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<br>The most notable addition to GTAV is the all-new first-person mode. For the first time ever, players can now choose to experience a Grand Theft Auto from the eyes of the protagonist (or in this case protagonists). Instead of being a mere gimmick, Rockstar made multiple changes to accommodate the [https://www.gta5fans.com/articles/gta-v-s-timeless-soundtrack-why-music-still-rocks-in-2025.html Gta 5 new Radio stations] perspective including a first person cover system, a new control scheme, a different targeting system and thousands of new animations. As it’s hard to create a first-person experience that caters to everybody’s preferences, multiple optional settings have been added including the ability to change control schemes, alter ragdoll perspectives and rolls and even turn off head bobbing. I wasn’t a fan of how the game controlled in first-person by default, but was easily able to tweak it to a point where it felt like a standard FPS. Turning up the sensitivity and any auto-locking off is key to this. Commendably, Rockstar has even allowed the option to mix and match when first-person comes into play, permitting players to drive in first-person and shoot in first-person and vice versa. Allowing the former is a huge addition as it allows those who dislike first-person driving to still experience combat in first-person without having to continually swap modes or commit to one.<br><br> <br>Breath of the Wild features an open world that makes exploration a pure pleasure, with a landscape riddled with treasures, enemies, hidden dungeons, and more. It also manages to sidestep one of the more frustrating aspects of open world games, letting Link climb virtually any surface he comes across instead of forcing him to walk around mountains and other large structu<br><br>It’s hard to believe there was a world without Grand Theft Auto V on PC. Originally released in September 2013, GTAV broke practically every sales record and was lauded in almost every circle. When its "definitive" edition debuted on PlayStation 4 and Xbox One during last holiday season, many were questioning if Rockstar would be able to pull it off on PC considering the numerous delays and spotty track record. While they made huge promises and had all the potential in the world, whether or not they were able to optimize Grand Theft Auto V on a bevy of current and last generation machines was still up in the air. While it may have taken Rockstar 19 months to bring their biggest and best game to PC, the result was well worth the wait.<br><br>Adapted for PC, there are certain expectations players have become accustomed to. Rockstar’s initial attempt to bring Grand Theft Auto IV to the platform was met with negative reaction, to the point many declared it the most unoptimized PC port to ever grace the platform. Thankfully, that doesn’t follow suit with its successor. GTAV is without a doubt a much better port, not only giving the player a ton of graphical options, but being playable on lesser machines. Of course, those with higher end computers will be able to take advantage of the immense power GTAV holds, but it’s not difficult to achieve 1080p and 60fps while looking as good, if not better, than its console counterparts. It should be noted that playing this at 60fps is an absolute must as driving around Los Santos and seeing the cast of characters interact with one another so smoothly is almost a new experience on its own. That doesn’t mean it comes without its own hitches as there are numerous crashes and long hang times, not to mention AMD cards having trouble processing MSAA while in DX11 mode (at least with Post FX set at very high). Regardless, for an open world game of this size, these are minuscule issues for its launch.<br><br> <br>Subscription models and pay walls just don't work anymore. Nearly every major triple-A MMO game has had to drop paid subscriptions and outside of World of Warcraft and EVE Online , publishers are now relying on free-to-play models supporting by premium services and microtransactions to find success. Every game from EverQuest and Star Wars: The Old Republic to Lord of the Rings Online and Star Trek Online have embraced the switch and most new games coming out, including some making the jump to PlayStation 4 (see: Warframe, PlanetSide 2 & DC Universe Online ), are launching with the model in mind. So it's no surprise that RIFT , by Trion Worlds, has also gone fully free-to-play as well with "no trials, no tricks, no tra<br>In typical Trevor fashion, he will also mentions that he doesn’t understand the whole zombie situation and begins to question why they have such a fascination in the taste of the brain compare to other body parts. Graham then has to remind Trevor that he isn’t a real zombie, but instead just simply a cosplayer.<br><br> <br>More importantly, the game's story develops at a perfect pace as you piece together the tragic events of the past from the artifacts left behind all over the HZD's world. These artifacts reveal a very tragic and harrowing end for a civilization that was overly reliant on technology coming face to face with their own extinct<br>
<br>Located directly under the bridge, you will find an alien encased in the frozen river. You will need to be extra quick though, as checking out this easter egg will mean you fail the mission – but let's be honest, it's completely worth it. If you want to check out the alien up close, you will only have approximately five to six seconds to get a good look before the mission will fail– for longer viewing, simply stay closer to the road.<br><br> <br>Ah, video game logic. If one tries to go into the fray with common knowledge and reason, they can very well get themselves lost in this one. As realistic as games are trying to be right now, they wouldn’t be all that fun if everything was exactly as it was in the real world. Sure, there’s something to be said about attaining a certain level of realism, but at the end of the day, games are fun because they’re so unreal. This is just hilarious though. It’s something we’ve all probably seen before, but finding yourself a hairdresser and coming out of the place with longer hair than you went in with is something about GTA V that makes us all chuc<br><br> <br>But after years of playing it, fans have found their share of humorous quirks with the game. Being as popular a series as it is, you’ll find a ton of GTA memes online. Some poke fun at the story, some at the gameplay, and some just seem pretty random and weird. But they’re all funny in their own way. Anyone who’s played [https://Gta5fans.com/ GTA 5 DLC] V will more than likely relate to at least a few of these. So now, let’s take a look at 15 GTA V memes that are too hilarious for wo<br><br>The world of Grand Theft Auto V is so big that it requires three characters to explore it. While that line may sound ripped straight from a PR-laden interview, it’s quite accurate considering telling a story from the eyes of just one man would lead to new areas not being discovered for tens of hours into the game. The game stars three protagonists: Michael, Franklin and Trevor. After a prologue that sets the events of the game in motion, Franklin is the first playable character. Similar to CJ in San Andreas, Franklin is well-meaning gangster who lives with his aunt in the ghetto and is trying to make a better life for himself. Clearly more intelligent than his known associates, Franklin is confined to being a repo man for a shady car dealer who plays the race car to get customers into vehicles they can’t afford, only to have Franklin repo them weeks later thanks to ludicrous financing. After one of the customer’s father, Michael, gets a whiff of this little scam, he comes down to pay the dealer a little visit. Impressed by his attitude, Franklin decides to reach out to Michael to see if they could work together.<br>But once San Andreas was released in 2004, Rockstar adopted a mentality that ended up damaging the vision of an open-world. Unlike Vice City , San Andreas expanded the world size considerably, encompassing three major cities instead of just one. It was a technical endeavor for the Playstation 2, no doubt, but it also drew upon a number of issues that have made the open-world setup more problematic than it did back in the day. Making a world bigger requires many more activities to keep things interesting. Otherwise, you’re wandering around from mission to mission with barely any sort of activity. It might as well be empty space. Changeable topography, different challenges that appear while moving from location to location, these types of things keep that lull between missions away. San Andreas didn’t suffer from that too much, but it brought to light the idea that spreading something out can leave plenty of weak spots in between.<br><br> <br>GTA V has three protagonists, each with their own unique tastes, styles, and personalities. You can customize their clothes, hair, and vehicles, whatever. Most of them stick, but there’s always one that resets and it’s annoying every time it happens. You can spend a good deal of time looking for the perfect outfit for Michael, Franklin, or Trevor. You get the clothes, you’re feeling good, switch it up to one of the other protagonists for a second and then once you switch back – BAM, completely different set of clothes. It isn’t that hard to change them back mind you, but trekking it all the way back to your safe house just to out on some new threads is kind of a pain unless you’re in the a<br>Another benefit to the multi-protagonist setup and also one of the biggest new features to mission portion of the game are heists. While the majority of missions are either driven by a single character or are like the aforementioned one, there’s a handful of heists sprinkled throughout. Heists are basically multi-tiered missions that contain multiple small missions to set them up and require an higher level of planning to correctly execute. The first heist in the game, for instance, concerns knocking off a high-end jewelry store. There are two methods available to tackle the job: quiet or loud (smart or dumb). Going in loud is what you’d imagine, simply rushing into the store with heavy artillery and running out with the merchandise. Going in quiet, however, requires more planning and stealth tactics. In a jewel heist, for instance, chemicals and an exterminator truck must be stolen. Using the exterminator gig as cover, you head up on the roof with a gas mask and uniform and drop some gas into the vents of the store. Meanwhile, the rest of the crew bursts into the store with similar outfits and cleans it out while the customers and clerks are unconscious. One great feature of these heists is that the crew itself must be individually selected. You’ll generally need a gunner, driver and hacker, who are selected via a pool of known associates and characters encountered throughout missions. These criminals vary in expertise, with those highly experienced demanding more of the cut. Going with a low experienced crew member means that more could go wrong (for example, having a bad driver could mean they get captured and lose whatever loot they were carrying), but the more they are used, the better they get with the same cut. Heists add a fantastic dynamic to the game and make the scope of the universe seem larger than ever.<br>

Latest revision as of 07:42, 6 November 2025


Located directly under the bridge, you will find an alien encased in the frozen river. You will need to be extra quick though, as checking out this easter egg will mean you fail the mission – but let's be honest, it's completely worth it. If you want to check out the alien up close, you will only have approximately five to six seconds to get a good look before the mission will fail– for longer viewing, simply stay closer to the road.


Ah, video game logic. If one tries to go into the fray with common knowledge and reason, they can very well get themselves lost in this one. As realistic as games are trying to be right now, they wouldn’t be all that fun if everything was exactly as it was in the real world. Sure, there’s something to be said about attaining a certain level of realism, but at the end of the day, games are fun because they’re so unreal. This is just hilarious though. It’s something we’ve all probably seen before, but finding yourself a hairdresser and coming out of the place with longer hair than you went in with is something about GTA V that makes us all chuc


But after years of playing it, fans have found their share of humorous quirks with the game. Being as popular a series as it is, you’ll find a ton of GTA memes online. Some poke fun at the story, some at the gameplay, and some just seem pretty random and weird. But they’re all funny in their own way. Anyone who’s played GTA 5 DLC V will more than likely relate to at least a few of these. So now, let’s take a look at 15 GTA V memes that are too hilarious for wo

The world of Grand Theft Auto V is so big that it requires three characters to explore it. While that line may sound ripped straight from a PR-laden interview, it’s quite accurate considering telling a story from the eyes of just one man would lead to new areas not being discovered for tens of hours into the game. The game stars three protagonists: Michael, Franklin and Trevor. After a prologue that sets the events of the game in motion, Franklin is the first playable character. Similar to CJ in San Andreas, Franklin is well-meaning gangster who lives with his aunt in the ghetto and is trying to make a better life for himself. Clearly more intelligent than his known associates, Franklin is confined to being a repo man for a shady car dealer who plays the race car to get customers into vehicles they can’t afford, only to have Franklin repo them weeks later thanks to ludicrous financing. After one of the customer’s father, Michael, gets a whiff of this little scam, he comes down to pay the dealer a little visit. Impressed by his attitude, Franklin decides to reach out to Michael to see if they could work together.
But once San Andreas was released in 2004, Rockstar adopted a mentality that ended up damaging the vision of an open-world. Unlike Vice City , San Andreas expanded the world size considerably, encompassing three major cities instead of just one. It was a technical endeavor for the Playstation 2, no doubt, but it also drew upon a number of issues that have made the open-world setup more problematic than it did back in the day. Making a world bigger requires many more activities to keep things interesting. Otherwise, you’re wandering around from mission to mission with barely any sort of activity. It might as well be empty space. Changeable topography, different challenges that appear while moving from location to location, these types of things keep that lull between missions away. San Andreas didn’t suffer from that too much, but it brought to light the idea that spreading something out can leave plenty of weak spots in between.


GTA V has three protagonists, each with their own unique tastes, styles, and personalities. You can customize their clothes, hair, and vehicles, whatever. Most of them stick, but there’s always one that resets and it’s annoying every time it happens. You can spend a good deal of time looking for the perfect outfit for Michael, Franklin, or Trevor. You get the clothes, you’re feeling good, switch it up to one of the other protagonists for a second and then once you switch back – BAM, completely different set of clothes. It isn’t that hard to change them back mind you, but trekking it all the way back to your safe house just to out on some new threads is kind of a pain unless you’re in the a
Another benefit to the multi-protagonist setup and also one of the biggest new features to mission portion of the game are heists. While the majority of missions are either driven by a single character or are like the aforementioned one, there’s a handful of heists sprinkled throughout. Heists are basically multi-tiered missions that contain multiple small missions to set them up and require an higher level of planning to correctly execute. The first heist in the game, for instance, concerns knocking off a high-end jewelry store. There are two methods available to tackle the job: quiet or loud (smart or dumb). Going in loud is what you’d imagine, simply rushing into the store with heavy artillery and running out with the merchandise. Going in quiet, however, requires more planning and stealth tactics. In a jewel heist, for instance, chemicals and an exterminator truck must be stolen. Using the exterminator gig as cover, you head up on the roof with a gas mask and uniform and drop some gas into the vents of the store. Meanwhile, the rest of the crew bursts into the store with similar outfits and cleans it out while the customers and clerks are unconscious. One great feature of these heists is that the crew itself must be individually selected. You’ll generally need a gunner, driver and hacker, who are selected via a pool of known associates and characters encountered throughout missions. These criminals vary in expertise, with those highly experienced demanding more of the cut. Going with a low experienced crew member means that more could go wrong (for example, having a bad driver could mean they get captured and lose whatever loot they were carrying), but the more they are used, the better they get with the same cut. Heists add a fantastic dynamic to the game and make the scope of the universe seem larger than ever.