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<br>The arguments are there that VR is a powerful piece of narrative device. The people you play as in the Grand Theft Auto series are largely awful people, and seeing the world through their eyes is a breakneck way to deliver that message to players. I could even see it causing emotional scenes, like pulling the trigger on Duck in Telltale’s The Walking Dead Season 1, that much more powerful, but in the case of Grand Theft Auto V, its meaning may take a backseat to just how terrifying the act of killing is.<br><br> <br>Now as dramatic as I made that out to be, this is supposed to be a hilarious take on video game logic memes. Granted I may come across grumpier, or more agitated rather than lighthearted, but know I’m coming from a place of love with these entries. Again, I love video games and even though these memes bring up a good point in contradicting logic, I wouldn’t give up gameplay just to make the world make more sense. That would detract from what actually makes video games the greatest medium out there. Anyway, before you read on know that some of these entries contain SPOILERS . Other than that en<br><br> <br>Welcome to another edition of the Game Ranter Banter . Five of our writers take a few minutes out of their busy schedules to give their opinions on some of the most compelling and controversial recent news stories of the game industry. This week, the Game Rant team discusses the protagonist of [https://Www.gta5fans.com/ GTA 5 collectibles] V , Epic Games ripping people off even more with Gears of War 3 , a Need for Speed TV commercial, the return of Rainbow Six and the GoldenEye re-rem<br><br> <br>They've intentionally deceived fans who have already given them their $7 for the content, and that's not okay. This move is a giant middle finger to those who trusted Epic Games, and even though free maps are great, it instantly diminishes the value that was originally placed on the Season Pass and Horde Command P<br><br> <br>Had Epic Games announced prior to the Horde Command Pack 's release that they'd be making all of these maps free, then there's no way they would have had nearly as many people purchasing the Gears of War 3 Season Pass. Sure, us suckers still get the new upgrades in Horde, character and weapons skins, and achievements — all which can only be used if this add-on is purchase — but that content alone doesn't justify the money that fans of the series paid for this add<br><br> <br>At the Sega booth during E3 2013, we had a chance to get hands-on with Total War: ROME II . Just before the big event, the above cinematic teaser trailer was released focusing on the story of Cleopa<br><br> <br>If a Phoenix Down can revive a character, then why is Aeris dead? Aeris' death has plagued us for ages, with some even going so far as to track down ways to actually revive her. While using hacks, mods, and cheats can do it, canonically Aeris is dead so it's time to let it go. It's funny to laugh at the logic of this one, but I theorize that whenever someone dies in Final Fantasy VII , or really any RPG, they just fall into a critical state. Pokémon says it best when they label downed Pokémon as feinted. When all three party members are stricken down, that opportunity leaves the monster a chance to truly finish them off. So with all that said, it makes sense why Aeris is actually dead as sad as it is. So there I ruined the m<br><br>Fast forward about 10 years and my dreams of total immersion are so close to realization. The popular VR headset, Oculus Rift, and the in-place movement tracker, the Omni, are available for purchase at a total price point just over $1,000. In just ten years, fully immersive VR has gone from completely inaccessible to a savings account emptying possibility, with the pricing forecast getting lower and lower each year.<br><br>There’s something eerie about literally walking into a store, looking down the sights of a gun and into the eyes of a store clerk, even if it is all virtual. It immediately creates a narrative between assailant and victim that wasn’t there when viewing the game through the window of a TV screen. He's no longer an Apu-esque caricature, and it’s my personal choice whether to kill him or not. The screams of nearby civilians immediately following the gunshots solidified the terror perpetrated by player actions in my mind. I was, and even thinking about it days after initially seeing it still am, deeply disturbed.<br><br>One game I had imagined more than any other had to be the open world of Grand Theft Auto. Touring the vastness of Liberty City, meeting colorful characters and going into storefronts all excited me. Not to mention the exhilarating idea of fighting my way through the endless sea of enemies brought on by committing a some petty crimes, like hitting a pedestrian with a car. Virtuix, the folks behind the Omni, have released a video of Grand Theft Auto V being played using the Oculus Rift and their motion tracking peripheral, and I didn’t have quite the reaction I thought I would have.<br><br>It’s hard to believe there was a world without Grand Theft Auto V on PC. Originally released in September 2013, GTAV broke practically every sales record and was lauded in almost every circle. When its "definitive" edition debuted on PlayStation 4 and Xbox One during last holiday season, many were questioning if Rockstar would be able to pull it off on PC considering the numerous delays and spotty track record. While they made huge promises and had all the potential in the world, whether or not they were able to optimize Grand Theft Auto V on a bevy of current and last generation machines was still up in the air. While it may have taken Rockstar 19 months to bring their biggest and best game to PC, the result was well worth the wait.<br>
<br>After Michael went into "retirement," Trevor relocated to Sandy Shores and decided to do what he does best -- be a redneck. He lives in a trailer, has terrible hygiene, is promiscuous with all the wrong people and associates with...let’s just say the "the wrong crowd." Even though he has delusions of grandeur thanks to his shell company "Trevor Phillips Industries," he’s a broke loser with little to show in life. After finding out that former accomplice Michael is alive and well under a different name, he decides to drive down to Los Santos to pay him a visit. Soon all three characters are thrust into the plans of a crooked FiB agent (guess what initialism that’s a play on) and some notorious gangsters in the city and have to work together to survive and bring in a handsome payday while they’re at it.<br><br> <br>Of the three protagonists of the game, Franklin is the most well-adjusted. Given that he was primarily raised by his grandparents until they died and then cared for by his aunt, one might think he'd end up far worse. Compared to the thugs he meets through the game, Frank is actually an honest, caring, genuine guy. Of course, he's also an absolute savage, who racks up quite a body count over the course of the game, killing cops, other gang members, and anyone else who gets in his way. Franklin's level of savagery is very much based on player input, however. If he chooses "option 3" at the end, and keeps Trevor and Michael alive, then he isn't very savage at all, and demonstrates true loyalty to his friends, but if he kills either one, that's savage betra<br><br> <br>The open-world genre has moved far beyond trying to be " GTA clones" (as they usually strived to be in the 2000's). There are many games in the genre that have their own take on telling a mature story, or evoke a genuine emotional response from an adult audience. Here are 15 open world games that could be considered to have more mature themes than Grand Theft Au<br><br> <br>Plenty of video games have incredible casts of characters that rival those in literature, film, and television. In many cases, however, they are unrelatable. In the Call of Duty franchise, for instance, most people playing cannot relate to the experience of war, but we find them intriguing and badass, and they make playing these games more entertaining. Similarly, the cast of a series like Mass Effect has the same problem: we can't relate to people trying to save the galaxy from sentient alien ships and fighting A<br><br>The most notable addition to GTAV is the all-new first-person mode. For the first time ever, players can now choose to experience a [https://Www.gta5fans.com/articles/whispers-in-the-concrete-jungle-gta-v-s-unseen-poetry.html grand theft Auto v secrets] Theft Auto from the eyes of the protagonist (or in this case protagonists). Instead of being a mere gimmick, Rockstar made multiple changes to accommodate the new perspective including a first person cover system, a new control scheme, a different targeting system and thousands of new animations. As it’s hard to create a first-person experience that caters to everybody’s preferences, multiple optional settings have been added including the ability to change control schemes, alter ragdoll perspectives and rolls and even turn off head bobbing. I wasn’t a fan of how the game controlled in first-person by default, but was easily able to tweak it to a point where it felt like a standard FPS. Turning up the sensitivity and any auto-locking off is key to this. Commendably, Rockstar has even allowed the option to mix and match when first-person comes into play, permitting players to drive in first-person and shoot in first-person and vice versa. Allowing the former is a huge addition as it allows those who dislike first-person driving to still experience combat in first-person without having to continually swap modes or commit to one.<br><br> <br>Rockstar Games has made a habit of impressing with their DLC (more on that later), but Red Dead Redemption 's best add-on was as shocking as it was impressive. After earning numerous near-perfect scores for its mature story, hero, and strong Western style, Rockstar announced the 'Undead Nightmare' DLC . Lawmen were no longer the threat facing John Marston, but a zombie plague spreading across the front<br><br>Is there a modern game series that’s more engrained in our cultural lexicon than Grand Theft Auto? While retro properties like Mario and Pac-Man have evolved into symbols of the industry at large, there’s hardly any other post ‘80s series that is not only universally recognized, but so frequently discussed. This is a gaming franchise that has been the focal point of the argument against video game violence, with multiple lawsuits and constant discussions surrounding it throughout the first half of the aughts. This is a series that is known enough to make its title into a verb, with "going Grand Theft Auto on ___" a phrase that’s seeped its way into many a gamer’s vernacular. And, of course, this is a series that’s given new meaning to "hot coffee." Yet through all of the criticism and controversy, it’s managed to not only be one of the best selling franchises of all time, but one of the most critically acclaimed. It’s the game that represents the generational gap, uniting Millennials from all walks of life who've found an aspect to latch onto, while almost everybody else has a hard time understanding why we’d want to commit virtual vehicular homicide. Yet for all the violence of the game (and there is plenty), that’s not what makes us return to Grand Theft Auto; it’s the fact that it’s a virtual world that lets us do what we want -- a mantra the fifth entry into the series takes to heart.<br>

Latest revision as of 14:38, 6 November 2025


After Michael went into "retirement," Trevor relocated to Sandy Shores and decided to do what he does best -- be a redneck. He lives in a trailer, has terrible hygiene, is promiscuous with all the wrong people and associates with...let’s just say the "the wrong crowd." Even though he has delusions of grandeur thanks to his shell company "Trevor Phillips Industries," he’s a broke loser with little to show in life. After finding out that former accomplice Michael is alive and well under a different name, he decides to drive down to Los Santos to pay him a visit. Soon all three characters are thrust into the plans of a crooked FiB agent (guess what initialism that’s a play on) and some notorious gangsters in the city and have to work together to survive and bring in a handsome payday while they’re at it.


Of the three protagonists of the game, Franklin is the most well-adjusted. Given that he was primarily raised by his grandparents until they died and then cared for by his aunt, one might think he'd end up far worse. Compared to the thugs he meets through the game, Frank is actually an honest, caring, genuine guy. Of course, he's also an absolute savage, who racks up quite a body count over the course of the game, killing cops, other gang members, and anyone else who gets in his way. Franklin's level of savagery is very much based on player input, however. If he chooses "option 3" at the end, and keeps Trevor and Michael alive, then he isn't very savage at all, and demonstrates true loyalty to his friends, but if he kills either one, that's savage betra


The open-world genre has moved far beyond trying to be " GTA clones" (as they usually strived to be in the 2000's). There are many games in the genre that have their own take on telling a mature story, or evoke a genuine emotional response from an adult audience. Here are 15 open world games that could be considered to have more mature themes than Grand Theft Au


Plenty of video games have incredible casts of characters that rival those in literature, film, and television. In many cases, however, they are unrelatable. In the Call of Duty franchise, for instance, most people playing cannot relate to the experience of war, but we find them intriguing and badass, and they make playing these games more entertaining. Similarly, the cast of a series like Mass Effect has the same problem: we can't relate to people trying to save the galaxy from sentient alien ships and fighting A

The most notable addition to GTAV is the all-new first-person mode. For the first time ever, players can now choose to experience a grand theft Auto v secrets Theft Auto from the eyes of the protagonist (or in this case protagonists). Instead of being a mere gimmick, Rockstar made multiple changes to accommodate the new perspective including a first person cover system, a new control scheme, a different targeting system and thousands of new animations. As it’s hard to create a first-person experience that caters to everybody’s preferences, multiple optional settings have been added including the ability to change control schemes, alter ragdoll perspectives and rolls and even turn off head bobbing. I wasn’t a fan of how the game controlled in first-person by default, but was easily able to tweak it to a point where it felt like a standard FPS. Turning up the sensitivity and any auto-locking off is key to this. Commendably, Rockstar has even allowed the option to mix and match when first-person comes into play, permitting players to drive in first-person and shoot in first-person and vice versa. Allowing the former is a huge addition as it allows those who dislike first-person driving to still experience combat in first-person without having to continually swap modes or commit to one.


Rockstar Games has made a habit of impressing with their DLC (more on that later), but Red Dead Redemption 's best add-on was as shocking as it was impressive. After earning numerous near-perfect scores for its mature story, hero, and strong Western style, Rockstar announced the 'Undead Nightmare' DLC . Lawmen were no longer the threat facing John Marston, but a zombie plague spreading across the front

Is there a modern game series that’s more engrained in our cultural lexicon than Grand Theft Auto? While retro properties like Mario and Pac-Man have evolved into symbols of the industry at large, there’s hardly any other post ‘80s series that is not only universally recognized, but so frequently discussed. This is a gaming franchise that has been the focal point of the argument against video game violence, with multiple lawsuits and constant discussions surrounding it throughout the first half of the aughts. This is a series that is known enough to make its title into a verb, with "going Grand Theft Auto on ___" a phrase that’s seeped its way into many a gamer’s vernacular. And, of course, this is a series that’s given new meaning to "hot coffee." Yet through all of the criticism and controversy, it’s managed to not only be one of the best selling franchises of all time, but one of the most critically acclaimed. It’s the game that represents the generational gap, uniting Millennials from all walks of life who've found an aspect to latch onto, while almost everybody else has a hard time understanding why we’d want to commit virtual vehicular homicide. Yet for all the violence of the game (and there is plenty), that’s not what makes us return to Grand Theft Auto; it’s the fact that it’s a virtual world that lets us do what we want -- a mantra the fifth entry into the series takes to heart.