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<br>Though Sorcerers might think they should stay away from combat, a Draconic Bloodline Sorcerer performs just as well up close as they do at a range. Their higher AC and HP compared to other casters is really noticeable, and the class' use of Metamagic skills to amplify the effects of their spellcasting just makes close-range and AoE spells hit more often, or hit harder.<br>No matter what, be sure to get the Stealth, Persuasion, Perception, and Deception proficiency. These checks naturally fall into Rogue playstyles, especially Stealth. If your Background covers any of these options, think about picking up Insight or Investigation, which can be useful for lots of dialogue checks.<br><br>This chart displays everything you can expect to get at each Level-Up as a Druid in your Baldur's Gate 3 journey. The only level when you do not get anything Druid-related specifically is from Level 10 to Level 11.<br><br>Rogues are masters of Stealth and are easily able to slink in and out of dangerous situations while masterfully gaining Advantage whenever possible. They are very good at Lockpicking and Disarming traps, and can dual-wield with ease, making them a good addition to a team that needs a dextrous melee member to do some dirty work.<br>Of the eight choices of Ancestry, Red and Black are arguably the most useful. The Red Ancestry grants Burning Hands , a short-range cleaving spell with Fire damage, while the Black Ancestry grants the Grease spell, which can be ignited with any source of Fire and has a good chance to knock enemies Prone.<br><br>There are a total of three BG3 subclasses Rogue players can try out, each of which focuses on different aspects of the class, and offers a selection of unique skills, proficiencies, and other features. As you level up in one of these BG3 Rogue subclasses, you will gain more abilities that are unique to your subclass choice.<br><br>Finally, level 10 Hexblade Warlocks gain "Armour of Hexes," which lets them spend a reaction when attacked for a 50% chance of entirely negating that attack. This can be a lifesaver against powerful foes, though it's inherently luck-driven.<br><br>At level six, they gain Misty Escape, letting them turn invisible after taking damage once per short rest. Once invisible they can choose to cast Misty Step on their next turn, though doing so breaks the invisibility effect.<br><br>For Rogues, this means sacrificing some Sneak Attack damage for the ability to perform another Sneak Attack in the same turn. Getting to Rogue 10 keeps Sneak Attack's bonus damage at a nice 5d6, and getting two of them off in one turn means a total of 10d6 damage on top of regular weapon damage – plus, the ability to wear heavier armor is a nice bonus, too.<br><br>The Sorcerer is one of the most volatile Classes in all of Baldur's Gate 3 thanks to their wild spells and ability to use Metamagic to enhance their spellcasting skills. Sorcerers are at their best when they put all of their effort into maximizing their damage output, which the Draconic Bloodline subclass offers in spades.<br><br>At Level 1, the best two Expertise choices are Stealth and Persuasion, as these play well into the Rogue's strengths in sneaky combat and dialogue checks. Later down the line, players can pick up Insight and Sleight of Hand at Level 6, though players who don't do much pickpocketing may find that Deception is a more useful skill to gain Expertise in here.<br><br>Additionally, learn one Cantrip from a select list of level 1 Cantrips. <br><br> <br> <br>To create the best BG3 Sorcerer build, we recommend putting the majority of points into your Dexterity and Charisma, followed by Constitution.<br><br>The improved Mage Hand at Level 1 is a strict upgrade over the default Mage Hand, and it saves a level 1 spell slot. At Level 5, Githyanki gain Misty Step, a normally level 3 spell that can be incredibly valuable for this Spell Slot-starved class.<br>At the character creation screen and again at Level 6, Rogues get to choose two extra skills to gain Expertise in, for a total of four. Expertise is a little bit different than just being Proficient in a skill.<br><br>In Baldur's Gate 3 , most classes have something to choose from with almost every level up. Some melee-oriented classes, like the Monk or Rogue, don't have anything to pick at certain levels. But thanks to its heavy reliance on spells, and the Metamagic [https://baldursgate3Fans.com/articles/avowed-s-revolutionary-lore-system-sets-new-standard-for-rpg-accessibility.html Interactive lore system] unique to the class, this BG3 Sorcerer build has quite a lot to consider every time it levels.<br><br>Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur's Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Cleric build in BG3. The Life Domain Cleric is still the best Cleric build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Life Domain Cleric guide to learn the best Cleric build tips, what makes the Life Domain such a powerful subclass for the Cleric, and other information that will help you min-max your Cleric character. This Cleric build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Cleric, including both potions and elixirs, in the Equipment section.<br>
<br>Naturally, an archery build will need a good bow. Some of the best shortbow options early on are the Hunting Shortbow, Bow of the Banshee, and of course the incredible Darkfire Shortbow. The Joltshooter or Titanstring bow are perfect early longbow options, In the lategame, the best bows to choose would be the Dead Shot or the legendary bow Gontr Mael. If you prefer crossbows, you should pick up Giantbreaker or Harold from the Zhentarim in Act 1, or the Crossbow of Arcane Force from Creche Y'llek. In the late game, you can swap out for the Fabricated Arbalest or Hellfire Engine Crossbow.<br><br>Outside of this, players could also use Eldritch Knight as their subclass when planning to multiclass heavily into other spellcasting classes, taking spells that are defensive in nature or otherwise require no attack roll or saving throw to be effective. This allows players to remain at low intelligence and still benefit from the Eldritch Knight spells they choose, freeing up those points to spend on stats that benefit their chosen spellcasting class.<br><br>This section covers the best equipment for Circle of the Moon Druids in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.<br><br>The Eldritch Knight serves as a way for Fighters to gain limited access to magic and, as a result, the ability to buff themselves and inflict elemental damage. Since they cast spells using the Intelligence stat, the Eldritch Knight subclass is particularly well suited to the Githyanki race's default bonus stats, though the full release allows players to adjust racial stat bonuses however they wish.<br><br> <br>General Weapons & Equipment Best Weapons To Get Early Weapons To Avoid Early Game Best Ranged Weapons, Ranked Best Versatile Weapons, Ranked Best Light Armor (& How To Get Them) Best Medium Armor (& How To Get Them) Best Heavy Armor (& How To Get Them) Best Boots (& How To Get Them) Best Cloaks (& How To Get Them) Best Daggers, Ranked Best Spears, Ranked Best Warhammers, Ranked Best Gloves (& How To Get Them) Best Maces, Ranked Best Shields (& How To Get Them) Best Special Arrows Best Grenades, Ranked Best Clubs, Ranked Common Armor Pieces That Are Great Best Scimitars, Ranked Best Scimitars, Ra<br><br> <br>In Baldur's Gate 3 , Sorcerers have three subclasses to choose from and select their subclass at level 1 during character creation. Draconic Bloodline allows players to harness the power of a draconic ancestor to fuel their magic, while Storm Sorcerers draw on elemental power to call forth wind, thunder, and lightning. Meanwhile, Wild Magic works its wonders randomly and without regard for friend or foe, manifesting chaos and manipulating l<br><br>Finally, if you multiclassed with a full spellcaster class, this is a great time to pick up Markoheshkir. This Staff offers a huge array of elemental effects and acts as the perfect companion to a build that dishes out damage through spellcasting.<br><br>Updated on April 23, 2025, by Thomas Hawkins: With the release of Patch 8 for [https://Www.baldursgate3fans.com/articles/baldur-s-gate-3-bladesinger-build-guide-mastering-melee-magic.html Baldur's Gate 3 Bladesinger Build] Gate 3, each class has received a new subclass to use. In the case of the fighter, they can now choose the Arcane Archer subclass, gaining access to arcane arrows with a variety of powerful effects. This allows ranged fighters to apply status effects over a distance and access a wider range of damage types without needing specialized equipment. By pairing Arcane Archer with the game's existing assortment of specialty arrows, this subclass can be incredibly versatile. This guide has been updated to discuss the new subclass, multiclassing options that work well with it, and equipment that works especially well with this new subclass.<br><br>Much like the Battle Master, the Eldritch Knight benefits greatly from the Helldusk Armour, Boots, and Helmet. They can also make great use of the Helldusk Gloves, which add fire damage to your weapon attacks and a +1 bonus to spell attack rolls and spell save DC. They also grant +1 to Strength saving throws and allow you to cast Rays of Fire once per short rest, adding a useful ranged attack to your kit. These gloves can be acquired by killing Haarlep in the House of Hope. The Reaper's Embrace Armour looted from Ketheric at the end of Act 2 is a great alternative to the Helldusk Armor, offering incredible defensive utility without needing to fight Raphael for it. You could also use the Armour of Perseverance, which can be purchased from Dammon the Blacksmith if he survives all the way to Act 3.<br><br> <br>Wild Magic Surges can occur whenever the Sorcerer casts a spell of level one or higher and can cause a huge number of random effects both beneficial and harmful. For example, a cloud of smoke might burst forth from the Sorcerer, blinding all creatures within, the Sorcerer's weapon could surge with energy, the Sorcerer could gain teleportation, blur all allies nearby, or any of a huge number of other effe<br><br> <br>The Shadow Magic Sorcerer has a unique multiclassing interaction with the Spectres summoned by a Hexblade Warlock. By moving your Shadow Mastiff close to a Spectre, it will gain access to their "Right Behind You" ability, allowing it to teleport to any target its Sorcerer has marked with Hexblade's Curse. This would require a 6/6 level split between the two classes to take advantage of, but could be very effective on a build specialising in shadow summ<br>

Revision as of 18:37, 7 November 2025


Naturally, an archery build will need a good bow. Some of the best shortbow options early on are the Hunting Shortbow, Bow of the Banshee, and of course the incredible Darkfire Shortbow. The Joltshooter or Titanstring bow are perfect early longbow options, In the lategame, the best bows to choose would be the Dead Shot or the legendary bow Gontr Mael. If you prefer crossbows, you should pick up Giantbreaker or Harold from the Zhentarim in Act 1, or the Crossbow of Arcane Force from Creche Y'llek. In the late game, you can swap out for the Fabricated Arbalest or Hellfire Engine Crossbow.

Outside of this, players could also use Eldritch Knight as their subclass when planning to multiclass heavily into other spellcasting classes, taking spells that are defensive in nature or otherwise require no attack roll or saving throw to be effective. This allows players to remain at low intelligence and still benefit from the Eldritch Knight spells they choose, freeing up those points to spend on stats that benefit their chosen spellcasting class.

This section covers the best equipment for Circle of the Moon Druids in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.

The Eldritch Knight serves as a way for Fighters to gain limited access to magic and, as a result, the ability to buff themselves and inflict elemental damage. Since they cast spells using the Intelligence stat, the Eldritch Knight subclass is particularly well suited to the Githyanki race's default bonus stats, though the full release allows players to adjust racial stat bonuses however they wish.


General Weapons & Equipment Best Weapons To Get Early Weapons To Avoid Early Game Best Ranged Weapons, Ranked Best Versatile Weapons, Ranked Best Light Armor (& How To Get Them) Best Medium Armor (& How To Get Them) Best Heavy Armor (& How To Get Them) Best Boots (& How To Get Them) Best Cloaks (& How To Get Them) Best Daggers, Ranked Best Spears, Ranked Best Warhammers, Ranked Best Gloves (& How To Get Them) Best Maces, Ranked Best Shields (& How To Get Them) Best Special Arrows Best Grenades, Ranked Best Clubs, Ranked Common Armor Pieces That Are Great Best Scimitars, Ranked Best Scimitars, Ra


In Baldur's Gate 3 , Sorcerers have three subclasses to choose from and select their subclass at level 1 during character creation. Draconic Bloodline allows players to harness the power of a draconic ancestor to fuel their magic, while Storm Sorcerers draw on elemental power to call forth wind, thunder, and lightning. Meanwhile, Wild Magic works its wonders randomly and without regard for friend or foe, manifesting chaos and manipulating l

Finally, if you multiclassed with a full spellcaster class, this is a great time to pick up Markoheshkir. This Staff offers a huge array of elemental effects and acts as the perfect companion to a build that dishes out damage through spellcasting.

Updated on April 23, 2025, by Thomas Hawkins: With the release of Patch 8 for Baldur's Gate 3 Bladesinger Build Gate 3, each class has received a new subclass to use. In the case of the fighter, they can now choose the Arcane Archer subclass, gaining access to arcane arrows with a variety of powerful effects. This allows ranged fighters to apply status effects over a distance and access a wider range of damage types without needing specialized equipment. By pairing Arcane Archer with the game's existing assortment of specialty arrows, this subclass can be incredibly versatile. This guide has been updated to discuss the new subclass, multiclassing options that work well with it, and equipment that works especially well with this new subclass.

Much like the Battle Master, the Eldritch Knight benefits greatly from the Helldusk Armour, Boots, and Helmet. They can also make great use of the Helldusk Gloves, which add fire damage to your weapon attacks and a +1 bonus to spell attack rolls and spell save DC. They also grant +1 to Strength saving throws and allow you to cast Rays of Fire once per short rest, adding a useful ranged attack to your kit. These gloves can be acquired by killing Haarlep in the House of Hope. The Reaper's Embrace Armour looted from Ketheric at the end of Act 2 is a great alternative to the Helldusk Armor, offering incredible defensive utility without needing to fight Raphael for it. You could also use the Armour of Perseverance, which can be purchased from Dammon the Blacksmith if he survives all the way to Act 3.


Wild Magic Surges can occur whenever the Sorcerer casts a spell of level one or higher and can cause a huge number of random effects both beneficial and harmful. For example, a cloud of smoke might burst forth from the Sorcerer, blinding all creatures within, the Sorcerer's weapon could surge with energy, the Sorcerer could gain teleportation, blur all allies nearby, or any of a huge number of other effe


The Shadow Magic Sorcerer has a unique multiclassing interaction with the Spectres summoned by a Hexblade Warlock. By moving your Shadow Mastiff close to a Spectre, it will gain access to their "Right Behind You" ability, allowing it to teleport to any target its Sorcerer has marked with Hexblade's Curse. This would require a 6/6 level split between the two classes to take advantage of, but could be very effective on a build specialising in shadow summ