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<br>At level six, Necromancy Wizards get the abilities "Undead Thralls: Additional Undead" and "Undead Thralls: Better Summons." The former allows them to raise an extra corpse when casting "Raise Undead," while the latter empowers their undead with bonus HP equal to the Wizard's level and adds the Wizard's proficiency bonus to their damage rolls. At this point, the Necromancer is able to create multiple powerful undead to aid them in combat thanks to these two abilities.<br><br>When it comes to multiclassing, Transmutation Wizards are uniquely suited to acting as non-combat support by crafting potions, using Rogue or Bard levels to gain medicine expertise and more efficiently double all potion production. They can also make use of levels in Fighter or Cleric for access to medium and heavy armor, much like the other Wizard subclasses.<br><br>Though many classes have a lot of leveling choices, as a melee class, this BG3 Fighter build doesn't have a lot of choices to make while leveling. In fact, at Level 2, Level 5, and Level 9, you won't have a major choice to make at all. However, Fighters can get more Feats than most other classes, and your Battle Maneuvers grant this best BG3 Fighter Build impactful abilities without a spellbook.<br><br>At level ten, Divination Wizards gain "Third Eye: Darkvision" and "Third Eye: See Invisibility." The first of these grants the Divination Wizard the ability to give themselves Darkvision until their next long rest as an Action, while the second allows them to unmask and potentially reveal any invisible foes within 9m as an action (invisible foes must make a Dexterity Saving Throw).<br><br>At level six, the Druid gains "Land's Stride: Difficult Terrain," which allows the Druid to move through difficult terrain without getting slowed down. At level seven, the Druid gets to select a spell circle to draw spells from once again, gaining some additional level four spells in the process.<br><br>At level nine, the Circle of Stars Druid receives an additional Star Map and Cosmic Omen per long rest, giving them four of each. Finally, at level ten, the Circle of Stars Druid gains Twinkling Constellations, empowering each of their Starry Forms and allowing them to switch form as a free action once per turn. Archer's Luminous Arrow now deals 2d8 Radiant Damage, Chalice now Heals 2d8 hit points, and Dragon can now fly 6m/20ft per turn.<br><br>Level six Druids of the Circle of Spores get "Fungal Infestation," which lets them create a zombie as a reaction. Level seven has them gain "Blight" and "Confusion" as additional spells, allowing them to deal high necrotic damage and confuse groups of foes. Level nine adds the spells "Cloudkill" and "Contagion," allowing them to conjure deadly poison clouds and inflict a variety of diseases on their foes.<br><br>Athletics and Survival are great for exploring the world, while Athletics and Intimidation is better for an in-your-face Fighter. Either way, Fighters have plenty of opportunities to naturally trigger Inspriation from these two Backgrounds.<br><br>Your choice of Cleric subclass can be changed by speaking with Withers, but you will start at Level 1 and have to make your BG3 Cleric build from scratch. Though this chart displays information for all subclasses, if you want to make best [https://WWW.Baldursgate3Fans.com/articles/baldur-s-gate-3-swarmkeeper-tempest-cleric-build-unleashed.html Swarmkeeper Ranger Tempest Cleric] build BG3 has to offer, you should go for the Life Domain.<br><br> <br>However, CD Projekt Red didn't give up on a game that they'd put so much time and effort into and decided to ensure that Cyberpunk 2077 would reach the heights that many fans were promised. The studio patched out most of the bugs and added a wealth of content to make the game as enjoyable as ever, and the launch of Cyberpunk: Edgerunners allowed many people to check out this masterpiece once again in a brand new light. As of right now, Cyberpunk 2077 is an excellent game that deserves all its plaudits, and fans can't wait to see what changes Phantom Liberty brings to the table <br> <br>While the game's combat was action-oriented, it also allowed players to mess around with various stats and complexities to enhance their combat efficiency even more. Dragon Age: Inquisition may not be the best RPG that fans can check out, but it's a pretty good one that's full to the brim with a memorable storyline, fun characters, and some great set pieces where BioWare is flexing its bud<br><br>The Sage background grants proficiency for Arcana and History checks , and will typically trigger Inspiration when the Warlock engages in the magical elements of the world (like getting to Lorroakan's tower), or figuring out the historical significance of places in the world.<br><br>The Folk Hero background can be useful for Clerics because it gives proficiencies to the Animal Handling and Survival skills, both of which rely on the Cleric's main stat Wisdom. Animal Handling and Survival are both skills that the Cleric typically doesn't have access to at character creation for its starting proficiencies, too, and can be useful additions to the class.<br><br>This section covers the best equipment for Battle Master Fighters in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.<br>
<br>The Wildheart Subclass, likely a reimagining of the Totem Warrior from D&D 5e Tabletop, chooses a Bestial Heart at level three. Each Bestial Heart offers different bonus effects while the Barbarian is raging, along with access to a special action while raging, as the table below shows:<br><br>Finally, ninth level Death Domain Clerics gain Cloudkill and Contagion as Domain Spells. Taken all together, Death Domain Clerics excel in weakening enemies with status effects before finishing them off at close quarters. Once the enemy is dead, they can use Animate Dead to turn their fallen foes into more problems for their next opponent. Their ability to ignore resistance to Necrotic damage allows them to use their main damage type against enemies that would otherwise resist it, giving them an edge compared to other users of necrotic damage.<br><br>The Circle of the Moon Druid also gains access to more powerful Wildshape forms faster than other subclasses, gaining the Deep Rothe form at level 3 rather than level 4, for example. They also gain some Wildshape forms that the other subclasses do not have access to, like the Dire Raven (level 3).<br><br>In Act 1 , which typically brings players up to around Level 5 , you will be able to choose your Fighter Subclass (Battle Master), your Fighting Style (Great Weapon), a few Battle maneuvers, and a Feat.<br><br>When it comes to equipment, the Radiating Orb gear can be found throughout Acts 1 and 2. This equipment applies the Radiating Orb Condition, which reduces the creature's attack rolls by 1 per remaining turn of the condition. The Luminous Armor, found in the Selunite Outpost in the Underdark behind a hidden door, will cause Radiant Shockwaves whenever the wearer deals Radiant damage. These shockwaves apply Radiant Orbs to any enemy they hit.<br><br>The Death Domain Cleric will also benefit from other items that raise Spell Save DC, like the Cloak of the Weave and  [https://Www.baldursgate3Fans.com/articles/avowed-s-revolutionary-lore-system-sets-new-standard-for-rpg-accessibility.html Accessible Worldbuilding] Hood of the Weave. The Helldusk Set is also an excellent option if you're willing to brave one of Act 3's most dangerous areas to acquire it. Naturally, it's also a good idea for a Death Domain Cleric to obtain and read the Necromancy of Thay for its early bonuses, and to eventually learn the unique spell: Danse Macabre.<br><br>The Lunar Mend ability allows the Druid to spend their spell slots to heal themselves while transformed, allowing them an alternative use for their spell slots and helping them to stay transformed longer. This heals 1d8HP per level of the spell slot used, meaning that players can burn higher-level spell slots to heal more if necessary.<br><br> <br>Race & Class Which Race Should You Pick? The Best Class For Every Race Which Class Should You Pick? The Best Race For Every Class Every Class In Baldur's Gate 3, Ranked Tips & Ideas For Naming Your Character Tips & Ideas For Naming Your Chara<br><br>Level five adds "Plant Growth" and "Sleet Storm," allowing them to create patches of weeds to slow down their foes and conjure storms of ice to disrupt spellcasters and create difficult terrain (It's also handy for extinguishing fires if necessary.)<br><br>The Wild Magic Barbarian rolls on a different Wild Magic Table to the Sorcerer, with a different set of effects that are, as a whole, consistently beneficial to the Barbarian and their allies. Here's a complete list of Wild Magic effects available to the Barbarian:<br><br>During Act 3, players should grab The Reviving Hands Gloves to replace the Hellrider's Pride Gloves. They offer everything the Hellrider's Pride Gloves offer while also applying Death Ward whenever a creature is revived by the wearer. This allows the Cleric to heal someone who has been reduced to zero Hit Points and prevent them from being downed by the next attack that would drop them to zero.<br><br> <br>Overworld Quests & Puzzles – Act One Baldur's Gate 3: How To Save The Owlbear Cub Search The Cellar Guide How To Disable The Guardian Statues How to Free Shadowheart (Woman in Pod) Find Your Belongings Walkthrough How To Save Arabella What Is The Book Of Dead Gods? Baldur's Gate 3: What To Do With The Necromancy of Thay Book How To Disable The Sarcophagus Trap (Overgrown Ruins/Dank Crypt) How To Help Alfira Finish Her Song How to Use The Rune of The Wolf How To Expose Kagha Where To Find The Dowry (& Should You Return It?) How To Save Everyone From The Burning Building How To Rescue Volo How To Save Findal How To Heal Padirna's Legs & Open The Pantry Chest How To Save Liam How To Save Thulla How to Save Barcus Wroot and Find His Pack (Rescue the Gnome Quest) Find a Cure Walkthr<br><br>This section covers the best equipment for Battle Master Fighters in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.<br><br> <br>If you pair the Shadespell Circlet and Eversight Ring , you can take advantage of the Darkness spell to create pools of shadow that won't affect you but will cause plenty of problems for enemies trying to attack you, and get +1 to Spell Save DC/Spell Attack Rolls in the process. The Fistbreaker Helm is a good alternative to the Shadespell Circlet, and you can eventually swap over to the Hood of the Weave if another party member isn't using<br>

Revision as of 20:11, 7 November 2025


The Wildheart Subclass, likely a reimagining of the Totem Warrior from D&D 5e Tabletop, chooses a Bestial Heart at level three. Each Bestial Heart offers different bonus effects while the Barbarian is raging, along with access to a special action while raging, as the table below shows:

Finally, ninth level Death Domain Clerics gain Cloudkill and Contagion as Domain Spells. Taken all together, Death Domain Clerics excel in weakening enemies with status effects before finishing them off at close quarters. Once the enemy is dead, they can use Animate Dead to turn their fallen foes into more problems for their next opponent. Their ability to ignore resistance to Necrotic damage allows them to use their main damage type against enemies that would otherwise resist it, giving them an edge compared to other users of necrotic damage.

The Circle of the Moon Druid also gains access to more powerful Wildshape forms faster than other subclasses, gaining the Deep Rothe form at level 3 rather than level 4, for example. They also gain some Wildshape forms that the other subclasses do not have access to, like the Dire Raven (level 3).

In Act 1 , which typically brings players up to around Level 5 , you will be able to choose your Fighter Subclass (Battle Master), your Fighting Style (Great Weapon), a few Battle maneuvers, and a Feat.

When it comes to equipment, the Radiating Orb gear can be found throughout Acts 1 and 2. This equipment applies the Radiating Orb Condition, which reduces the creature's attack rolls by 1 per remaining turn of the condition. The Luminous Armor, found in the Selunite Outpost in the Underdark behind a hidden door, will cause Radiant Shockwaves whenever the wearer deals Radiant damage. These shockwaves apply Radiant Orbs to any enemy they hit.

The Death Domain Cleric will also benefit from other items that raise Spell Save DC, like the Cloak of the Weave and Accessible Worldbuilding Hood of the Weave. The Helldusk Set is also an excellent option if you're willing to brave one of Act 3's most dangerous areas to acquire it. Naturally, it's also a good idea for a Death Domain Cleric to obtain and read the Necromancy of Thay for its early bonuses, and to eventually learn the unique spell: Danse Macabre.

The Lunar Mend ability allows the Druid to spend their spell slots to heal themselves while transformed, allowing them an alternative use for their spell slots and helping them to stay transformed longer. This heals 1d8HP per level of the spell slot used, meaning that players can burn higher-level spell slots to heal more if necessary.


Race & Class Which Race Should You Pick? The Best Class For Every Race Which Class Should You Pick? The Best Race For Every Class Every Class In Baldur's Gate 3, Ranked Tips & Ideas For Naming Your Character Tips & Ideas For Naming Your Chara

Level five adds "Plant Growth" and "Sleet Storm," allowing them to create patches of weeds to slow down their foes and conjure storms of ice to disrupt spellcasters and create difficult terrain (It's also handy for extinguishing fires if necessary.)

The Wild Magic Barbarian rolls on a different Wild Magic Table to the Sorcerer, with a different set of effects that are, as a whole, consistently beneficial to the Barbarian and their allies. Here's a complete list of Wild Magic effects available to the Barbarian:

During Act 3, players should grab The Reviving Hands Gloves to replace the Hellrider's Pride Gloves. They offer everything the Hellrider's Pride Gloves offer while also applying Death Ward whenever a creature is revived by the wearer. This allows the Cleric to heal someone who has been reduced to zero Hit Points and prevent them from being downed by the next attack that would drop them to zero.


Overworld Quests & Puzzles – Act One Baldur's Gate 3: How To Save The Owlbear Cub Search The Cellar Guide How To Disable The Guardian Statues How to Free Shadowheart (Woman in Pod) Find Your Belongings Walkthrough How To Save Arabella What Is The Book Of Dead Gods? Baldur's Gate 3: What To Do With The Necromancy of Thay Book How To Disable The Sarcophagus Trap (Overgrown Ruins/Dank Crypt) How To Help Alfira Finish Her Song How to Use The Rune of The Wolf How To Expose Kagha Where To Find The Dowry (& Should You Return It?) How To Save Everyone From The Burning Building How To Rescue Volo How To Save Findal How To Heal Padirna's Legs & Open The Pantry Chest How To Save Liam How To Save Thulla How to Save Barcus Wroot and Find His Pack (Rescue the Gnome Quest) Find a Cure Walkthr

This section covers the best equipment for Battle Master Fighters in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.


If you pair the Shadespell Circlet and Eversight Ring , you can take advantage of the Darkness spell to create pools of shadow that won't affect you but will cause plenty of problems for enemies trying to attack you, and get +1 to Spell Save DC/Spell Attack Rolls in the process. The Fistbreaker Helm is a good alternative to the Shadespell Circlet, and you can eventually swap over to the Hood of the Weave if another party member isn't using