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<br>Indeed, the Fighter multiclass is one of the most common options for players to pick in Baldur's Gate 3 because it doesn't require much investment to see great returns. By putting just two levels into Fighter, players unlock Action Surge, which grants an additional Action for a turn at the cost of a Bonus Action.<br><br>Warlocks have something to do every time they level up, but limited spell slots makes it important to make the right selections. This table displays recommended BG3 Warlock build choices for every level that synergize well with the [https://www.baldursgate3fans.com/articles/karlach-s-thirsty-fanbase-in-baldur-s-gate-3-obsessions-and-reactions.html BG3 fan community] Great Old One Warlock build, including a number of powerful CC and debuffing offensive spells, Eldritch Invocations that empower you or grant new abilities, and Feats that will help your effectiveness as a ranged spellcaster.<br><br>There are a total of three BG3 subclasses Rogue players can try out, each of which focuses on different aspects of the class, and offers a selection of unique skills, proficiencies, and other features. As you level up in one of these BG3 Rogue subclasses, you will gain more abilities that are unique to your subclass choice.<br><br>After landing an attack, the Swarmkeeper may choose to activate one of the abilities listed in the table above, based on their Swarm, or teleport up to 5m/17ft away. None of these effects spend an action, bonus action, or reaction. Third level Swarmkeepers also gain the Mage Hand and Faerie Fire spells, which are always prepared.<br><br>Savage Attacks lets players add an additional Damage Dice on top of their normal critical hit damage, but only with melee weapon attacks. Relentless Endurance prevents the Fighter from going down, restoring them to 1 HP upon reaching 0, only once per long rest.<br>The max level in Baldur's Gate 3 is Level 12, and most of the time, each level you gain will grant something new for your Warlock build. On character creation you gain the basics for the Warlock class, then steadily gain Feat Choices, new spells and abilities, subclass features, and increase your Proficiency Bonus.<br><br>The Beast Master subclass gains the ability "Summon Companion," allowing them to call forth a number of different animal companions to aid them in combat. These animal companions are considerably stronger than those summoned by the "Find Familiar" spell. All Companions have the "Prey's Scent" ability, which causes them to deal 1d6 extra damage to a creature marked by the Beast Master's "Hunter's Mark" spell.<br><br>In Act 1 , which typically brings players up to around Level 5 , you will be able to choose your Fighter Subclass (Battle Master), your Fighting Style (Great Weapon), a few Battle maneuvers, and a Feat.<br><br>From the six options, be sure to have Insight and Investigation covered. Investigation is incredibly useful while exploring the world and locating items for quests, as it can highlight things before you even see them.<br>The Great Old One Warlock is one of the best Warlock builds because of its access to powerful, battle-turning control spells that complement the class spell list. By binding oneself to a pact with the Great Old One, Warlocks gain the Mortal Reminder passive, which makes enemies Frightened on crits.<br><br>The improved Mage Hand at Level 1 is a strict upgrade over the default Mage Hand, and it saves a level 1 spell slot. At Level 5, Githyanki gain Misty Step, a normally level 3 spell that can be incredibly valuable for this Spell Slot-starved class.<br><br>Gloom Stalkers are ambush specialists and gain abilities as they level up to aid in exactly that. At level three, they get the abilities "Dread Ambusher," "Dread Ambusher: Hide," "Umbral Shroud," and "Superior Darkvision." The first of these allows them a +3 bonus to initiative rolls while also letting them move 3m further and deal an extra 1d8 damage on the first turn of combat.<br><br>Song of Rest gives an extra short rest, which gives the Warlock another way to refresh their limited spell slots, while Bardic Inspiration can be used for some useful support skills. Multiclassing as a Bard and a Warlock makes CC a key part of the character's spell list, so plan to stand back and set up plays for allies rather than getting involved in the fighting first-hand.<br><br>Repelling Blast, on the other hand, doesn't improve the damage of Eldritch Blast. Instead, it gives it the ability to push targets by 4.5m in the opposite direction they are hit. Be sure to position the Warlock correctly so that enemies hit can be reliably pushed off of ledges and into chasms practically for free.<br><br>The Warlock, being a Charisma-based caster , tends to do very well when it comes to rolling dice in conversations and crowd controlling enemies. Though speccing into Bard doesn't necessarily improve the Warlock's damage output, by putting just one point into this class, a Warlock can provide even more utility to the party through the Song of Rest and Bardic Inspiration abilities.<br><br>One of the best features of the Wizard class is its ability to learn abilities from scrolls, but this ability becomes more powerful when paired with another Prepared Spellcaster class, like the Cleric. This multiclass Wizard build is not one that focuses on the Wizard, as only one level is needed to learn from scrolls. Instead, it opts for 11 levels in Cleric, leaving just one in Wizard.<br>
<br>Players choose their Fighter Subclass at Level 3, which can completely change how combat is approached. Though Fighters may lack the raw power of a Barbarian, the class' ability to stay alive in combat and control the battlefield from the front lines makes them a great addition to a party lacking melee specialists.<br><br>Darkfire Shortbow (1d6+2, Shortbow, Rare): The free Haste alongside Fire and Cold Resistances can make this Shortbow ideal for both offense and defense. Even if Haste is only available once per Long Rest, it can give the Bard and even another ally a much-needed boost to their offensive potential.<br><br>Unwanted Masterwork Scalemail (16 AC + DEX, Medium Armour, Rare): Being able to add the full DEX Mod of the Bard into this armor instead of the usual +2 Limit can boost their defenses to incredible levels. The Fire Damage Resistance is a godsend against the right enemies in Act 3.<br><br>In addition to everything you unlock while leveling as a Cleric, your Subclass also determines what you unlock at certain levels. As a Cleric, you can select a subclass at Level 1, in the character creation menu.<br><br>In addition to everything you unlock while leveling as a Warlock, your Subclass also determines what you unlock at certain levels. As a Warlock, you can select a subclass at Level 1, in the character creation menu.<br><br>Armour of Landfall (13 AC + DEX, Light Armour, Very Rare): Dealing with either Rolan or Lorroakan can help players acquire this gear, which can be a useful endgame armor for its +1 Spell Save DC, Advantage on CON Saves, and free access to Plant Growth (3rd-Level, Short Rest) that can serve as a free +1d4 HP heal per turn. This gear can be of use to Bards who want to secure easier hits regardless of the weapon builds, with the free HP ensuring the party's healer has less to worry about.<br><br>Either way, be sure to have Deception and Insight first and foremost. Deception is great for dialogues, and Insight is incredibly useful for determining NPC truthfulness. If Insight is already covered, then replace it with Arcana, History, or Investigation, depending on what you want your Warlock to be good at.<br><br>Wildheart Barbarians can use their choice of Bestial Heart and Animal Aspects to specialize in a variety of different ways. A Bear Heart is well suited to tanking and can make good use of the Bonespike set, further enhancing their own defenses while gaining some offensive utility. Elk and Tiger Heart are more suited to dishing out damage and can make good use of the Wrath set.<br><br>The path of Giants allows a Barbarian to channel the primal might of giants, growing in size and amplifying their strength. Initially, at third level, the Barbarian's rage becomes "Giant's Rage." This increases their size by one category when entering rage and doubles their rage bonus on throwing attacks (though a bug currently locks this bonus at +4, even at level 9 when it should be +6). They also gain the Thaumaturgy Cantrip, and the ability "Vaprak's Greed." Vaprak's Greed will increase the Barbarian's carrying capacity by a quarter.<br><br>Additionally, both classes rely on Charisma, and can both take advantage of a player's high CHA stat without forcing them to invest in others. Three levels in Sorcerer lets players choose a Sorcerer subclass.<br><br>One's choice of deity as a Cleric doesn't affect the game altogether too much, aside from unlocking some unique dialogue options. As a Life Domain build that's focused on healing and support, it makes the most sense to go with either Selûne or Bahamut when it comes to deity choice in character creation.<br><br>There are a total of three BG3 subclasses Rogue players can try out, each of which focuses on different aspects of the class, and offers a selection of unique skills, proficiencies, and other features. As you level up in one of these BG3 Rogue subclasses, you will gain more abilities that are unique to your subclass choice.<br><br>The max level in Baldur's Gate 3 is Level 12, and most of the time, each level you gain will grant something new for your Rogue build. On character creation you gain the basics for the Rogue class, then steadily gain Feat Choices, new spells and abilities, subclass features, and increase your Proficiency Bonus.<br><br>By putting three levels into the Sorcerer class as a Warlock, players unlock the powerful Metamagic system and two charges, which can greatly improve the class' ability to deal damage with Eldritch Blast .<br><br>Warlocks get to choose two skills from a list of seven, but depending on which background you choose, some may not be available. This is because those skills are already given proficiency by the Background.<br><br>Baldur's Gate 3 will have one of the most complex combat systems in the RPG genre on release thanks, in part, to it being based on the Fifth Edition of Dungeons and Dragons ' ruleset. Though there are some major changes to adapt the formula to a video game, most strategies work in [https://Www.Baldursgate3Fans.com/articles/baldur-s-gate-3-patch-8-7-reasons-for-a-fresh-playthrough.html Baldur's Gate 3 Patch 8 Subclasses] Gate 3 as they do in the TTRPG – including the benefits of a well-rounded party.<br>

Latest revision as of 01:00, 8 November 2025


Players choose their Fighter Subclass at Level 3, which can completely change how combat is approached. Though Fighters may lack the raw power of a Barbarian, the class' ability to stay alive in combat and control the battlefield from the front lines makes them a great addition to a party lacking melee specialists.

Darkfire Shortbow (1d6+2, Shortbow, Rare): The free Haste alongside Fire and Cold Resistances can make this Shortbow ideal for both offense and defense. Even if Haste is only available once per Long Rest, it can give the Bard and even another ally a much-needed boost to their offensive potential.

Unwanted Masterwork Scalemail (16 AC + DEX, Medium Armour, Rare): Being able to add the full DEX Mod of the Bard into this armor instead of the usual +2 Limit can boost their defenses to incredible levels. The Fire Damage Resistance is a godsend against the right enemies in Act 3.

In addition to everything you unlock while leveling as a Cleric, your Subclass also determines what you unlock at certain levels. As a Cleric, you can select a subclass at Level 1, in the character creation menu.

In addition to everything you unlock while leveling as a Warlock, your Subclass also determines what you unlock at certain levels. As a Warlock, you can select a subclass at Level 1, in the character creation menu.

Armour of Landfall (13 AC + DEX, Light Armour, Very Rare): Dealing with either Rolan or Lorroakan can help players acquire this gear, which can be a useful endgame armor for its +1 Spell Save DC, Advantage on CON Saves, and free access to Plant Growth (3rd-Level, Short Rest) that can serve as a free +1d4 HP heal per turn. This gear can be of use to Bards who want to secure easier hits regardless of the weapon builds, with the free HP ensuring the party's healer has less to worry about.

Either way, be sure to have Deception and Insight first and foremost. Deception is great for dialogues, and Insight is incredibly useful for determining NPC truthfulness. If Insight is already covered, then replace it with Arcana, History, or Investigation, depending on what you want your Warlock to be good at.

Wildheart Barbarians can use their choice of Bestial Heart and Animal Aspects to specialize in a variety of different ways. A Bear Heart is well suited to tanking and can make good use of the Bonespike set, further enhancing their own defenses while gaining some offensive utility. Elk and Tiger Heart are more suited to dishing out damage and can make good use of the Wrath set.

The path of Giants allows a Barbarian to channel the primal might of giants, growing in size and amplifying their strength. Initially, at third level, the Barbarian's rage becomes "Giant's Rage." This increases their size by one category when entering rage and doubles their rage bonus on throwing attacks (though a bug currently locks this bonus at +4, even at level 9 when it should be +6). They also gain the Thaumaturgy Cantrip, and the ability "Vaprak's Greed." Vaprak's Greed will increase the Barbarian's carrying capacity by a quarter.

Additionally, both classes rely on Charisma, and can both take advantage of a player's high CHA stat without forcing them to invest in others. Three levels in Sorcerer lets players choose a Sorcerer subclass.

One's choice of deity as a Cleric doesn't affect the game altogether too much, aside from unlocking some unique dialogue options. As a Life Domain build that's focused on healing and support, it makes the most sense to go with either Selûne or Bahamut when it comes to deity choice in character creation.

There are a total of three BG3 subclasses Rogue players can try out, each of which focuses on different aspects of the class, and offers a selection of unique skills, proficiencies, and other features. As you level up in one of these BG3 Rogue subclasses, you will gain more abilities that are unique to your subclass choice.

The max level in Baldur's Gate 3 is Level 12, and most of the time, each level you gain will grant something new for your Rogue build. On character creation you gain the basics for the Rogue class, then steadily gain Feat Choices, new spells and abilities, subclass features, and increase your Proficiency Bonus.

By putting three levels into the Sorcerer class as a Warlock, players unlock the powerful Metamagic system and two charges, which can greatly improve the class' ability to deal damage with Eldritch Blast .

Warlocks get to choose two skills from a list of seven, but depending on which background you choose, some may not be available. This is because those skills are already given proficiency by the Background.

Baldur's Gate 3 will have one of the most complex combat systems in the RPG genre on release thanks, in part, to it being based on the Fifth Edition of Dungeons and Dragons ' ruleset. Though there are some major changes to adapt the formula to a video game, most strategies work in Baldur's Gate 3 Patch 8 Subclasses Gate 3 as they do in the TTRPG – including the benefits of a well-rounded party.