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<br>Play it and you’ll hear a woman’s voice saying " The new guy gave up one of the small Cowboy Kappy plushies yesterday, so Andre fired him. Now he wants me to rig the game even more. I told him if I kept tweaking it people are going to know, but he doesn't give a shit as usual. Least it wasn't the giant Sheriff Nuka plus<br><br> <br>Thirdly, the flux capacitor, which makes time travel possible can be found in a barn labelled "Livery & Stable." When inside the barn head to the right corner and the flux capacitor is sitting on top of a couple of brown sa<br><br> <br>Now Easter eggs are expected in video games and have become a challenge and a reward for players to find. They are no longer just a developer’s name, but range from all types of references to include books, movies, games, and pop cult<br><br> <br>Subscription models and pay walls just don't work anymore. Nearly every major triple-A MMO game has had to drop paid subscriptions and outside of World of Warcraft and EVE Online , publishers are now relying on free-to-play models supporting by premium services and microtransactions to find success. Every game from EverQuest and Star Wars: The Old Republic to Lord of the Rings Online and Star Trek Online have embraced the switch and most new games coming out, including some making the jump to PlayStation 4 (see: Warframe, PlanetSide 2 & DC Universe Online ), are launching with the model in mind. So it's no surprise that RIFT , by Trion Worlds, has also gone fully free-to-play as well with "no trials, no tricks, no tra<br><br>Of course, one of the aspects this series is most renowned for is its music. Vice City sparked a minor resurgence in New Wave, while Grand Theft Auto IV perfectly captured the burgeoning indie scene in Brooklyn at the time. Building off of the presentation and quality of the latter’s soundtrack, V boasts one of the series’ best collections of music. For indie lovers, Radio Broker is replaced by Radio Mirror Park, which features tracks from Twin Shadow, Yeasayer, Health, Neon Indian, The Chain Gang of 1974 and more. The incredible thing is that all of the aforementioned artists are contributing new music to the game and the fact that there’s so many critically revered artists with new music on one channel is astounding. For electronic lovers, there’s Soulwax FM, named after and featuring many remixes from electronic band Soulwax. On the pop side of things, there’s Non-Stop Pop FM which features an excellent blend between current top ten artists like Rhianna, lesser-known ones like Robyn and classic acts like Hall & Oats. Of course, there’s something for everyone with other stations focusing on rap, country, classic rock and more. The amount of care put into curating this soundtrack that could have simply been a collection of random songs is more evidence of how much work goes into even the smallest features of the game.<br><br>Graphically, Rockstar hasn’t reinvented the wheel for the PC version, but the bevy of settings they give allow for great alterations to the game’s beauty. Those with DirectX 11 graphic cards have access to tessellation, grass quality and depth of field sliders. Everyone else will receive the traditional lengthy lineup of options. This includes FXAA, MSAA, VSync, Post FX, Soft Shadows and Quality sliders for Textures, Shaders, Shadows, Reflections, Water, Particles and so forth. Oddly enough, only Reflection Quality, Grass Quality and Post FX have Ultra settings while the rest go as high as Very High. There’s also an Advanced Graphics options which allows for Long Shadows, High Resolution Shadows, High Detail Streaming While Flying and Distance Scaling. Suffice it to say, there’s a lot of options to choose from, so whether you have a budget machine or a high end beast, you should be able to run GTAV in some fashion. While GTAV is visually impressive, there is one final test it must go through: controls. The controls are still relatively preferable on a gamepad, but the keyboard and mouse functionality have been adapted very well in most situations. Driving and flying remain better with a gamepad, but tasks are on par for general combat, if not better with keyboard and mouse. The first person mode is also a great excuse to break out the keyboard and mouse, even though getting into cover is not ideal.<br><br> <br>Chain reactions: they're absolutely everywhere, from mediocre mid-90s action flicks, to upbeat Diana Ross pop hits, these cascading dominoes of destruction even make their way into the occasional video game-or-three. The latest title to take advantage of this gunpowder-trail plaything is none other than resident fire-starter **Grand Theft Auto [https://Www.Gta5fans.com/articles/whispers-of-dust-and-digital-dreams-crafting-gta-v-in-infinite-craft.html crafting gta v] <br><br>The most notable addition to GTAV is the all-new first-person mode. For the first time ever, players can now choose to experience a Grand Theft Auto from the eyes of the protagonist (or in this case protagonists). Instead of being a mere gimmick, Rockstar made multiple changes to accommodate the new perspective including a first person cover system, a new control scheme, a different targeting system and thousands of new animations. As it’s hard to create a first-person experience that caters to everybody’s preferences, multiple optional settings have been added including the ability to change control schemes, alter ragdoll perspectives and rolls and even turn off head bobbing. I wasn’t a fan of how the game controlled in first-person by default, but was easily able to tweak it to a point where it felt like a standard FPS. Turning up the sensitivity and any auto-locking off is key to this. Commendably, Rockstar has even allowed the option to mix and match when first-person comes into play, permitting players to drive in first-person and shoot in first-person and vice versa. Allowing the former is a huge addition as it allows those who dislike first-person driving to still experience combat in first-person without having to continually swap modes or commit to one.<br>
<br>The arguments are there that VR is a powerful piece of narrative device. The people you play as in the Grand Theft Auto series are largely awful people, and seeing the world through their eyes is a breakneck way to deliver that message to players. I could even see it causing emotional scenes, like pulling the trigger on Duck in Telltale’s The Walking Dead Season 1, that much more powerful, but in the case of Grand Theft Auto V, its meaning may take a backseat to just how terrifying the act of killing is.<br><br> <br>Now as dramatic as I made that out to be, this is supposed to be a hilarious take on video game logic memes. Granted I may come across grumpier, or more agitated rather than lighthearted, but know I’m coming from a place of love with these entries. Again, I love video games and even though these memes bring up a good point in contradicting logic, I wouldn’t give up gameplay just to make the world make more sense. That would detract from what actually makes video games the greatest medium out there. Anyway, before you read on know that some of these entries contain SPOILERS . Other than that en<br><br> <br>Welcome to another edition of the Game Ranter Banter . Five of our writers take a few minutes out of their busy schedules to give their opinions on some of the most compelling and controversial recent news stories of the game industry. This week, the Game Rant team discusses the protagonist of [https://Www.gta5fans.com/ GTA 5 collectibles] V , Epic Games ripping people off even more with Gears of War 3 , a Need for Speed TV commercial, the return of Rainbow Six and the GoldenEye re-rem<br><br> <br>They've intentionally deceived fans who have already given them their $7 for the content, and that's not okay. This move is a giant middle finger to those who trusted Epic Games, and even though free maps are great, it instantly diminishes the value that was originally placed on the Season Pass and Horde Command P<br><br> <br>Had Epic Games announced prior to the Horde Command Pack 's release that they'd be making all of these maps free, then there's no way they would have had nearly as many people purchasing the Gears of War 3 Season Pass. Sure, us suckers still get the new upgrades in Horde, character and weapons skins, and achievements — all which can only be used if this add-on is purchase — but that content alone doesn't justify the money that fans of the series paid for this add<br><br> <br>At the Sega booth during E3 2013, we had a chance to get hands-on with Total War: ROME II . Just before the big event, the above cinematic teaser trailer was released focusing on the story of Cleopa<br><br> <br>If a Phoenix Down can revive a character, then why is Aeris dead? Aeris' death has plagued us for ages, with some even going so far as to track down ways to actually revive her. While using hacks, mods, and cheats can do it, canonically Aeris is dead so it's time to let it go. It's funny to laugh at the logic of this one, but I theorize that whenever someone dies in Final Fantasy VII , or really any RPG, they just fall into a critical state. Pokémon says it best when they label downed Pokémon as feinted. When all three party members are stricken down, that opportunity leaves the monster a chance to truly finish them off. So with all that said, it makes sense why Aeris is actually dead as sad as it is. So there I ruined the m<br><br>Fast forward about 10 years and my dreams of total immersion are so close to realization. The popular VR headset, Oculus Rift, and the in-place movement tracker, the Omni, are available for purchase at a total price point just over $1,000. In just ten years, fully immersive VR has gone from completely inaccessible to a savings account emptying possibility, with the pricing forecast getting lower and lower each year.<br><br>There’s something eerie about literally walking into a store, looking down the sights of a gun and into the eyes of a store clerk, even if it is all virtual. It immediately creates a narrative between assailant and victim that wasn’t there when viewing the game through the window of a TV screen. He's no longer an Apu-esque caricature, and it’s my personal choice whether to kill him or not. The screams of nearby civilians immediately following the gunshots solidified the terror perpetrated by player actions in my mind. I was, and even thinking about it days after initially seeing it still am, deeply disturbed.<br><br>One game I had imagined more than any other had to be the open world of Grand Theft Auto. Touring the vastness of Liberty City, meeting colorful characters and going into storefronts all excited me. Not to mention the exhilarating idea of fighting my way through the endless sea of enemies brought on by committing a some petty crimes, like hitting a pedestrian with a car. Virtuix, the folks behind the Omni, have released a video of Grand Theft Auto V being played using the Oculus Rift and their motion tracking peripheral, and I didn’t have quite the reaction I thought I would have.<br><br>It’s hard to believe there was a world without Grand Theft Auto V on PC. Originally released in September 2013, GTAV broke practically every sales record and was lauded in almost every circle. When its "definitive" edition debuted on PlayStation 4 and Xbox One during last holiday season, many were questioning if Rockstar would be able to pull it off on PC considering the numerous delays and spotty track record. While they made huge promises and had all the potential in the world, whether or not they were able to optimize Grand Theft Auto V on a bevy of current and last generation machines was still up in the air. While it may have taken Rockstar 19 months to bring their biggest and best game to PC, the result was well worth the wait.<br>

Latest revision as of 07:57, 6 November 2025


The arguments are there that VR is a powerful piece of narrative device. The people you play as in the Grand Theft Auto series are largely awful people, and seeing the world through their eyes is a breakneck way to deliver that message to players. I could even see it causing emotional scenes, like pulling the trigger on Duck in Telltale’s The Walking Dead Season 1, that much more powerful, but in the case of Grand Theft Auto V, its meaning may take a backseat to just how terrifying the act of killing is.


Now as dramatic as I made that out to be, this is supposed to be a hilarious take on video game logic memes. Granted I may come across grumpier, or more agitated rather than lighthearted, but know I’m coming from a place of love with these entries. Again, I love video games and even though these memes bring up a good point in contradicting logic, I wouldn’t give up gameplay just to make the world make more sense. That would detract from what actually makes video games the greatest medium out there. Anyway, before you read on know that some of these entries contain SPOILERS . Other than that en


Welcome to another edition of the Game Ranter Banter . Five of our writers take a few minutes out of their busy schedules to give their opinions on some of the most compelling and controversial recent news stories of the game industry. This week, the Game Rant team discusses the protagonist of GTA 5 collectibles V , Epic Games ripping people off even more with Gears of War 3 , a Need for Speed TV commercial, the return of Rainbow Six and the GoldenEye re-rem


They've intentionally deceived fans who have already given them their $7 for the content, and that's not okay. This move is a giant middle finger to those who trusted Epic Games, and even though free maps are great, it instantly diminishes the value that was originally placed on the Season Pass and Horde Command P


Had Epic Games announced prior to the Horde Command Pack 's release that they'd be making all of these maps free, then there's no way they would have had nearly as many people purchasing the Gears of War 3 Season Pass. Sure, us suckers still get the new upgrades in Horde, character and weapons skins, and achievements — all which can only be used if this add-on is purchase — but that content alone doesn't justify the money that fans of the series paid for this add


At the Sega booth during E3 2013, we had a chance to get hands-on with Total War: ROME II . Just before the big event, the above cinematic teaser trailer was released focusing on the story of Cleopa


If a Phoenix Down can revive a character, then why is Aeris dead? Aeris' death has plagued us for ages, with some even going so far as to track down ways to actually revive her. While using hacks, mods, and cheats can do it, canonically Aeris is dead so it's time to let it go. It's funny to laugh at the logic of this one, but I theorize that whenever someone dies in Final Fantasy VII , or really any RPG, they just fall into a critical state. Pokémon says it best when they label downed Pokémon as feinted. When all three party members are stricken down, that opportunity leaves the monster a chance to truly finish them off. So with all that said, it makes sense why Aeris is actually dead as sad as it is. So there I ruined the m

Fast forward about 10 years and my dreams of total immersion are so close to realization. The popular VR headset, Oculus Rift, and the in-place movement tracker, the Omni, are available for purchase at a total price point just over $1,000. In just ten years, fully immersive VR has gone from completely inaccessible to a savings account emptying possibility, with the pricing forecast getting lower and lower each year.

There’s something eerie about literally walking into a store, looking down the sights of a gun and into the eyes of a store clerk, even if it is all virtual. It immediately creates a narrative between assailant and victim that wasn’t there when viewing the game through the window of a TV screen. He's no longer an Apu-esque caricature, and it’s my personal choice whether to kill him or not. The screams of nearby civilians immediately following the gunshots solidified the terror perpetrated by player actions in my mind. I was, and even thinking about it days after initially seeing it still am, deeply disturbed.

One game I had imagined more than any other had to be the open world of Grand Theft Auto. Touring the vastness of Liberty City, meeting colorful characters and going into storefronts all excited me. Not to mention the exhilarating idea of fighting my way through the endless sea of enemies brought on by committing a some petty crimes, like hitting a pedestrian with a car. Virtuix, the folks behind the Omni, have released a video of Grand Theft Auto V being played using the Oculus Rift and their motion tracking peripheral, and I didn’t have quite the reaction I thought I would have.

It’s hard to believe there was a world without Grand Theft Auto V on PC. Originally released in September 2013, GTAV broke practically every sales record and was lauded in almost every circle. When its "definitive" edition debuted on PlayStation 4 and Xbox One during last holiday season, many were questioning if Rockstar would be able to pull it off on PC considering the numerous delays and spotty track record. While they made huge promises and had all the potential in the world, whether or not they were able to optimize Grand Theft Auto V on a bevy of current and last generation machines was still up in the air. While it may have taken Rockstar 19 months to bring their biggest and best game to PC, the result was well worth the wait.