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<br>Located directly under the bridge, you will find an alien encased in the frozen river. You will need to be extra quick though, as checking out this easter egg will mean you fail the mission – but let's be honest, it's completely worth it. If you want to check out the alien up close, you will only have approximately five to six seconds to get a good look before the mission will fail– for longer viewing, simply stay closer to the road.<br><br> <br>Ah, video game logic. If one tries to go into the fray with common knowledge and reason, they can very well get themselves lost in this one. As realistic as games are trying to be right now, they wouldn’t be all that fun if everything was exactly as it was in the real world. Sure, there’s something to be said about attaining a certain level of realism, but at the end of the day, games are fun because they’re so unreal. This is just hilarious though. It’s something we’ve all probably seen before, but finding yourself a hairdresser and coming out of the place with longer hair than you went in with is something about GTA V that makes us all chuc<br><br> <br>But after years of playing it, fans have found their share of humorous quirks with the game. Being as popular a series as it is, you’ll find a ton of GTA memes online. Some poke fun at the story, some at the gameplay, and some just seem pretty random and weird. But they’re all funny in their own way. Anyone who’s played [https://Gta5fans.com/ GTA 5 DLC] V will more than likely relate to at least a few of these. So now, let’s take a look at 15 GTA V memes that are too hilarious for wo<br><br>The world of Grand Theft Auto V is so big that it requires three characters to explore it. While that line may sound ripped straight from a PR-laden interview, it’s quite accurate considering telling a story from the eyes of just one man would lead to new areas not being discovered for tens of hours into the game. The game stars three protagonists: Michael, Franklin and Trevor. After a prologue that sets the events of the game in motion, Franklin is the first playable character. Similar to CJ in San Andreas, Franklin is well-meaning gangster who lives with his aunt in the ghetto and is trying to make a better life for himself. Clearly more intelligent than his known associates, Franklin is confined to being a repo man for a shady car dealer who plays the race car to get customers into vehicles they can’t afford, only to have Franklin repo them weeks later thanks to ludicrous financing. After one of the customer’s father, Michael, gets a whiff of this little scam, he comes down to pay the dealer a little visit. Impressed by his attitude, Franklin decides to reach out to Michael to see if they could work together.<br>But once San Andreas was released in 2004, Rockstar adopted a mentality that ended up damaging the vision of an open-world. Unlike Vice City , San Andreas expanded the world size considerably, encompassing three major cities instead of just one. It was a technical endeavor for the Playstation 2, no doubt, but it also drew upon a number of issues that have made the open-world setup more problematic than it did back in the day. Making a world bigger requires many more activities to keep things interesting. Otherwise, you’re wandering around from mission to mission with barely any sort of activity. It might as well be empty space. Changeable topography, different challenges that appear while moving from location to location, these types of things keep that lull between missions away. San Andreas didn’t suffer from that too much, but it brought to light the idea that spreading something out can leave plenty of weak spots in between.<br><br> <br>GTA V has three protagonists, each with their own unique tastes, styles, and personalities. You can customize their clothes, hair, and vehicles, whatever. Most of them stick, but there’s always one that resets and it’s annoying every time it happens. You can spend a good deal of time looking for the perfect outfit for Michael, Franklin, or Trevor. You get the clothes, you’re feeling good, switch it up to one of the other protagonists for a second and then once you switch back – BAM, completely different set of clothes. It isn’t that hard to change them back mind you, but trekking it all the way back to your safe house just to out on some new threads is kind of a pain unless you’re in the a<br>Another benefit to the multi-protagonist setup and also one of the biggest new features to mission portion of the game are heists. While the majority of missions are either driven by a single character or are like the aforementioned one, there’s a handful of heists sprinkled throughout. Heists are basically multi-tiered missions that contain multiple small missions to set them up and require an higher level of planning to correctly execute. The first heist in the game, for instance, concerns knocking off a high-end jewelry store. There are two methods available to tackle the job: quiet or loud (smart or dumb). Going in loud is what you’d imagine, simply rushing into the store with heavy artillery and running out with the merchandise. Going in quiet, however, requires more planning and stealth tactics. In a jewel heist, for instance, chemicals and an exterminator truck must be stolen. Using the exterminator gig as cover, you head up on the roof with a gas mask and uniform and drop some gas into the vents of the store. Meanwhile, the rest of the crew bursts into the store with similar outfits and cleans it out while the customers and clerks are unconscious. One great feature of these heists is that the crew itself must be individually selected. You’ll generally need a gunner, driver and hacker, who are selected via a pool of known associates and characters encountered throughout missions. These criminals vary in expertise, with those highly experienced demanding more of the cut. Going with a low experienced crew member means that more could go wrong (for example, having a bad driver could mean they get captured and lose whatever loot they were carrying), but the more they are used, the better they get with the same cut. Heists add a fantastic dynamic to the game and make the scope of the universe seem larger than ever.<br>
<br>After Michael went into "retirement," Trevor relocated to Sandy Shores and decided to do what he does best -- be a redneck. He lives in a trailer, has terrible hygiene, is promiscuous with all the wrong people and associates with...let’s just say the "the wrong crowd." Even though he has delusions of grandeur thanks to his shell company "Trevor Phillips Industries," he’s a broke loser with little to show in life. After finding out that former accomplice Michael is alive and well under a different name, he decides to drive down to Los Santos to pay him a visit. Soon all three characters are thrust into the plans of a crooked FiB agent (guess what initialism that’s a play on) and some notorious gangsters in the city and have to work together to survive and bring in a handsome payday while they’re at it.<br><br> <br>Of the three protagonists of the game, Franklin is the most well-adjusted. Given that he was primarily raised by his grandparents until they died and then cared for by his aunt, one might think he'd end up far worse. Compared to the thugs he meets through the game, Frank is actually an honest, caring, genuine guy. Of course, he's also an absolute savage, who racks up quite a body count over the course of the game, killing cops, other gang members, and anyone else who gets in his way. Franklin's level of savagery is very much based on player input, however. If he chooses "option 3" at the end, and keeps Trevor and Michael alive, then he isn't very savage at all, and demonstrates true loyalty to his friends, but if he kills either one, that's savage betra<br><br> <br>The open-world genre has moved far beyond trying to be " GTA clones" (as they usually strived to be in the 2000's). There are many games in the genre that have their own take on telling a mature story, or evoke a genuine emotional response from an adult audience. Here are 15 open world games that could be considered to have more mature themes than Grand Theft Au<br><br> <br>Plenty of video games have incredible casts of characters that rival those in literature, film, and television. In many cases, however, they are unrelatable. In the Call of Duty franchise, for instance, most people playing cannot relate to the experience of war, but we find them intriguing and badass, and they make playing these games more entertaining. Similarly, the cast of a series like Mass Effect has the same problem: we can't relate to people trying to save the galaxy from sentient alien ships and fighting A<br><br>The most notable addition to GTAV is the all-new first-person mode. For the first time ever, players can now choose to experience a [https://Www.gta5fans.com/articles/whispers-in-the-concrete-jungle-gta-v-s-unseen-poetry.html grand theft Auto v secrets] Theft Auto from the eyes of the protagonist (or in this case protagonists). Instead of being a mere gimmick, Rockstar made multiple changes to accommodate the new perspective including a first person cover system, a new control scheme, a different targeting system and thousands of new animations. As it’s hard to create a first-person experience that caters to everybody’s preferences, multiple optional settings have been added including the ability to change control schemes, alter ragdoll perspectives and rolls and even turn off head bobbing. I wasn’t a fan of how the game controlled in first-person by default, but was easily able to tweak it to a point where it felt like a standard FPS. Turning up the sensitivity and any auto-locking off is key to this. Commendably, Rockstar has even allowed the option to mix and match when first-person comes into play, permitting players to drive in first-person and shoot in first-person and vice versa. Allowing the former is a huge addition as it allows those who dislike first-person driving to still experience combat in first-person without having to continually swap modes or commit to one.<br><br> <br>Rockstar Games has made a habit of impressing with their DLC (more on that later), but Red Dead Redemption 's best add-on was as shocking as it was impressive. After earning numerous near-perfect scores for its mature story, hero, and strong Western style, Rockstar announced the 'Undead Nightmare' DLC . Lawmen were no longer the threat facing John Marston, but a zombie plague spreading across the front<br><br>Is there a modern game series that’s more engrained in our cultural lexicon than Grand Theft Auto? While retro properties like Mario and Pac-Man have evolved into symbols of the industry at large, there’s hardly any other post ‘80s series that is not only universally recognized, but so frequently discussed. This is a gaming franchise that has been the focal point of the argument against video game violence, with multiple lawsuits and constant discussions surrounding it throughout the first half of the aughts. This is a series that is known enough to make its title into a verb, with "going Grand Theft Auto on ___" a phrase that’s seeped its way into many a gamer’s vernacular. And, of course, this is a series that’s given new meaning to "hot coffee." Yet through all of the criticism and controversy, it’s managed to not only be one of the best selling franchises of all time, but one of the most critically acclaimed. It’s the game that represents the generational gap, uniting Millennials from all walks of life who've found an aspect to latch onto, while almost everybody else has a hard time understanding why we’d want to commit virtual vehicular homicide. Yet for all the violence of the game (and there is plenty), that’s not what makes us return to Grand Theft Auto; it’s the fact that it’s a virtual world that lets us do what we want -- a mantra the fifth entry into the series takes to heart.<br>

Latest revision as of 14:38, 6 November 2025


After Michael went into "retirement," Trevor relocated to Sandy Shores and decided to do what he does best -- be a redneck. He lives in a trailer, has terrible hygiene, is promiscuous with all the wrong people and associates with...let’s just say the "the wrong crowd." Even though he has delusions of grandeur thanks to his shell company "Trevor Phillips Industries," he’s a broke loser with little to show in life. After finding out that former accomplice Michael is alive and well under a different name, he decides to drive down to Los Santos to pay him a visit. Soon all three characters are thrust into the plans of a crooked FiB agent (guess what initialism that’s a play on) and some notorious gangsters in the city and have to work together to survive and bring in a handsome payday while they’re at it.


Of the three protagonists of the game, Franklin is the most well-adjusted. Given that he was primarily raised by his grandparents until they died and then cared for by his aunt, one might think he'd end up far worse. Compared to the thugs he meets through the game, Frank is actually an honest, caring, genuine guy. Of course, he's also an absolute savage, who racks up quite a body count over the course of the game, killing cops, other gang members, and anyone else who gets in his way. Franklin's level of savagery is very much based on player input, however. If he chooses "option 3" at the end, and keeps Trevor and Michael alive, then he isn't very savage at all, and demonstrates true loyalty to his friends, but if he kills either one, that's savage betra


The open-world genre has moved far beyond trying to be " GTA clones" (as they usually strived to be in the 2000's). There are many games in the genre that have their own take on telling a mature story, or evoke a genuine emotional response from an adult audience. Here are 15 open world games that could be considered to have more mature themes than Grand Theft Au


Plenty of video games have incredible casts of characters that rival those in literature, film, and television. In many cases, however, they are unrelatable. In the Call of Duty franchise, for instance, most people playing cannot relate to the experience of war, but we find them intriguing and badass, and they make playing these games more entertaining. Similarly, the cast of a series like Mass Effect has the same problem: we can't relate to people trying to save the galaxy from sentient alien ships and fighting A

The most notable addition to GTAV is the all-new first-person mode. For the first time ever, players can now choose to experience a grand theft Auto v secrets Theft Auto from the eyes of the protagonist (or in this case protagonists). Instead of being a mere gimmick, Rockstar made multiple changes to accommodate the new perspective including a first person cover system, a new control scheme, a different targeting system and thousands of new animations. As it’s hard to create a first-person experience that caters to everybody’s preferences, multiple optional settings have been added including the ability to change control schemes, alter ragdoll perspectives and rolls and even turn off head bobbing. I wasn’t a fan of how the game controlled in first-person by default, but was easily able to tweak it to a point where it felt like a standard FPS. Turning up the sensitivity and any auto-locking off is key to this. Commendably, Rockstar has even allowed the option to mix and match when first-person comes into play, permitting players to drive in first-person and shoot in first-person and vice versa. Allowing the former is a huge addition as it allows those who dislike first-person driving to still experience combat in first-person without having to continually swap modes or commit to one.


Rockstar Games has made a habit of impressing with their DLC (more on that later), but Red Dead Redemption 's best add-on was as shocking as it was impressive. After earning numerous near-perfect scores for its mature story, hero, and strong Western style, Rockstar announced the 'Undead Nightmare' DLC . Lawmen were no longer the threat facing John Marston, but a zombie plague spreading across the front

Is there a modern game series that’s more engrained in our cultural lexicon than Grand Theft Auto? While retro properties like Mario and Pac-Man have evolved into symbols of the industry at large, there’s hardly any other post ‘80s series that is not only universally recognized, but so frequently discussed. This is a gaming franchise that has been the focal point of the argument against video game violence, with multiple lawsuits and constant discussions surrounding it throughout the first half of the aughts. This is a series that is known enough to make its title into a verb, with "going Grand Theft Auto on ___" a phrase that’s seeped its way into many a gamer’s vernacular. And, of course, this is a series that’s given new meaning to "hot coffee." Yet through all of the criticism and controversy, it’s managed to not only be one of the best selling franchises of all time, but one of the most critically acclaimed. It’s the game that represents the generational gap, uniting Millennials from all walks of life who've found an aspect to latch onto, while almost everybody else has a hard time understanding why we’d want to commit virtual vehicular homicide. Yet for all the violence of the game (and there is plenty), that’s not what makes us return to Grand Theft Auto; it’s the fact that it’s a virtual world that lets us do what we want -- a mantra the fifth entry into the series takes to heart.