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Baldur’s Gate 3: Best Fighter Subclasses: Difference between revisions

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<br>If you're multiclassing with Barbarian, we recommend Leather Armour +2 for the early-game and then either the Bhaalist Armour or Elegant Studded Leather in the late-game. If you're looking for heavy armor, you should consider grabbing the Adamantine Splint Armour during Act 1, Dwarven Splintmail from Moonrise Towers during Act 2, or the Flawed Helldusk Armour from Damon in Act 2. Another decent option is the Rippling Force Mail. You can swap in the Reaper's Embrace or Armour of Persistence later, before picking up the Helldusk Armour as your final set.<br><br>Since the Beast Master Subclass gets its strongest features at level 11, it is typically ill-suited to multiclassing. That said, players could take a level in Fighter to gain an extra fighting style, or a level in Barbarian for access to Rage (though Raging will prevent the Ranger from casting or concentrating on spells.)<br><br>Gloom Stalkers are ambush specialists and gain abilities as they level up to aid in exactly that. At level three, they get the abilities "Dread Ambusher," "Dread Ambusher: Hide," "Umbral Shroud," and "Superior Darkvision." The first of these allows them a +3 bonus to initiative rolls while also letting them move 3m further and deal an extra 1d8 damage on the first turn of combat.<br><br>The Gloom Stalker's affinity for ambush makes them a natural fit for multiclassing with Rogues, [https://www.Baldursgate3fans.com/articles/the-heartbreaking-missed-connection-between-baldur-s-gate-3-and-the-revolutionary-psion-class.html Psychic warrior DnD] allowing them to add Sneak Attack damage to their excellent damage output. Mixing in Fighter for Action Surge and a second Fighting Style can also be beneficial. While there's a certain amount of overlap in their kits, Shadow Monks can also be a good multiclass choice for the Gloom Stalker.<br><br>Collect The Protecty Sparkswall clothing from Grymforge in Act 1 for a bonus to Spell Save DCs and a boost to AC while you have lightning charges, which pairs well with The Spellsparkler Staff. If taking fighter or cleric levels, or playing as a race with inherent shield proficiency, players should also collect The Real Sparky Sparkswall (shield) at Grymforge for even more AC (this unfortunately cannot stack with the Bracers of Defense, but the synergy with lightning charges makes it worthwhile regardless.) Shield users can also get the Shield of Devotion from Talli in Act 2, gaining an extra level 1 spell slot and the ability to cast Aid once per long rest. In Act 3, players can swap this for the Shield of the Undevout or Viconia's Walking Fortress instead.<br>They can further supplement this Gish playstyle using items like the Diadem of Arcane Synergy (generating more Arcane Synergy Stats by applying conditions) in conjunction with Phalar Aluve's Shriek ability. Add the Winter's Grasp Gloves or any other item that lets your spells apply a condition for even better results. A surprisingly powerful addition to a Bladesinging Wizard loadout would be the Bonespike Boots, which boost AC and grant access to Brutal Leap, a special ability that knocks enemies over and uses the wearer's spellcasting stat to determine the save DC.<br><br>For ranged combat, players should pick up the Spellthief bow from Arron at the Druid Grove, allowing them to restore a first level spell slot the first time they land a critical hit each short rest. This can be helpful during the early-game where spell slots are few. The Joltshooter longbow can also be found in Act 1, as a reward for rescuing Councilor Florrick at Waukeen's Rest, and allows the Ranger to build up lightning charges and dish out extra damage with their attacks.<br><br> <br>When players first meet Dammon in the Druid Grove, they may be able to acquire the Hunting Shortbow . Upon wielding, the Hunting Shortbow grants its users with the Feller of Monsters effect that gives them Advantage against Monstrosity-type foes. They also get access to Hunter's Mark as a 1st-Level Spell, with a Long Rest recha<br><br>At level five, a Beast Master gains "Companion's Bond," adding their proficiency bonus to the damage rolls and AC of their Animal Companion. This also causes each animal companion to gain more HP and higher AC, along with some new abilities, as shown in the table below:<br>In Baldur's Gate 3 , the Wizard class has access to practically any spell in the game thanks to its ability to learn spells directly from Scrolls. But each level-up also provides this BG3 Wizard build with a choice between a huge number of spells to add to their spellbook, and some are much more useful than others.<br><br>Each of the classes available to the player in Baldur's Gate 3 possess a variety of abilities and capabilities that allow them to explore the world and engage in combat. Each class can then choose a subclass, gaining abilities themed around that particular subclass that further diversify that character from others using that class. For the Wizard, the subclasses are known as "Schools," and one can be chosen for each of the eight schools of magic.<br><br>At level six, Divination Wizards gain the ability "Expert Divination." This gives them a "prophecy" after a short rest, which is a special criterion that will allow them to regain spent Portent Dice when fulfilled. These can include tasks like defeating a certain kind of foe or inflicting a certain type of damage.<br>
<br>If you are dead set on including a character in your party, simply talk to Withers to respec them to one of the optimal Sorcerer companion classes listed above. This way, you won't miss out on that character's questline, and you won't have to suffer from an improperly balanced party.<br><br>In terms of Multiclassing, the Arcane Archer plays very well with some Rogue levels for Sneak Attack and Cunning Actions, with the Thief subclass providing an extra bonus action, which is very helpful, while the Assassin subclass offers incredible burst damage at the start of a fight if you get the drop on them. A few levels in Ranger, especially Hunter for the Hunter's Prey bonuses (Horde Breaker is particularly helpful), can also be quite effective.<br><br>Action Surge can be used once every short or long rest, granting the Cleric another Action to cast a spell when needed. This Cleric multiclass requires two levels in Fighter because Fighters do not start with this ability.<br><br>The Cleric multiclass option for Fighters is good for similar reasons as the Barbarian multiclass. Fighters unlock their third attack at Level 11, leaving just one level to put into another class. The Cleric, specifically the War Domain subclass, is an excellent choice because it unlocks a fourth attack, and grants access to some basic Cleric support spells.<br><br> <br>At level 11, Storm Sorcerers get the ability "Storm's Fury," which deals lightning damage equal to their level to a foe that strikes them with a melee attack. It can also knock attackers back. This helps the Storm Sorcerer to deal with any foes that manage to approach them in me<br><br>In addition to everything you unlock while leveling as a Sorcerer, your Subclass also determines what you unlock at certain levels. As a Sorcerer, you can select a subclass at Level 1, in the character creation menu.<br>In Baldur's Gate 3 , Sorcerer builds can be enhanced further with the use of specific consumables. Certain potions, like the Ellixir of Battlemage's Power, will grant combat-oriented bonuses for this best Sorcerer build, while others, like the Potion of Angelic Reprieve, will make it easier to cast more spells more often by restoring Spell Slots.<br>In addition to everything you unlock while leveling as a Cleric, your Subclass also determines what you unlock at certain levels. As a Cleric, you can select a subclass at Level 1, in the character creation menu.<br>At Level 2, a Warlock can choose two Eldritch Invocations, like Repelling Blast and Agonizing Blast, and gain two Level 1 spell slots that refresh with each short rest. With spells like Haste, as well as the Sorcerer's Metamagic options like Quickened Spell, this simple cantrip becomes one that can strike an enormous number of enemies at once.<br><br>Depending on your choice of Arcane Shots, you could also make use of the Psychic Damage equipment (like the Braindrain Gloves and Boots of Psionic Movement), or the Sparkstruck Set (like The Speedy Lightfeet, Jolty Vest, and Sparkswall) to great effect. Poison damage equipment also deserves a mention here, though the sheer amount of poison-resistant foes makes it impractical.<br><br>Sorcerers can choose two skills from a list of six, but depending on the background you choose, one will not be an option (as it will already be taken). The Noble background gives proficiency on History and Persuasion, which removes one choice from the Sorcerer's relatively brief list of six skill proficiencies.<br><br> <br>Other Items in BG3 How To Get The Soul Coin (And What It Does) Where to Find Deluxe Edition Items Auntie Ethel's Potion Effects What Does The Whispering Mask Do? Where to Find Infernal Iron (& How to Use It) How To Mine For Mithral Ore (& Where To Find It) Best Adamantine Items To Craft At The Grymforge How To Get And Use The Iron Flask Chest Of The Mundane Location (& What To Do With It) Where To Get A Shovel (& How To Use It) How to Use the Brain Jars What to Do with Icy Crystal, Icy Metal, and Icy Helve [https://Www.Baldursgate3Fans.com/articles/baldur-s-gate-3-bladesinger-build-guide-mastering-melee-magic.html best bladesinger build Bg3] Potions To Make With Alchemy Baldur's Gate 3: All Adamantine Forge Mould Locations In Grymforge Where to Find Noblestalk and What To Do With It Guide Elixirs You Should Always Have Coatings You Should Always Have Best Items To Craft How To Get More Scrolls of Revivify Things You Should Always Sell Things You Should Always Sell How to Get & Use Devilfoil Masks in Baldur’s Gate 3 How To Get And Use Resonance S<br><br>The Drow are one of the most versatile , role-filling Races in Baldur's Gate 3 for a few important reasons. Their enhanced Darkvision is not to be sneered at, especially when one considers that it helps spells hit their targets in the dark. Plus, Drow have Advantage on Perception through Keen Senses.<br><br>At level 3, Duergar get the ability to Enlarge themselves, altering their Strength stat and direct weapon damage. At Level 5, Duergar gain the ability to cast Invisibility as a racial ability. However, unlike many limited-use abilities, Duergar can cast Invisibility on themselves at will when out of combat, though it can only be used once per long rest in combat.<br>

Latest revision as of 23:40, 7 November 2025


If you are dead set on including a character in your party, simply talk to Withers to respec them to one of the optimal Sorcerer companion classes listed above. This way, you won't miss out on that character's questline, and you won't have to suffer from an improperly balanced party.

In terms of Multiclassing, the Arcane Archer plays very well with some Rogue levels for Sneak Attack and Cunning Actions, with the Thief subclass providing an extra bonus action, which is very helpful, while the Assassin subclass offers incredible burst damage at the start of a fight if you get the drop on them. A few levels in Ranger, especially Hunter for the Hunter's Prey bonuses (Horde Breaker is particularly helpful), can also be quite effective.

Action Surge can be used once every short or long rest, granting the Cleric another Action to cast a spell when needed. This Cleric multiclass requires two levels in Fighter because Fighters do not start with this ability.

The Cleric multiclass option for Fighters is good for similar reasons as the Barbarian multiclass. Fighters unlock their third attack at Level 11, leaving just one level to put into another class. The Cleric, specifically the War Domain subclass, is an excellent choice because it unlocks a fourth attack, and grants access to some basic Cleric support spells.


At level 11, Storm Sorcerers get the ability "Storm's Fury," which deals lightning damage equal to their level to a foe that strikes them with a melee attack. It can also knock attackers back. This helps the Storm Sorcerer to deal with any foes that manage to approach them in me

In addition to everything you unlock while leveling as a Sorcerer, your Subclass also determines what you unlock at certain levels. As a Sorcerer, you can select a subclass at Level 1, in the character creation menu.
In Baldur's Gate 3 , Sorcerer builds can be enhanced further with the use of specific consumables. Certain potions, like the Ellixir of Battlemage's Power, will grant combat-oriented bonuses for this best Sorcerer build, while others, like the Potion of Angelic Reprieve, will make it easier to cast more spells more often by restoring Spell Slots.
In addition to everything you unlock while leveling as a Cleric, your Subclass also determines what you unlock at certain levels. As a Cleric, you can select a subclass at Level 1, in the character creation menu.
At Level 2, a Warlock can choose two Eldritch Invocations, like Repelling Blast and Agonizing Blast, and gain two Level 1 spell slots that refresh with each short rest. With spells like Haste, as well as the Sorcerer's Metamagic options like Quickened Spell, this simple cantrip becomes one that can strike an enormous number of enemies at once.

Depending on your choice of Arcane Shots, you could also make use of the Psychic Damage equipment (like the Braindrain Gloves and Boots of Psionic Movement), or the Sparkstruck Set (like The Speedy Lightfeet, Jolty Vest, and Sparkswall) to great effect. Poison damage equipment also deserves a mention here, though the sheer amount of poison-resistant foes makes it impractical.

Sorcerers can choose two skills from a list of six, but depending on the background you choose, one will not be an option (as it will already be taken). The Noble background gives proficiency on History and Persuasion, which removes one choice from the Sorcerer's relatively brief list of six skill proficiencies.


Other Items in BG3 How To Get The Soul Coin (And What It Does) Where to Find Deluxe Edition Items Auntie Ethel's Potion Effects What Does The Whispering Mask Do? Where to Find Infernal Iron (& How to Use It) How To Mine For Mithral Ore (& Where To Find It) Best Adamantine Items To Craft At The Grymforge How To Get And Use The Iron Flask Chest Of The Mundane Location (& What To Do With It) Where To Get A Shovel (& How To Use It) How to Use the Brain Jars What to Do with Icy Crystal, Icy Metal, and Icy Helve best bladesinger build Bg3 Potions To Make With Alchemy Baldur's Gate 3: All Adamantine Forge Mould Locations In Grymforge Where to Find Noblestalk and What To Do With It Guide Elixirs You Should Always Have Coatings You Should Always Have Best Items To Craft How To Get More Scrolls of Revivify Things You Should Always Sell Things You Should Always Sell How to Get & Use Devilfoil Masks in Baldur’s Gate 3 How To Get And Use Resonance S

The Drow are one of the most versatile , role-filling Races in Baldur's Gate 3 for a few important reasons. Their enhanced Darkvision is not to be sneered at, especially when one considers that it helps spells hit their targets in the dark. Plus, Drow have Advantage on Perception through Keen Senses.

At level 3, Duergar get the ability to Enlarge themselves, altering their Strength stat and direct weapon damage. At Level 5, Duergar gain the ability to cast Invisibility as a racial ability. However, unlike many limited-use abilities, Duergar can cast Invisibility on themselves at will when out of combat, though it can only be used once per long rest in combat.