com/articles/avowed-s-revolutionary-lore-system-sets-new-standard-for-rpg-accessibility.html Interactive lore system] unique to the class, this BG3 Sorcerer build has quite a lot to consider every time it levels.<br><br>Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur's Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Cleric build in BG3. The Life Domain Cleric is still the best Cleric build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Life Domain Cleric guide to learn the best Cleric build tips, what makes the Life Domain such a powerful subclass for the Cleric, and other information that will help you min-max your Cleric character. This Cleric build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Cleric, including both potions and elixirs, in the Equipment section.<br>

Revision as of 18:03, 7 November 2025


Though Sorcerers might think they should stay away from combat, a Draconic Bloodline Sorcerer performs just as well up close as they do at a range. Their higher AC and HP compared to other casters is really noticeable, and the class' use of Metamagic skills to amplify the effects of their spellcasting just makes close-range and AoE spells hit more often, or hit harder.
No matter what, be sure to get the Stealth, Persuasion, Perception, and Deception proficiency. These checks naturally fall into Rogue playstyles, especially Stealth. If your Background covers any of these options, think about picking up Insight or Investigation, which can be useful for lots of dialogue checks.

This chart displays everything you can expect to get at each Level-Up as a Druid in your Baldur's Gate 3 journey. The only level when you do not get anything Druid-related specifically is from Level 10 to Level 11.

Rogues are masters of Stealth and are easily able to slink in and out of dangerous situations while masterfully gaining Advantage whenever possible. They are very good at Lockpicking and Disarming traps, and can dual-wield with ease, making them a good addition to a team that needs a dextrous melee member to do some dirty work.
Of the eight choices of Ancestry, Red and Black are arguably the most useful. The Red Ancestry grants Burning Hands , a short-range cleaving spell with Fire damage, while the Black Ancestry grants the Grease spell, which can be ignited with any source of Fire and has a good chance to knock enemies Prone.

There are a total of three BG3 subclasses Rogue players can try out, each of which focuses on different aspects of the class, and offers a selection of unique skills, proficiencies, and other features. As you level up in one of these BG3 Rogue subclasses, you will gain more abilities that are unique to your subclass choice.

Finally, level 10 Hexblade Warlocks gain "Armour of Hexes," which lets them spend a reaction when attacked for a 50% chance of entirely negating that attack. This can be a lifesaver against powerful foes, though it's inherently luck-driven.

At level six, they gain Misty Escape, letting them turn invisible after taking damage once per short rest. Once invisible they can choose to cast Misty Step on their next turn, though doing so breaks the invisibility effect.

For Rogues, this means sacrificing some Sneak Attack damage for the ability to perform another Sneak Attack in the same turn. Getting to Rogue 10 keeps Sneak Attack's bonus damage at a nice 5d6, and getting two of them off in one turn means a total of 10d6 damage on top of regular weapon damage – plus, the ability to wear heavier armor is a nice bonus, too.

The Sorcerer is one of the most volatile Classes in all of Baldur's Gate 3 thanks to their wild spells and ability to use Metamagic to enhance their spellcasting skills. Sorcerers are at their best when they put all of their effort into maximizing their damage output, which the Draconic Bloodline subclass offers in spades.

At Level 1, the best two Expertise choices are Stealth and Persuasion, as these play well into the Rogue's strengths in sneaky combat and dialogue checks. Later down the line, players can pick up Insight and Sleight of Hand at Level 6, though players who don't do much pickpocketing may find that Deception is a more useful skill to gain Expertise in here.

Additionally, learn one Cantrip from a select list of level 1 Cantrips.



To create the best BG3 Sorcerer build, we recommend putting the majority of points into your Dexterity and Charisma, followed by Constitution.

The improved Mage Hand at Level 1 is a strict upgrade over the default Mage Hand, and it saves a level 1 spell slot. At Level 5, Githyanki gain Misty Step, a normally level 3 spell that can be incredibly valuable for this Spell Slot-starved class.
At the character creation screen and again at Level 6, Rogues get to choose two extra skills to gain Expertise in, for a total of four. Expertise is a little bit different than just being Proficient in a skill.

In Baldur's Gate 3 , most classes have something to choose from with almost every level up. Some melee-oriented classes, like the Monk or Rogue, don't have anything to pick at certain levels. But thanks to its heavy reliance on spells, and the Metamagic Interactive lore system unique to the class, this BG3 Sorcerer build has quite a lot to consider every time it levels.

Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur's Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Cleric build in BG3. The Life Domain Cleric is still the best Cleric build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Life Domain Cleric guide to learn the best Cleric build tips, what makes the Life Domain such a powerful subclass for the Cleric, and other information that will help you min-max your Cleric character. This Cleric build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Cleric, including both potions and elixirs, in the Equipment section.