All Baldur s Gate 3 Barbarian Subclasses Ranked: Difference between revisions
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<br> | <br>The Owlbear has an enormous HP pool, the ability to increase its own Strength, a close-range AoE, and the ability to jump into battle and knock enemies prone. It's an absolute brute, and becomes the backbone of the best BG3 Druid build soon after acquiring it.<br><br>The Ranger multiclass option for Druids is a bit more of a memey build, but a relatively effective one nonetheless. By dipping three levels into the Ranger class as a Druid, a character will be able to select a Ranger subclass.<br><br>Rogues are masters of Stealth and are easily able to slink in and out of dangerous situations while masterfully gaining Advantage whenever possible. They are very good at Lockpicking and Disarming traps, and can dual-wield with ease, making them a good addition to a team that needs a dextrous melee member to do some dirty work.<br><br>Since Rangers have proficiency with all martial weapons, they can achieve a ton of flexibility by using finesse weapons. Along with the usual suspects (Daggers, Shortswords, Scimitars, and Rapiers), there are also three unique finesse weapons in the game from weapon types that aren't usually finesse weapons. These are Phalar Aluve (longsword, Act 1, in the Underdark), Larethian's Wrath (longsword, Act 1, sold by the trader in the Githyanki Creche), and The Dancing Breeze (Glaive, Act 3, sold by Exxvikyap in Rivington.)<br><br>Players looking to strengthen their defenses further should instead grab the Bonespike set, consisting of the "Bonespike Helmet", "Bonespike Garb", "Bonespike Gloves", and "Bonespike Boots." These generate temporary hit points, boost AC, allow attacks to ignore physical resistances, and add a chance for raging to cause psychic damage to nearby foes.<br><br>If you are dead set on including a character in your party, simply talk to Withers to respec them to one of the optimal Rogue companion classes listed above. This way, you won't miss out on that character's questline, and you won't have to suffer from an improperly balanced party.<br><br>The Half-Orc race is one of the best races in [https://Baldursgate3Fans.com/articles/baldur-s-gate-3-photo-mode-revolution-epic-selfies-mustache-mayhem-unleashed.html Baldur's Gate Photo Mode] Gate 3 for Druids who spend most of their time in melee combat. The racial passives of the Half-Orc race still work when in Wild Shape form, letting a Druid tear through enemies with stronger Critical Hits and a resilience to Death unique to Half-Orcs.<br>Goolocks also get the spell options "Dissonant Whispers" and "Tasha's Hideous Laughter" at level 1. The former allows them to inflict psychic damage and frighten a foe, while the latter can leave a foe helplessly laughing on the ground for up to ten rounds. They gain the spells "Detect Thoughts" and "Phantasmal Force" at level three, allowing them to read minds without relying on the Mindflayer Tadpole and inflict psychic damage whose damage type changes to match the last attack that hit the target and occurs every turn for ten turns. At level five, they can get "Bestow Curse" and "Slow," which offer them a huge range of debuff options for dealing with strong foes.<br>Your choice of Cleric subclass can be changed by speaking with Withers, but you will start at Level 1 and have to make your BG3 Cleric build from scratch. Though this chart displays information for all subclasses, if you want to make best Cleric build BG3 has to offer, you should go for the Life Domain.<br><br>At level Six, Wild Magic Barbarians gain three "Bolstering Magic" abilities, which allow them to provide a bonus to themselves or an ally in melee range. They can use "Bolstering Magic: Boon" to add a 1d4 bonus to attack rolls and ability checks or use their Bolstering Boon to restore a single level one, two, or three spell slot.<br><br>If you're aiming for a ranged Ranger build, you'll want to pick up some of the powerful ranged weapons the game has to offer. Early on, your best longbow options are the Spellthief, Joltshooter, or Titanstring Bow (the latter is only useful if you have high strength too, but it can deal incredible damage if you do.) Your best early shortbow options are the Hunting Shortbow, Bow of the Banshee, or Darkfire Shortbow.<br><br>Baldur's Gate 3 's Barbarian Class is focused on strength and durability first and foremost, with access to the highest base HP of any class alongside abilities like Rage to allow them to withstand incoming damage and dish out a ton of damage themselves. Each of the Barbarian's subclasses are focused on how they fight and any additional power sources that fuel their rage. The Berserker replaces Rage with Frenzy for greater offensive benefits, the Wildheart takes primal animal aspects to gain additional powers while raging, and the Wild Magic Barbarian wields chaotic magic to strengthen their rage and fortify their body. Barbarians choose their subclass when they reach level three.<br><br>Players looking for more consistent damage, as opposed to the extreme highs and lows of Glaives and Greataxes, should pick up a greatsword. Excellent options in Act 1 are the Everburn Blade, Svartlebee's Woundseeker, and Jorgoral's Greatsword. The Soulbreaker Greatsword and Sussur Greatsword are also decent picks, with the former being especially valuable if playing a Githyanki. During Act 3, non-gith characters should grab the Sword of Chaos or Balduran's Giantslayer for best results, while Githyanki should instead obtain the Silver Sword of the Astral Plane.<br> | ||
Latest revision as of 02:03, 8 November 2025
The Owlbear has an enormous HP pool, the ability to increase its own Strength, a close-range AoE, and the ability to jump into battle and knock enemies prone. It's an absolute brute, and becomes the backbone of the best BG3 Druid build soon after acquiring it.
The Ranger multiclass option for Druids is a bit more of a memey build, but a relatively effective one nonetheless. By dipping three levels into the Ranger class as a Druid, a character will be able to select a Ranger subclass.
Rogues are masters of Stealth and are easily able to slink in and out of dangerous situations while masterfully gaining Advantage whenever possible. They are very good at Lockpicking and Disarming traps, and can dual-wield with ease, making them a good addition to a team that needs a dextrous melee member to do some dirty work.
Since Rangers have proficiency with all martial weapons, they can achieve a ton of flexibility by using finesse weapons. Along with the usual suspects (Daggers, Shortswords, Scimitars, and Rapiers), there are also three unique finesse weapons in the game from weapon types that aren't usually finesse weapons. These are Phalar Aluve (longsword, Act 1, in the Underdark), Larethian's Wrath (longsword, Act 1, sold by the trader in the Githyanki Creche), and The Dancing Breeze (Glaive, Act 3, sold by Exxvikyap in Rivington.)
Players looking to strengthen their defenses further should instead grab the Bonespike set, consisting of the "Bonespike Helmet", "Bonespike Garb", "Bonespike Gloves", and "Bonespike Boots." These generate temporary hit points, boost AC, allow attacks to ignore physical resistances, and add a chance for raging to cause psychic damage to nearby foes.
If you are dead set on including a character in your party, simply talk to Withers to respec them to one of the optimal Rogue companion classes listed above. This way, you won't miss out on that character's questline, and you won't have to suffer from an improperly balanced party.
The Half-Orc race is one of the best races in Baldur's Gate Photo Mode Gate 3 for Druids who spend most of their time in melee combat. The racial passives of the Half-Orc race still work when in Wild Shape form, letting a Druid tear through enemies with stronger Critical Hits and a resilience to Death unique to Half-Orcs.
Goolocks also get the spell options "Dissonant Whispers" and "Tasha's Hideous Laughter" at level 1. The former allows them to inflict psychic damage and frighten a foe, while the latter can leave a foe helplessly laughing on the ground for up to ten rounds. They gain the spells "Detect Thoughts" and "Phantasmal Force" at level three, allowing them to read minds without relying on the Mindflayer Tadpole and inflict psychic damage whose damage type changes to match the last attack that hit the target and occurs every turn for ten turns. At level five, they can get "Bestow Curse" and "Slow," which offer them a huge range of debuff options for dealing with strong foes.
Your choice of Cleric subclass can be changed by speaking with Withers, but you will start at Level 1 and have to make your BG3 Cleric build from scratch. Though this chart displays information for all subclasses, if you want to make best Cleric build BG3 has to offer, you should go for the Life Domain.
At level Six, Wild Magic Barbarians gain three "Bolstering Magic" abilities, which allow them to provide a bonus to themselves or an ally in melee range. They can use "Bolstering Magic: Boon" to add a 1d4 bonus to attack rolls and ability checks or use their Bolstering Boon to restore a single level one, two, or three spell slot.
If you're aiming for a ranged Ranger build, you'll want to pick up some of the powerful ranged weapons the game has to offer. Early on, your best longbow options are the Spellthief, Joltshooter, or Titanstring Bow (the latter is only useful if you have high strength too, but it can deal incredible damage if you do.) Your best early shortbow options are the Hunting Shortbow, Bow of the Banshee, or Darkfire Shortbow.
Baldur's Gate 3 's Barbarian Class is focused on strength and durability first and foremost, with access to the highest base HP of any class alongside abilities like Rage to allow them to withstand incoming damage and dish out a ton of damage themselves. Each of the Barbarian's subclasses are focused on how they fight and any additional power sources that fuel their rage. The Berserker replaces Rage with Frenzy for greater offensive benefits, the Wildheart takes primal animal aspects to gain additional powers while raging, and the Wild Magic Barbarian wields chaotic magic to strengthen their rage and fortify their body. Barbarians choose their subclass when they reach level three.
Players looking for more consistent damage, as opposed to the extreme highs and lows of Glaives and Greataxes, should pick up a greatsword. Excellent options in Act 1 are the Everburn Blade, Svartlebee's Woundseeker, and Jorgoral's Greatsword. The Soulbreaker Greatsword and Sussur Greatsword are also decent picks, with the former being especially valuable if playing a Githyanki. During Act 3, non-gith characters should grab the Sword of Chaos or Balduran's Giantslayer for best results, while Githyanki should instead obtain the Silver Sword of the Astral Plane.