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Red Dead Redemption: 10 Hilarious John Marston Quotes: Difference between revisions

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Created page with "<br>In the Undead Nightmare DLC, the cause of the entire zombie outbreak can be traced back to one particular green mask. It was stolen from the catacombs underneath Escalera by Abraham Reyes, triggering the horrific aftermath. The plague only lifts when John Marston finds the mask and returns it to its rightful place. This very same mask can be seen in Saint Denis on a shelf in the Fence's shop in RDR2 . Why it isn't causing an outbreak then we can't say, but it's omino..."
 
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<br>In the Undead Nightmare DLC, the cause of the entire zombie outbreak can be traced back to one particular green mask. It was stolen from the catacombs underneath Escalera by Abraham Reyes, triggering the horrific aftermath. The plague only lifts when John Marston finds the mask and returns it to its rightful place. This very same mask can be seen in Saint Denis on a shelf in the Fence's shop in RDR2 . Why it isn't causing an outbreak then we can't say, but it's ominous nonethel<br><br> <br>Red Dead Redemption 2 is a massive game and it's packed full of easter eggs and references that only the most dedicated of players will find. The map is so huge that you could spend hours trawling the wilderness and only find one, maybe two, of the fun secrets Rockstar tucked a<br><br> <br>Updated on July 24, 2024, by Kristy Ambrose: Go back in time far enough, and the earliest games on the first home computers were text-based point-and-click first-person adventure games. First-person puzzle and exploration games dominated the CD-ROM era of the 1990s. Some entries on this list are much older games that blazed a trail for the future of first-person adventure games , while others are new games that include both first and third-person options as part of the des<br><br> <br>John Marston is in the right in most of what he does in the first Red Dead Redemption , he's chasing the former baddies he worked with in order to save himself and his own family. He has no trouble though gunning down those who would face him, and even looting the corpse for supplies and even a hat if he needs<br><br> <br>In RDR2 , fans may have been excited to realize Dutch gives a very similar speech when he and Arthur are cornered by soldiers at a cliff overlooking a river. Dutch even starts his speech the same way, with "I have a plan. This is a good one." And he ends it the same way too, by throwing himself off the cl<br><br> <br>In Red Dead Redemption 2 , we don't meet Ricketts in the flesh, but there are several references to him only fans will notice. He appears on a Famous Gunslingers cigarette card, is mentioned in a few conversations, and even appears as a hero in an adventure story in "Wild West Heroes No. 1<br><br> <br>Red Dead 2 doesn’t really encourage players to do this. On the contrary, in fact: players that do this during missions with the team will be told to hurry it up, and might even fail the mission attempting to loot every body. Money isn’t exactly scarce, so eventually you'll just stop trying to loot every <br><br> <br>What’s worse is that things are constantly happening in the environment. It’s easy to get distracted by random events, be attacked by gangs, or even be forced to give up on a great hunt because the carcass can’t be slung over the horse’s b<br><br> <br>John is the quintessential man of the 19th century: masculine, hard-working, and above all, closed off. It isn't easy to get him to [https://openworldgamer.com/ open world games walkthrough] up, so it's no surprise he makes this quip to Arthur during the Red Dead Redemption 2 campaign. It speaks to some pretty clever writing on Rockstar's part as well. While players were excited to get another game under the Red Dead umbrella, Rockstar makes it clear both in gameplay and with this quote that players are supposed to focus on the new characters rather than the old, nostalgia-inducing charact<br><br> <br>This is something every player has to get accustomed to quickly. While most games will toss you right into some major story related sequence, or a boss battle to get the player excited for the game, Red Dead 2 feels no such urge<br><br> <br>Part of the CD-ROM puzzle and adventure game trend that was popular in the 1990s, The 7th Guest also introduced the concept of Lovecraftian horror to first-person games. Like Myst, it uses 3D graphics and video cut scenes to progress through the st<br><br> <br>Its captivating world invites players to explore, while the characters keep most people engaged for hours. Everyone will walk away from the game with different thoughts of its ending and the game as a whole, but one thing that's certain is that it can be a tough nut to crack for new players. Here are ten things nearly everyone learns (usually the hard way) when they play through the game for the first t<br> <br>One of the main selling points of the game was the fact that it could be run at higher settings on PC than consoles can deliver. Unfortunately, the maximum possible settings exceed the capacity of even the most expensive consumer-level graphics cards. Still, with a good graphics card that can still be bought on the consumer market, the game looks beautiful, even if it is being run at medium/high settings instead of the highest possible setti<br><br> <br>Since Red Dead Redemption 2 came out in 2018, players are finally aware of how John did get those trademark scars on his face. He didn't exactly get them in a scuffle or doing something totally illegal, but he probably wouldn't have been stranded on that mountain Arthur has to get him off of, his face full of claw marks courtesy of wild wolves if he actually was in church. Still, this quote solidified John's characterization as not just a morally gray guy, but as a pretty sassy cowboy<br>
<br>However, when Rains Fall and Morgan travel up to one of the tribe's sacred places to find that it has been burned to the ground with their important items stolen, Arthur helps without asking for anything in return. After finding the culprits, he infiltrates their camp, knocks out a couple of guards, and steals the items back. Even though Morgan didn't request anything, Rains Fall still rewarded his kind <br><br> <br>The perfect killing machine. It doesn't matter the good or evil nature of the target, so long as he completes his mission. There is no good intention, only an end goal, you don't fight for justice unless the assassination's alignment matches justice as w<br><br> <br>All players need to do is find some beard tonic and apply it to enhance Arthur's beard. It's a simple RDR2 tip that's perfect for players who want their version of Arthur to exude potent dad energy and look intimidating as he guns down enemies by the hundreds with a cold look on his f<br><br> <br>It's no mystery John Marston has problems with authority. He's rough all around the edges and has the scars and backstory to prove it. There are very few people he respects and they all seem to have the same gray morals John does. This can't be a coincidence, but at least John is aware of it. He also knows how to twist his backstory and character flaws into a quip that easily cuts the person he's talking to (someone he obviously doesn't respect) down to their kn<br><br> <br>Landon Ricketts is a major character in the first Red Dead Redemption . He was formerly a famous gunslinger during the golden days of the American West. John Marston meets him while on the trail of Javier Escuela. Ricketts teaches him the third level of the Dead-Eye skill and the two are allies on a few missions, before parting w<br><br> <br>Buying the Varmint Rifle early on is one of those things that players can easily miss unless they're really paying attention. This rifle is not really meant to be used against other people, such as members of the O’Driscoll gang. However, when trying to hunt and get perfect pelts, it can be a lifesaver as it doesn't damage the animals as much. In fact, it's arguably one of the only ways of getting three Perfect Rabbit Pelts, which is a requirement to progress through the Master Hunter Challe<br><br> <br>When Arthur takes young Jack Marston fishing in the Horseshoe Overlook chapter of RDR2 , their pleasant outing is interrupted by the arrival of two Pinkerton agents, Andrew Milton and Edgar Ross. Arthur obviously turns down their offer to turn in Dutch and Ross bitterly tells Jack to enjoy his fishing while he can. This is the same Agent Ross that orchestrates the events of Red Dead Redemption and manipulates John's crusade against his former gang. Little Jack Marston has his final run-in with Ross when he's nineteen years old and kills him for betraying his fat<br><br> <br>In one of the funniest exchanges in the entirety of Red Dead Redemption , John meets Deputy Jonah while Jonah is snoring in a jail cell in Armadillo. Upon waking up, Jonah immediately thinks John is a member of Bill Williamson's gang and tries to blow his brains out. After calming Jonah down, John tells him he can go scare some schoolchildren, which solidifies John's low opinion of Jonah, as well as their pretty antagonistic and eventually neutral relationship for the remainder of the campa<br><br> <br>Once again, location scouting leads to heroics, as the mother and her two kids are found hiding under a stagecoach at a potential new camp. Even though the family speaks little English, the young girl manages to inform Arthur and Charles that their father has been taken. They then find the german man hogtied in a nearby camp, after taking out multiple captors and untying the German, Morgan brings him back to his fam<br><br> <br>In RDR2 , fans may have been excited to realize Dutch gives a very similar speech when he and Arthur are cornered by soldiers at a cliff overlooking a river. Dutch even starts his speech the same way, with "I have a plan. This is a good one." And he ends it the same way too, by throwing himself off the cl<br><br> <br>In much the same way as the controversial Death Stranding forces players to laboriously walk from one far off location to another, Red Dead Redemption 2 wants the player to fully embody Arthur Morgan throughout their experience in the game's [https://Openworldgamer.com/ Open World games cheats]. On a first playthough, this can take some time to get used to, as Arthur isn't exactly the most forthcoming about his needs, wants, life, thoughts, or desires. It's a relationship which builds over time, but by the end of Red Dead Redemption 2 players know Arthur nearly just as well as they know themselves. As uncomfortable as it may be to slowly, methodically re-learn all of the mechanics on a second playthrough, the amount of emotional presence and immediate understanding which comes from knowing Arthur's full story from the start makes the early chapters of the game all the more poignant upon repeat viewings, and highlights the fantastically-written characters Rockstar has always been known for in an even greater fash<br>

Latest revision as of 11:30, 6 November 2025


However, when Rains Fall and Morgan travel up to one of the tribe's sacred places to find that it has been burned to the ground with their important items stolen, Arthur helps without asking for anything in return. After finding the culprits, he infiltrates their camp, knocks out a couple of guards, and steals the items back. Even though Morgan didn't request anything, Rains Fall still rewarded his kind


The perfect killing machine. It doesn't matter the good or evil nature of the target, so long as he completes his mission. There is no good intention, only an end goal, you don't fight for justice unless the assassination's alignment matches justice as w


All players need to do is find some beard tonic and apply it to enhance Arthur's beard. It's a simple RDR2 tip that's perfect for players who want their version of Arthur to exude potent dad energy and look intimidating as he guns down enemies by the hundreds with a cold look on his f


It's no mystery John Marston has problems with authority. He's rough all around the edges and has the scars and backstory to prove it. There are very few people he respects and they all seem to have the same gray morals John does. This can't be a coincidence, but at least John is aware of it. He also knows how to twist his backstory and character flaws into a quip that easily cuts the person he's talking to (someone he obviously doesn't respect) down to their kn


Landon Ricketts is a major character in the first Red Dead Redemption . He was formerly a famous gunslinger during the golden days of the American West. John Marston meets him while on the trail of Javier Escuela. Ricketts teaches him the third level of the Dead-Eye skill and the two are allies on a few missions, before parting w


Buying the Varmint Rifle early on is one of those things that players can easily miss unless they're really paying attention. This rifle is not really meant to be used against other people, such as members of the O’Driscoll gang. However, when trying to hunt and get perfect pelts, it can be a lifesaver as it doesn't damage the animals as much. In fact, it's arguably one of the only ways of getting three Perfect Rabbit Pelts, which is a requirement to progress through the Master Hunter Challe


When Arthur takes young Jack Marston fishing in the Horseshoe Overlook chapter of RDR2 , their pleasant outing is interrupted by the arrival of two Pinkerton agents, Andrew Milton and Edgar Ross. Arthur obviously turns down their offer to turn in Dutch and Ross bitterly tells Jack to enjoy his fishing while he can. This is the same Agent Ross that orchestrates the events of Red Dead Redemption and manipulates John's crusade against his former gang. Little Jack Marston has his final run-in with Ross when he's nineteen years old and kills him for betraying his fat


In one of the funniest exchanges in the entirety of Red Dead Redemption , John meets Deputy Jonah while Jonah is snoring in a jail cell in Armadillo. Upon waking up, Jonah immediately thinks John is a member of Bill Williamson's gang and tries to blow his brains out. After calming Jonah down, John tells him he can go scare some schoolchildren, which solidifies John's low opinion of Jonah, as well as their pretty antagonistic and eventually neutral relationship for the remainder of the campa


Once again, location scouting leads to heroics, as the mother and her two kids are found hiding under a stagecoach at a potential new camp. Even though the family speaks little English, the young girl manages to inform Arthur and Charles that their father has been taken. They then find the german man hogtied in a nearby camp, after taking out multiple captors and untying the German, Morgan brings him back to his fam


In RDR2 , fans may have been excited to realize Dutch gives a very similar speech when he and Arthur are cornered by soldiers at a cliff overlooking a river. Dutch even starts his speech the same way, with "I have a plan. This is a good one." And he ends it the same way too, by throwing himself off the cl


In much the same way as the controversial Death Stranding forces players to laboriously walk from one far off location to another, Red Dead Redemption 2 wants the player to fully embody Arthur Morgan throughout their experience in the game's Open World games cheats. On a first playthough, this can take some time to get used to, as Arthur isn't exactly the most forthcoming about his needs, wants, life, thoughts, or desires. It's a relationship which builds over time, but by the end of Red Dead Redemption 2 players know Arthur nearly just as well as they know themselves. As uncomfortable as it may be to slowly, methodically re-learn all of the mechanics on a second playthrough, the amount of emotional presence and immediate understanding which comes from knowing Arthur's full story from the start makes the early chapters of the game all the more poignant upon repeat viewings, and highlights the fantastically-written characters Rockstar has always been known for in an even greater fash