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All Baldur s Gate 3 Ranger Subclasses Ranked: Difference between revisions

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<br>Their other leveling choices make them both a controlling force in melee combat and a powerful support from a distance, though most of one's time should be spent on maximizing damage output while in Wild Shape.<br><br>Baldur's Gate 3 allows players to further customize their character via a subclass, selected either at character creation, at level 2 or at level 3, depending on the class. Warlocks choose their subclass during character creation since their subclass indicates what kind of being they made a pact with in exchange for their power. Be it a Fiend, Archfey, or Great Old One, their powers are sourced from dangerous creatures with ulterior motives.<br><br>Goolocks also get the spell options "Dissonant Whispers" and "Tasha's Hideous Laughter" at level 1. The former allows them to inflict psychic damage and frighten a foe, while the latter can leave a foe helplessly laughing on the ground for up to ten rounds. They gain the spells "Detect Thoughts" and "Phantasmal Force" at level three, allowing them to [https://Www.Baldursgate3Fans.com/articles/baldur-s-gate-3-dice-skins-my-personal-tier-guide-and-insights.html read the article] minds without relying on the Mindflayer Tadpole and inflict psychic damage whose damage type changes to match the last attack that hit the target and occurs every turn for ten turns. At level five, they can get "Bestow Curse" and "Slow," which offer them a huge range of debuff options for dealing with strong foes.<br><br>At fifth level, Giant Barbarians gain access to Boot of the Giants, allowing them to spend a bonus action to kick a target away. This is a contested Athletics check, just like the shove action, but you can use Boot of the Giants to push enemies that are up to twice the weight you'd be able to shove. You'll also deal your unarmed damage to the target when using Boot of the Giants, which can be enhanced by Tavern Brawler, Martial Arts from Monk, and items like the Gloves of Crushing.<br><br>Level 1 Hexblade Warlocks also receive the "Hexblade's Curse" ability , which curses a target to receive extra damage equal to the Warlock's proficiency bonus whenever the Warlock deals damage to them. It also reduces the number needed to roll a critical hit against that target by 1, and restores HP equal to the Warlock's Proficiency+Charisma Modifier when they kill the cursed target. A Hexblade Warlock gains Shield and Wrathful Smite as level 1 spell options.<br><br> <br>Upon wielding the Darkfire Shortbow, players get Resistance to Fire and Cold Damage, allowing them to brave Spellcasters with a penchant for using heavy-hitting Fireballs or even dangerous obstacles. Users of the Shortbow can also use Haste as a 3rd-Level Spell once per Long Rest, giving them an edge in emergencies as an escape tool or early in the fight to dish out heavy damage to thre<br><br>For defensive options, players should pick up the Cloak of Displacement from Entharl Danthelon in Wyrm's Crossing and the Boots of Persistence from Dammon in the Lower City (assuming he survived until Act 3.) The former gives enemies disadvantage on attack rolls against the wearer until the first time the wearer takes damage on each turn. The latter provides permanent Freedom of Movement (same as the spell), Longstrider (same as the spell), and a +1 bonus to Dexterity saving throws. The "Legacy of the Masters" gloves are also sold by Dammon during Act 3, offering +2 to attack rolls and damage with all weapons. Picking these up can make any martial character more effective , so they're worth grabbing if Dammon is alive.<br><br>Wild Magic Barbarians channel Wild Magic when they enter a rage, causing a Wild Magic surge similar to the one some Sorcerers can cause when casting spells. They also get the ability "Magic Awareness," which lets them use a bonus action to allow themselves and allies within 3m to add their proficiency bonus to saving throws against spells.<br><br>Where equipment is concerned , Rangers should seek out the "Speedy Reply" scimitar in Act 1 (found on a dead caravan agent near Flind) or the "Thorn Blade" Scimitar sold by Dammon in Act 2. These two can be very effective during the first two acts, though the Thorn Blade's poison damage is unfortunately resisted by quite a few foes. The Justiciar's Scimitar (found in the Gauntlet of Shar during Act 2) is also an excellent pick that synergizes well with the Gloom Stalker's stealth tactics. During Act 3, players can track down Belm, a returning weapon from Baldur's Gate 2, which is an exceptional weapon that can turn your bonus action into an extra attack and is thus excellent for builds that aren't dual-wielding. It has some unique synergy with certain weapons when held in the off-hand, which are discussed in the Act 3 section.<br><br>At sixth level, Giant Barbarians gain Elemental Cleaver. This allows them to add acid, cold, fire, lightning, or thunder damage to their weapon while raging, and also adds the Thrown property to their weapon when used. Additionally, weapons under the effect of Elemental Cleaver will be returned to your hand immediately after being thrown, allowing for greater flexibility in throwing weapon builds. The elemental damage behaves like a damage rider when throwing the weapon, meaning the elemental damage is boosted independently by things like the Rage buff, Tavern Brawler, or the Ring of Flinging. This allows you to achieve much higher damage than expected with weapons enhanced using Elemental Cleaver.<br>
<br>Unique Weapons & Equipment How To Get the Phalar Aluve (Sword In The Stone) True Love's Caress & True Love's Embrace Ring Locations How to Get the Sword of Justice How to Get the Gloves of the Automaton How to Get the Potent Robe in Baldur’s Gate 3 Best Items To Get In Act 1 Best Amulets You Can Get In Act 1, Ranked Best Amulets You Can Get In Act 2, Ranked Best Rings You Can Get In Act 2, Ranked Baldur's Gate 3: 10 Best Rings You Can Get In Act Three, Ranked Best Rare Armor Pieces Best Very Rare Armor Pieces Best Rings You Can Get In Act 1, Ra<br><br>Great Old One Warlocks (sometimes called "Goolocks" by D&D players) make their pact with eldritch beings in the Far Realms whose goals are inscrutable and alien. At level one, a Goolock gains the power "Mortal Reminder," which causes them to frighten the target and all nearby enemies for a turn when they land a critical hit. This can be great for weakening enemy groups, though since it triggers only on critical hits, it can't be relied upon.<br><br>Clerics of the Life Domain are likely what many players first think of when they hear the word "Cleric", wielding powerful restorative and curative abilities to keep their allies alive and in the fight. At level 1 they gain heavy armor  [https://www.baldursgate3fans.com/articles/unveiling-the-horrors-of-baldur-s-gate-3-s-brain-jars.html brain jars BG3] proficiency to help keep them alive, and also gain "Disciple of Life." This ability causes all healing spells they cast to heal an extra 2+Spell Level HP. For example, this means a level 1 Cure Wounds spell would heal an extra 3HP.<br><br>In terms of equipment, players using at least ten levels of Nature Cleric can take advantage of a powerful interaction between Divine Strike: Elemental Fury and any effects that are triggered when making an attack. The damage from Elemental Fury is triggered using the reaction menu and treated as a separate attack, allowing it to trigger effects a second time if it meets the requirements to trigger that effect.<br><br>At level six, the Druid gets "Primal Strike," treating their natural attacks as magical for the purpose of overcoming damage reduction while they are transformed. They gain Saber-Toothed Tiger as a Wildshape at level eight, which has the ability to shred through armor. At level ten, the druid gets access to four "Elemental Myrmidon" wildshapes, allowing them to take on elemental forms to modify their damage type and take advantage of environmental conditions. (Lighting Oil on Fire, Electrifying Water, etc.)<br><br> <br>The Dragon Age series is one of BioWare's biggest franchises that has gone on to help the studio become a household name. The first game is touted by many as one of the best Western RPGs of all time, while the second game does have its fair share of fans, even if its attempts to cater to a casual player base didn't resonate with the series' fans. Thankfully, BioWare learned their mistake and decided to make Dragon Age: Inquisition bigger and grander than ever bef<br><br>At level three, Light Domain Clerics gain "Flaming Sphere" and "Scorching Ray" as Domain spells, allowing them a variety of methods to deal fire damage to single targets or large groups and take advantage of flammable environmental hazards (like Grease.)<br><br> <br>At its core, Ring Mail Armour +2 offers 16 AC. This is leagues behind the other stronger Heavy Armour on the list, but it remains the highest-AC offering among lower-tier Heavy Armour that tanks and melee specialists may encounter in the mid-g<br><br> <br>Astarion Guides How to Romance Astarion Why Astarion is One of the Best Companions Why You Should Romance Astarion in Baldur's Gate 3 Should You Let Astarion Drink Your Blood? Should You Let Astarion Become Vampire Ascendant in Baldur's Gat<br><br>At level six, a Goolock gains the ability "Entropic Ward," allowing them to impose a disadvantage on an incoming attack as a reaction. Should that attack miss, they then gain an advantage on their next attack against the failed attacker. This can be used once per short rest.<br><br> <br>A great part about a D&D campaign is that the stories can be whatever players want, unlike video games that need to adhere to certain algorithms and get as many players hooked as possible to avoid having poor sales and the like. So, it's refreshing to see video games like Tyranny where the player doesn't need to necessarily take on the role of a good <br><br>At level three, Trickery Domain Clerics gain "Mirror Image" and "Pass Without Trace" as Domain Spells, allowing them to increase their AC with illusory clones and give the entire party a +10 bonus to their stealth checks. At this point, the Trickery Domain allows players to make their entire party better at evading notice and can be a fantastic support caster both in and out of combat.<br><br>Level five adds "Plant Growth" and "Sleet Storm," allowing them to create patches of weeds to slow down their foes and conjure storms of ice to disrupt spellcasters and create difficult terrain (It's also handy for extinguishing fires if necessary.)<br><br> <br>Overworld Quests & Puzzles – Act One Baldur's Gate 3: How To Save The Owlbear Cub Search The Cellar Guide How To Disable The Guardian Statues How to Free Shadowheart (Woman in Pod) Find Your Belongings Walkthrough How To Save Arabella What Is The Book Of Dead Gods? Baldur's Gate 3: What To Do With The Necromancy of Thay Book How To Disable The Sarcophagus Trap (Overgrown Ruins/Dank Crypt) How To Help Alfira Finish Her Song How to Use The Rune of The Wolf How To Expose Kagha Where To Find The Dowry (& Should You Return It?) How To Save Everyone From The Burning Building How To Rescue Volo How To Save Findal How To Heal Padirna's Legs & Open The Pantry Chest How To Save Liam How To Save Thulla How to Save Barcus Wroot and Find His Pack (Rescue the Gnome Quest) Find a Cure Walkthr<br>

Latest revision as of 02:27, 8 November 2025


Unique Weapons & Equipment How To Get the Phalar Aluve (Sword In The Stone) True Love's Caress & True Love's Embrace Ring Locations How to Get the Sword of Justice How to Get the Gloves of the Automaton How to Get the Potent Robe in Baldur’s Gate 3 Best Items To Get In Act 1 Best Amulets You Can Get In Act 1, Ranked Best Amulets You Can Get In Act 2, Ranked Best Rings You Can Get In Act 2, Ranked Baldur's Gate 3: 10 Best Rings You Can Get In Act Three, Ranked Best Rare Armor Pieces Best Very Rare Armor Pieces Best Rings You Can Get In Act 1, Ra

Great Old One Warlocks (sometimes called "Goolocks" by D&D players) make their pact with eldritch beings in the Far Realms whose goals are inscrutable and alien. At level one, a Goolock gains the power "Mortal Reminder," which causes them to frighten the target and all nearby enemies for a turn when they land a critical hit. This can be great for weakening enemy groups, though since it triggers only on critical hits, it can't be relied upon.

Clerics of the Life Domain are likely what many players first think of when they hear the word "Cleric", wielding powerful restorative and curative abilities to keep their allies alive and in the fight. At level 1 they gain heavy armor brain jars BG3 proficiency to help keep them alive, and also gain "Disciple of Life." This ability causes all healing spells they cast to heal an extra 2+Spell Level HP. For example, this means a level 1 Cure Wounds spell would heal an extra 3HP.

In terms of equipment, players using at least ten levels of Nature Cleric can take advantage of a powerful interaction between Divine Strike: Elemental Fury and any effects that are triggered when making an attack. The damage from Elemental Fury is triggered using the reaction menu and treated as a separate attack, allowing it to trigger effects a second time if it meets the requirements to trigger that effect.

At level six, the Druid gets "Primal Strike," treating their natural attacks as magical for the purpose of overcoming damage reduction while they are transformed. They gain Saber-Toothed Tiger as a Wildshape at level eight, which has the ability to shred through armor. At level ten, the druid gets access to four "Elemental Myrmidon" wildshapes, allowing them to take on elemental forms to modify their damage type and take advantage of environmental conditions. (Lighting Oil on Fire, Electrifying Water, etc.)


The Dragon Age series is one of BioWare's biggest franchises that has gone on to help the studio become a household name. The first game is touted by many as one of the best Western RPGs of all time, while the second game does have its fair share of fans, even if its attempts to cater to a casual player base didn't resonate with the series' fans. Thankfully, BioWare learned their mistake and decided to make Dragon Age: Inquisition bigger and grander than ever bef

At level three, Light Domain Clerics gain "Flaming Sphere" and "Scorching Ray" as Domain spells, allowing them a variety of methods to deal fire damage to single targets or large groups and take advantage of flammable environmental hazards (like Grease.)


At its core, Ring Mail Armour +2 offers 16 AC. This is leagues behind the other stronger Heavy Armour on the list, but it remains the highest-AC offering among lower-tier Heavy Armour that tanks and melee specialists may encounter in the mid-g


Astarion Guides How to Romance Astarion Why Astarion is One of the Best Companions Why You Should Romance Astarion in Baldur's Gate 3 Should You Let Astarion Drink Your Blood? Should You Let Astarion Become Vampire Ascendant in Baldur's Gat

At level six, a Goolock gains the ability "Entropic Ward," allowing them to impose a disadvantage on an incoming attack as a reaction. Should that attack miss, they then gain an advantage on their next attack against the failed attacker. This can be used once per short rest.


A great part about a D&D campaign is that the stories can be whatever players want, unlike video games that need to adhere to certain algorithms and get as many players hooked as possible to avoid having poor sales and the like. So, it's refreshing to see video games like Tyranny where the player doesn't need to necessarily take on the role of a good

At level three, Trickery Domain Clerics gain "Mirror Image" and "Pass Without Trace" as Domain Spells, allowing them to increase their AC with illusory clones and give the entire party a +10 bonus to their stealth checks. At this point, the Trickery Domain allows players to make their entire party better at evading notice and can be a fantastic support caster both in and out of combat.

Level five adds "Plant Growth" and "Sleet Storm," allowing them to create patches of weeds to slow down their foes and conjure storms of ice to disrupt spellcasters and create difficult terrain (It's also handy for extinguishing fires if necessary.)


Overworld Quests & Puzzles – Act One Baldur's Gate 3: How To Save The Owlbear Cub Search The Cellar Guide How To Disable The Guardian Statues How to Free Shadowheart (Woman in Pod) Find Your Belongings Walkthrough How To Save Arabella What Is The Book Of Dead Gods? Baldur's Gate 3: What To Do With The Necromancy of Thay Book How To Disable The Sarcophagus Trap (Overgrown Ruins/Dank Crypt) How To Help Alfira Finish Her Song How to Use The Rune of The Wolf How To Expose Kagha Where To Find The Dowry (& Should You Return It?) How To Save Everyone From The Burning Building How To Rescue Volo How To Save Findal How To Heal Padirna's Legs & Open The Pantry Chest How To Save Liam How To Save Thulla How to Save Barcus Wroot and Find His Pack (Rescue the Gnome Quest) Find a Cure Walkthr