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<br>Level six War Clerics gain "Channel Divinity: War God's Blessing," allowing them to grant +10 to the attack roll of a nearby ally by spending a Channel Divinity charge. Level seven gives them the Domain Spells "Stoneskin" and "Freedom of Movement," allowing them to give a creature resistance to (non-magical) piercing, bludgeoning, and slashing damage, and allowing them to grant immunity to movement penalties from all sources.<br><br>If you are dead set on including a character in your party, simply talk to Withers to respec them to one of the optimal Wizard companion classes listed above. This way, you won't miss out on that character's questline, and you won't have to suffer from an improperly balanced party.<br><br>Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur's Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Sorcerer build in BG3. The Draconic Bloodline Sorcerer is still the best Sorcerer build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Draconic Bloodline Sorcerer guide to learn the best Sorcerer build tips, what makes the Life Domain such a powerful subclass for the Sorcerer, [https://baldursgate3Fans.com/articles/the-pixel-pack-revolution-gaming-s-human-soul-versus-ai-s-plastic-heart.html human vs AI storytelling] and other information that will help you min-max your Sorcerer character. This Draconic Bloodline Sorcerer build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Sorcerer, including both potions and elixirs, in the Equipment section.<br><br>Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur's Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Wizard build in BG3. The Evocation Wizard is still the best Wizard build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Evocation Wizard guide to learn the best Wizard build tips, what makes Evocation such a powerful subclass for the Wizard, and other information that will help you min-max your Wizard character. This Wizard build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Wizard, including both potions and elixirs, in the Equipment section.<br><br>Warlocks are spellcasters whose power is derived from an external power, usually a Patron Devil or other powerful, enigmatic being. The class has access to a number of powerful spells, mostly themed around control and the powers beyond comprehension, as well as the unique Eldritch Blast cantrip that is the basis of the majority of Warlocks' damage output.<br><br>After reaching level seven, Arcane Archers gain access to Curving Shot. This allows them to spend a Bonus action when they miss with any magical ranged attack to immediately make the same attack on the next closest target, once per turn. They also gain Magic Arrow, an ability that makes all of their ranged attacks magical for the purpose of overcoming Resistance. They also get three extra Arcane Arrows per rest and may select one more Arcane Shot. Finally, at tenth level, the Arcane Archer gets three extra Arcane Arrows per rest and learns one more Arcane Shot.<br><br>Repelling Blast, on the other hand, doesn't improve the damage of Eldritch Blast. Instead, it gives it the ability to push targets by 4.5m in the opposite direction they are hit. Be sure to position the Warlock correctly so that enemies hit can be reliably pushed off of ledges and into chasms practically for free.<br><br>But aside from useful racial spells, Githyanki give another important benefit to Wizards: armor proficiencies. As a Githyanki Wizard, players can equip Light and Medium armor, a huge AC boost over robes and clothing. The Astral Knowlegde ability can be incredibly useful for Dialogue checks and dice rolls, too.<br><br>Karlach : Best suited for the Berserker subclass, Karlach is capable of dealing some of the most consistent, highest-hitting melee attacks on her own, and with two supports you won't be at a loss for HP or dispels<br><br>Having access to Bladesong can be a huge boon to other spell-sword setups, like the Hexblade Warlock or even the Paladin, and since it doesn't rely on Intelligence, you could take the two-level dip to acquire Bladesong without needing to invest in that stat at all.<br><br>The Staff of Interruption (which can be acquired in Act 3 if Mayrina is still alive) is also useful, providing a free level 5 counterspell every long rest. The Robe of Supreme Defenses (purchased during Act 3 near the Requisitioned Barn in Rivington) will provide a +1 boost to AC while concentrating on a spell, so it's worth looking for this too. If you took levels in Fighter, you should consider Viconia's Walking Fortress as a powerful shield that can reflect spells back onto their casters once per long rest. It can be looted from Viconia DeVir during Shadowheart's Companion quest. You can also make use of the Helldusk Armor acquired from the House of Hope to really amp up your defenses and punish anyone who tries to use spells on you.<br>
<br>Eldritch Blast is the Warlock's bread and butter , and Agonizing Blast outright increases the damage of Eldritch Blast by the Warlock's Charisma modifier. This affects each hit, so at later levels when Warlocks get two or three Eldritch Blast beams with each cast, it becomes a seriously powerful spell.<br><br>At level 10, the Battle Master gains "Improved Combat Superiority," changing their Combat Superiority Die from 1d8 to 1d10. This improves the maximum amount of bonus damage they can deal when using a Combat Maneuver. Finally, a t level 11, the Battle Master gains two more Combat Maneuvers from the list.<br><br>In [https://www.baldursgate3fans.com/articles/spreading-plague-and-laughter-my-oath-of-pestilence-paladin-journey.html Baldur's Gate 3 mods] Gate 3 , some classes don't have many choices to make while leveling thanks to the lack of spells, like the Rogue or Monk. Warlocks are not like other spellcasters in BG3 because they have limited spell slots that refresh every short rest instead of long one, and are mostly reliant on Cantrips which can be empowered with Eldritch Invocations.<br><br>This section covers the best equipment for Battle Master Fighters in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.<br><br>When a Rogue has Expertise in a skill, their normal Proficiency bonus is doubled for that skill. So, as long as a Rogue is proficient in Stealth, that Proficiency bonus increases when they choose to gain Expertise in Stealth as well.<br>Gloom Stalkers are ambush specialists and gain abilities as they level up to aid in exactly that. At level three, they get the abilities "Dread Ambusher," "Dread Ambusher: Hide," "Umbral Shroud," and "Superior Darkvision." The first of these allows them a +3 bonus to initiative rolls while also letting them move 3m further and deal an extra 1d8 damage on the first turn of combat.<br>However, Fighters can also gain proficiency in Athletics via the Outlander background, which replaces Intimidation with Survival. Its Inspiration mostly comes from achieving feats in the wilderness, like felling a large beast, or finding a mythical location.<br><br> <br>RP & Dialogue Choice Outcomes – Act Three Should You Free Orpheus? Should You Evolve or Not? Should I Side With Nightsong Or Lorroakan? Should You Take Raphael's Deal in Act 3? Should You Kill or Release Cazador's Vampire Spawn? Should You Keep or Return the Counting House Mo<br><br>Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur's Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Warlock build in BG3. The Great Old One Warlock is still the best Warlock build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Great Old One Warlock guide to learn the best Warlock build tips, what makes the Great Old One such a powerful subclass for the Warlock, and other information that will help you min-max your Warlock character. This Warlock build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Warlock, including both potions and elixirs, in the Equipment section.<br><br>In Baldur's Gate 3 , the player's choice of character class is arguably the most important decision they make. Each class provides different abilities and utility when exploring the world and engaging in combat. One such class is the Fighter , who begins the game with the ability to wield any weapon and wear any armor.<br><br>For defensive options, players should pick up the Cloak of Displacement from Entharl Danthelon in Wyrm's Crossing and the Boots of Persistence from Dammon in the Lower City (assuming he survived until Act 3.) The former gives enemies disadvantage on attack rolls against the wearer until the first time the wearer takes damage on each turn. The latter provides permanent Freedom of Movement (same as the spell), Longstrider (same as the spell), and a +1 bonus to Dexterity saving throws. The "Legacy of the Masters" gloves are also sold by Dammon during Act 3, offering +2 to attack rolls and damage with all weapons. Picking these up can make any martial character more effective , so they're worth grabbing if Dammon is alive.<br><br>Much like the Battle Master, the Eldritch Knight benefits greatly from the Helldusk Armour, Boots, and Helmet. They can also make great use of the Helldusk Gloves, which add fire damage to your weapon attacks and a +1 bonus to spell attack rolls and spell save DC. They also grant +1 to Strength saving throws and allow you to cast Rays of Fire once per short rest, adding a useful ranged attack to your kit. These gloves can be acquired by killing Haarlep in the House of Hope. The Reaper's Embrace Armour looted from Ketheric at the end of Act 2 is a great alternative to the Helldusk Armor, offering incredible defensive utility without needing to fight Raphael for it. You could also use the Armour of Perseverance, which can be purchased from Dammon the Blacksmith if he survives all the way to Act 3.<br>

Revision as of 22:26, 7 November 2025


Eldritch Blast is the Warlock's bread and butter , and Agonizing Blast outright increases the damage of Eldritch Blast by the Warlock's Charisma modifier. This affects each hit, so at later levels when Warlocks get two or three Eldritch Blast beams with each cast, it becomes a seriously powerful spell.

At level 10, the Battle Master gains "Improved Combat Superiority," changing their Combat Superiority Die from 1d8 to 1d10. This improves the maximum amount of bonus damage they can deal when using a Combat Maneuver. Finally, a t level 11, the Battle Master gains two more Combat Maneuvers from the list.

In Baldur's Gate 3 mods Gate 3 , some classes don't have many choices to make while leveling thanks to the lack of spells, like the Rogue or Monk. Warlocks are not like other spellcasters in BG3 because they have limited spell slots that refresh every short rest instead of long one, and are mostly reliant on Cantrips which can be empowered with Eldritch Invocations.

This section covers the best equipment for Battle Master Fighters in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.

When a Rogue has Expertise in a skill, their normal Proficiency bonus is doubled for that skill. So, as long as a Rogue is proficient in Stealth, that Proficiency bonus increases when they choose to gain Expertise in Stealth as well.
Gloom Stalkers are ambush specialists and gain abilities as they level up to aid in exactly that. At level three, they get the abilities "Dread Ambusher," "Dread Ambusher: Hide," "Umbral Shroud," and "Superior Darkvision." The first of these allows them a +3 bonus to initiative rolls while also letting them move 3m further and deal an extra 1d8 damage on the first turn of combat.
However, Fighters can also gain proficiency in Athletics via the Outlander background, which replaces Intimidation with Survival. Its Inspiration mostly comes from achieving feats in the wilderness, like felling a large beast, or finding a mythical location.


RP & Dialogue Choice Outcomes – Act Three Should You Free Orpheus? Should You Evolve or Not? Should I Side With Nightsong Or Lorroakan? Should You Take Raphael's Deal in Act 3? Should You Kill or Release Cazador's Vampire Spawn? Should You Keep or Return the Counting House Mo

Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur's Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Warlock build in BG3. The Great Old One Warlock is still the best Warlock build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Great Old One Warlock guide to learn the best Warlock build tips, what makes the Great Old One such a powerful subclass for the Warlock, and other information that will help you min-max your Warlock character. This Warlock build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Warlock, including both potions and elixirs, in the Equipment section.

In Baldur's Gate 3 , the player's choice of character class is arguably the most important decision they make. Each class provides different abilities and utility when exploring the world and engaging in combat. One such class is the Fighter , who begins the game with the ability to wield any weapon and wear any armor.

For defensive options, players should pick up the Cloak of Displacement from Entharl Danthelon in Wyrm's Crossing and the Boots of Persistence from Dammon in the Lower City (assuming he survived until Act 3.) The former gives enemies disadvantage on attack rolls against the wearer until the first time the wearer takes damage on each turn. The latter provides permanent Freedom of Movement (same as the spell), Longstrider (same as the spell), and a +1 bonus to Dexterity saving throws. The "Legacy of the Masters" gloves are also sold by Dammon during Act 3, offering +2 to attack rolls and damage with all weapons. Picking these up can make any martial character more effective , so they're worth grabbing if Dammon is alive.

Much like the Battle Master, the Eldritch Knight benefits greatly from the Helldusk Armour, Boots, and Helmet. They can also make great use of the Helldusk Gloves, which add fire damage to your weapon attacks and a +1 bonus to spell attack rolls and spell save DC. They also grant +1 to Strength saving throws and allow you to cast Rays of Fire once per short rest, adding a useful ranged attack to your kit. These gloves can be acquired by killing Haarlep in the House of Hope. The Reaper's Embrace Armour looted from Ketheric at the end of Act 2 is a great alternative to the Helldusk Armor, offering incredible defensive utility without needing to fight Raphael for it. You could also use the Armour of Perseverance, which can be purchased from Dammon the Blacksmith if he survives all the way to Act 3.