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<br>The Githyanki are a powerful race option for a number of classes thanks to its powerful racial spells granted at levels one, three, and five, as well as the Astral Knowledge ability. Astral Knowledge grants the Warlock proficiency in one ability's related skills, which pairs extremely well with the Warlock's innately high Charisma.<br><br>After landing an attack, the Swarmkeeper may choose to activate one of the abilities listed in the table above, based on their Swarm, or teleport up to 5m/17ft away. None of these effects spend an action, bonus action, or reaction. Third level Swarmkeepers also gain the Mage Hand and Faerie Fire spells, which are always prepared.<br><br>At level five, they learn "Misty Step" as a second level spell, allowing them to teleport as a bonus action for better maneuverability. Level seven grants them "Iron Mind," giving them proficiency in intelligence and wisdom saving throws. Level nine allows them to access "Fear" as a third level spell, helping them to render foes vulnerable to attack and prevent them from moving.<br><br>There are a total of three [https://Www.Baldursgate3Fans.com/articles/my-journey-through-baldur-s-gate-3-s-first-ever-pvp-tournament.html Bg3 Tournament] Patrons (subclasses) Warlock players can try out, each of which focuses on different aspects of the class, and offers a selection of unique skills, proficiencies, and other features. As you level up in one of these BG3 Warlock subclasses, you will gain more abilities that are unique to your subclass choice.<br><br>The Gloom Stalker's affinity for ambush makes them a natural fit for multiclassing with Rogues, allowing them to add Sneak Attack damage to their excellent damage output. Mixing in Fighter for Action Surge and a second Fighting Style can also be beneficial. While there's a certain amount of overlap in their kits, Shadow Monks can also be a good multiclass choice for the Gloom Stalker.<br><br>At eleventh level, you gain Mighty Swarm, which increases the bonus damage from the Swarm's damage effect to 1d8 of the appropriate damage type. It also boosts your AC by 2 for a turn after using the teleport ability, and adds extra effects to the utility ability as shown in the table below:<br><br>With just one point in Barbarian, for a Druid 11 Barbarian 1 build, the Druid will be able to use their bonus action for an additional attack while shapeshifted. Unfortunately, the Unarmored Defense passive of the Barbarian class doesn't stack with the Druid's AC while shapeshifted.<br><br>Eldritch Blast is the Warlock's bread and butter , and Agonizing Blast outright increases the damage of Eldritch Blast by the Warlock's Charisma modifier. This affects each hit, so at later levels when Warlocks get two or three Eldritch Blast beams with each cast, it becomes a seriously powerful spell.<br><br>Where equipment is concerned , Rangers should seek out the "Speedy Reply" scimitar in Act 1 (found on a dead caravan agent near Flind) or the "Thorn Blade" Scimitar sold by Dammon in Act 2. These two can be very effective during the first two acts, though the Thorn Blade's poison damage is unfortunately resisted by quite a few foes. The Justiciar's Scimitar (found in the Gauntlet of Shar during Act 2) is also an excellent pick that synergizes well with the Gloom Stalker's stealth tactics. During Act 3, players can track down Belm, a returning weapon from Baldur's Gate 2, which is an exceptional weapon that can turn your bonus action into an extra attack and is thus excellent for builds that aren't dual-wielding. It has some unique synergy with certain weapons when held in the off-hand, which are discussed in the Act 3 section.<br><br>The Swarmkeeper Ranger subclass allows the Ranger to forge a connection with a swarm of fey spirits , which take the form of either Bees, Jellyfish, or Moths. This swarm provides them with movement and combat benefits, allowing them to weaken foes with status effects, reposition more easily, and apply extra damage to their attacks based on the Swarm's form. At third level, you choose between one of three swarm types:<br>The Ranger subclasses in Baldur's Gate 3 allow the Ranger to gain additional abilities inspired by the Ranger's core concept as a Scout that hunts dangerous foes and has a deep understanding of the natural world. The Beast Master subclass allows them to acquire an Animal Companion to aid them in battle, the Hunter chooses a specialization to aid them in taking down their chosen foes, and the Gloom Stalker learns to steel their mind against mind-altering effects and strike at their foes from the shadows. Rangers select their subclass at level Three.<br><br>The Outlander background doesn't give proficiency in Perception or Insight, so feel free to pick up these two skills with this background combination too. As a Druid, picking up Nature or Religion can be good for RP purposes, though there aren't quite as many uses for these skills in the game.<br><br>Studded Leather Armour +2 (14 AC + DEX, Light Armour, Rare): Upon reaching Level 9, this gear can give a significant advantage to Bards who prefer to stay at any range in combat. Its -1 Bludgeoning Damage Taken buff with +1 Initiative can help Bards get an edge in battle, especially if they're able to cast their Spells first.<br>
<br>That said, if players are looking for something a little different, find themselves intimidated by D&D 's complexity, or are simply looking for a graphical analog, there are several video games out there that channel that classical Dungeons & Dragons charm if they aren't inspired directly from the source material. These games feature massive stories, intricate combat systems, and a wealth of interesting characters in imaginative worlds that encompass everything from classic high fantasy to sci-fi epics and everything in betw<br><br>Players looking to emphasize their Druid's shapeshifting ability will want to take the Circle of the Moon as their subclass. At level 2, when Druids select their subclass, the Circle of the Moon grants the druid the Combat Wildshape ability and access to a special ability called "Lunar Mend." Combat Wildshape allows the Druid to transform as a bonus action instead of a full action, allowing them easy access to their shapeshifting abilities during combat encounters. They can shapeshift twice per short rest, allowing them a total of six transformations between long rests.<br><br> <br>Settings, Hardware, & Bugs The Best PCs to Play Baldur’s Gate 3 How To Fix The 'Can't Save' Bug How to Find Missing Hotbar Spells in the Spellbook Best Easter Eggs How To Fix Crashing Issues On The Steam Deck The Best Settings For The Steam <br><br>Level 6 gives you access to "Accursed Spectre" , which allows you to raise an allied spectre from a slain enemy who was under the effects of Hexblade's Curse. Depending on the size of the enemy, you'll get a Feeble Spectre, Mundane Spectre, or Primordial Spectre. Larger Spectres have a few extra skills, and all Spectres act as useful allies in combat who can teleport to cursed targets.<br><br>Goolocks also get the spell options "Dissonant Whispers" and "Tasha's Hideous Laughter" at level 1. The former allows them to inflict psychic damage and frighten a foe,  [https://Www.Baldursgate3Fans.com/articles/top-dragon-fights-in-fantasy-games-for-2025.html Dragon Fights 2025] while the latter can leave a foe helplessly laughing on the ground for up to ten rounds. They gain the spells "Detect Thoughts" and "Phantasmal Force" at level three, allowing them to read minds without relying on the Mindflayer Tadpole and inflict psychic damage whose damage type changes to match the last attack that hit the target and occurs every turn for ten turns. At level five, they can get "Bestow Curse" and "Slow," which offer them a huge range of debuff options for dealing with strong foes.<br><br>Elemental Damage sets are also quite effective on a Giant Barbarian due to their Elemental Cleaver ability, with the Gloves of Belligerent Skies and/or Boots of Stormy Clamour being a particularly valuable option if you favor thunder or lightning damage. You could also equip Winter's Clutches, the Snowburst Ring, and/or the Coldbrim Hat to freeze your foes solid. Another option is to utilize the Thermoarcanic Gloves, Cinder Shoes, and Ring of Self Immolation in a heat setup, and throw on the Cindermoth Cloak to burn enemies that damage you.<br><br>At level six, the Druid gains "Land's Stride: Difficult Terrain," which allows the Druid to move through difficult terrain without getting slowed down. At level seven, the Druid gets to select a spell circle to draw spells from once again, gaining some additional level four spells in the process.<br><br> <br>Other Character Creation Tips Character Creation Guide - UI Explained Biggest Mistakes Players Make When Creating A Custom Character Feats To Absolutely Avoid Early Game Best Backgrounds In Baldur's Gate 3 Best Skills To Be Proficient At 10 Pro Tips For Character Creation 10 Starting Character Builds For Beginners Multiclass Mistakes That Ruin A Character Tips For Roleplaying Best Hirelings To Add To Your P<br><br> <br>General Weapons & Equipment Best Weapons To Get Early Weapons To Avoid Early Game Best Ranged Weapons, Ranked Best Versatile Weapons, Ranked Best Light Armor (& How To Get Them) Best Medium Armor (& How To Get Them) Best Heavy Armor (& How To Get Them) Best Boots (& How To Get Them) Best Cloaks (& How To Get Them) Best Daggers, Ranked Best Spears, Ranked Best Warhammers, Ranked Best Gloves (& How To Get Them) Best Maces, Ranked Best Shields (& How To Get Them) Best Special Arrows Best Grenades, Ranked Best Clubs, Ranked Common Armor Pieces That Are Great Best Scimitars, Ranked Best Scimitars, Ra<br><br>The first of these that players can find are the boots of Striding and the Shapeshifter's Boon Ring. The former are dropped by Minthara in Act 1 and will grant boosted movement speed and immunity to the "prone" condition while the wearer is concentrating on a spell. If the Druid is concentrating on a spell before entering Wildshape, this effect will remain while they are in Wildshape. The Shapeshifter's Boon Ring is dropped by the Strange Ox in Act 1 (or obtained by following it's questline all the way to the end in Act 3) and grants a 1d4 bonus to all ability checks when in Wildshape.<br><br>This section will discuss some generally good equipment that works for any warlock subclass. An important item to mention is the Potent Robe , obtained in Act 2 by speaking with Alfina, but only if you aided the Tieflings during act 1. This robe adds your Charisma to the damage of all Cantrips and stacks with the effects of the Agonizing Blast invocation, allowing the Warlock to add double their Charisma to their Eldritch Blasts. Players focusing on spells should also grab the Daredevil Gloves at the Githyanki Creche during Act 1, allowing them to use all their ranged spells as melee attacks to avoid the penalty for using ranged attacks in melee. Players wanting to stack up their Charisma even higher should look into Duke Ravengard's Longsword , which also grants +2 Charisma and is an excellent weapon for Warlocks using Pact of the Blade.<br>

Latest revision as of 23:59, 7 November 2025


That said, if players are looking for something a little different, find themselves intimidated by D&D 's complexity, or are simply looking for a graphical analog, there are several video games out there that channel that classical Dungeons & Dragons charm if they aren't inspired directly from the source material. These games feature massive stories, intricate combat systems, and a wealth of interesting characters in imaginative worlds that encompass everything from classic high fantasy to sci-fi epics and everything in betw

Players looking to emphasize their Druid's shapeshifting ability will want to take the Circle of the Moon as their subclass. At level 2, when Druids select their subclass, the Circle of the Moon grants the druid the Combat Wildshape ability and access to a special ability called "Lunar Mend." Combat Wildshape allows the Druid to transform as a bonus action instead of a full action, allowing them easy access to their shapeshifting abilities during combat encounters. They can shapeshift twice per short rest, allowing them a total of six transformations between long rests.


Settings, Hardware, & Bugs The Best PCs to Play Baldur’s Gate 3 How To Fix The 'Can't Save' Bug How to Find Missing Hotbar Spells in the Spellbook Best Easter Eggs How To Fix Crashing Issues On The Steam Deck The Best Settings For The Steam

Level 6 gives you access to "Accursed Spectre" , which allows you to raise an allied spectre from a slain enemy who was under the effects of Hexblade's Curse. Depending on the size of the enemy, you'll get a Feeble Spectre, Mundane Spectre, or Primordial Spectre. Larger Spectres have a few extra skills, and all Spectres act as useful allies in combat who can teleport to cursed targets.

Goolocks also get the spell options "Dissonant Whispers" and "Tasha's Hideous Laughter" at level 1. The former allows them to inflict psychic damage and frighten a foe, Dragon Fights 2025 while the latter can leave a foe helplessly laughing on the ground for up to ten rounds. They gain the spells "Detect Thoughts" and "Phantasmal Force" at level three, allowing them to read minds without relying on the Mindflayer Tadpole and inflict psychic damage whose damage type changes to match the last attack that hit the target and occurs every turn for ten turns. At level five, they can get "Bestow Curse" and "Slow," which offer them a huge range of debuff options for dealing with strong foes.

Elemental Damage sets are also quite effective on a Giant Barbarian due to their Elemental Cleaver ability, with the Gloves of Belligerent Skies and/or Boots of Stormy Clamour being a particularly valuable option if you favor thunder or lightning damage. You could also equip Winter's Clutches, the Snowburst Ring, and/or the Coldbrim Hat to freeze your foes solid. Another option is to utilize the Thermoarcanic Gloves, Cinder Shoes, and Ring of Self Immolation in a heat setup, and throw on the Cindermoth Cloak to burn enemies that damage you.

At level six, the Druid gains "Land's Stride: Difficult Terrain," which allows the Druid to move through difficult terrain without getting slowed down. At level seven, the Druid gets to select a spell circle to draw spells from once again, gaining some additional level four spells in the process.


Other Character Creation Tips Character Creation Guide - UI Explained Biggest Mistakes Players Make When Creating A Custom Character Feats To Absolutely Avoid Early Game Best Backgrounds In Baldur's Gate 3 Best Skills To Be Proficient At 10 Pro Tips For Character Creation 10 Starting Character Builds For Beginners Multiclass Mistakes That Ruin A Character Tips For Roleplaying Best Hirelings To Add To Your P


General Weapons & Equipment Best Weapons To Get Early Weapons To Avoid Early Game Best Ranged Weapons, Ranked Best Versatile Weapons, Ranked Best Light Armor (& How To Get Them) Best Medium Armor (& How To Get Them) Best Heavy Armor (& How To Get Them) Best Boots (& How To Get Them) Best Cloaks (& How To Get Them) Best Daggers, Ranked Best Spears, Ranked Best Warhammers, Ranked Best Gloves (& How To Get Them) Best Maces, Ranked Best Shields (& How To Get Them) Best Special Arrows Best Grenades, Ranked Best Clubs, Ranked Common Armor Pieces That Are Great Best Scimitars, Ranked Best Scimitars, Ra

The first of these that players can find are the boots of Striding and the Shapeshifter's Boon Ring. The former are dropped by Minthara in Act 1 and will grant boosted movement speed and immunity to the "prone" condition while the wearer is concentrating on a spell. If the Druid is concentrating on a spell before entering Wildshape, this effect will remain while they are in Wildshape. The Shapeshifter's Boon Ring is dropped by the Strange Ox in Act 1 (or obtained by following it's questline all the way to the end in Act 3) and grants a 1d4 bonus to all ability checks when in Wildshape.

This section will discuss some generally good equipment that works for any warlock subclass. An important item to mention is the Potent Robe , obtained in Act 2 by speaking with Alfina, but only if you aided the Tieflings during act 1. This robe adds your Charisma to the damage of all Cantrips and stacks with the effects of the Agonizing Blast invocation, allowing the Warlock to add double their Charisma to their Eldritch Blasts. Players focusing on spells should also grab the Daredevil Gloves at the Githyanki Creche during Act 1, allowing them to use all their ranged spells as melee attacks to avoid the penalty for using ranged attacks in melee. Players wanting to stack up their Charisma even higher should look into Duke Ravengard's Longsword , which also grants +2 Charisma and is an excellent weapon for Warlocks using Pact of the Blade.