Zenless Zone Zero: Friendship Supervision Event Guide: Difference between revisions
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<br> | <br>If you fall on blocks from a higher position, the impact will break some blocks but do not dig too rapidly , as you might not be able to keep up with the falling blocks, which might result in you losing a life when you l<br><br>There's a lot to like about _Zenless Zone Zero _ ; as can probably be expected from a HoYoverse title at this point, the game has top-notch visuals, exceptionally stylish presentation, and a level of consistent polish that even some of the industry's biggest games can often fail to achieve. But, even putting aside some of the game's more obvious negatives, like the controversial TV traversal system or the typical HoYoverse gacha grind , there's one core aspect of the game that I think holds back its (admittedly very flashy and stylish) combat.<br><br> <br>Currently, there are three Notorious Hunt bosses to challenge: the Newborn Dead End Butcher, Unkown Corruption Complex, and the Twin Marionettes . These drop the S-rank versions of Ferocious Grip, Living Drive, and Finale Dance Shoes, respectively. Each boss will also reward 400 Inter-knot credits, Investigation Merits, W-Engine Chips, Audio Boost Master Copies, Crystallized Plating Agents, Dennies, and Molded Plating Age<br><br> <br>Nekomiya Mana, often called by her nickname Nekomata, is a powerful DPS. While her play style can be quite complex to master, you can deal a high amount of additional damage from her quick assist or dodge counter, thanks to her passive core skill, Stealthy P<br><br>**Later levels and modes in [https://Zzz-Verse.com/articles/zenless-zone-zero-grace-build-guide-2025.html zenless zone zero grace Build] Zone Zero also ramp up the difficulty ** , making enemies more aggressive, varied, and numerous. As I progress further into the game, there are fewer periods of "downtime" when I'm simply just repeating the same basic attack chains, because the game has started to require me to be more mindful of enemy attacks. I wish there were more attack chains or skills, but what is there is flashy and satisfying to use, and for some characters, basic attacks and skills can interact in interesting ways.<br><br> <br>By completing all parts of the event, players will earn a variety of rewards, including 500 Polychromes, 3 Boopoons, an Agent, a W-Engine, upgrade materials for Bangboo, Dennies, and Luckyboo, along with cores to fully upgrade its ski<br><br>Like a lot of other mobile action games, ZZZ has only three basic offensive inputs: an attack chain, a skill, and an ultimate. In the worst case, this can make the game's combat feel overly simplistic and dull. When my ultimate isn't available, and I don't have enough meter to use an enhanced skill, I'm simply mashing away on the basic attack chain, waiting for my meter to fill up or for an enemy to present a change to dodge or counter - not helped by the fact that ZZZ 's basic enemy types attack very little, and are easily stunlocked.<br><br> <br>Most gacha games operate on a stamina system that you’ll be able to exchange for different upgrade materials to power up your beloved characters. Even though your stamina will regenerate every day, there are limited things that you’ll be able to farm with<br><br> <br>At the beginning of the game, you’ll be quite limited in what you can do . Focusing on the main story and side commissions will do wonders for your account. If you’re trying to save for a future character that you’re keen on, you better start grinding that Proxy le<br><br> <br>Once you hit a certain wall in the game, you’ll find yourself simply logging in to use up your daily Battery and complete daily missions. You can replenish your Battery by spending Polychromes, but you shouldn’t since those would benefit your pulls inst<br><br> <br>Each character's Core Skills need to be leveled up using Higher Dimensional Data from the Expert Challenges. These are minibosses that cost 40 stamina and will reward the material based on level . Team composition is not as important but gives a slight advantage. What is more important is the level of the team challenging the boss. Fortunately, Core Skills are not very expensive to level up, as even the later stages only need four to eight of the specific materi<br>The unfortunate reality for even the best mobile games is that phone screens aren't that good at emulating an actual controller . For any game that needs buttons to perform actions, those buttons have to be present on the touchscreen - meaning that they have to both take enough space to be easily pressed, but also leave enough empty space so that the game itself is still visible. As a result, the standard for any mobile action game is to cram all the buttons into one corner, with a mock joystick for controlling movement in the corner across from them.<br><br>**It would be a mistake to blame every problem with ZZZ 's combat solely on the game being designed for phones ** , though, especially since other mobile games show that there's at least a little more room for complexity. For example, while Punishing Gray Raven 's Ping (essentially a simple color-matching mini-game in place of a single skill button) system wasn't something I personally enjoyed, it does allow characters to have three special moves in addition to basic attack chains and ultimates, expanding the possible design space for that game's characters.<br> | ||
Revision as of 04:22, 6 November 2025
If you fall on blocks from a higher position, the impact will break some blocks but do not dig too rapidly , as you might not be able to keep up with the falling blocks, which might result in you losing a life when you l
There's a lot to like about _Zenless Zone Zero _ ; as can probably be expected from a HoYoverse title at this point, the game has top-notch visuals, exceptionally stylish presentation, and a level of consistent polish that even some of the industry's biggest games can often fail to achieve. But, even putting aside some of the game's more obvious negatives, like the controversial TV traversal system or the typical HoYoverse gacha grind , there's one core aspect of the game that I think holds back its (admittedly very flashy and stylish) combat.
Currently, there are three Notorious Hunt bosses to challenge: the Newborn Dead End Butcher, Unkown Corruption Complex, and the Twin Marionettes . These drop the S-rank versions of Ferocious Grip, Living Drive, and Finale Dance Shoes, respectively. Each boss will also reward 400 Inter-knot credits, Investigation Merits, W-Engine Chips, Audio Boost Master Copies, Crystallized Plating Agents, Dennies, and Molded Plating Age
Nekomiya Mana, often called by her nickname Nekomata, is a powerful DPS. While her play style can be quite complex to master, you can deal a high amount of additional damage from her quick assist or dodge counter, thanks to her passive core skill, Stealthy P
**Later levels and modes in zenless zone zero grace Build Zone Zero also ramp up the difficulty ** , making enemies more aggressive, varied, and numerous. As I progress further into the game, there are fewer periods of "downtime" when I'm simply just repeating the same basic attack chains, because the game has started to require me to be more mindful of enemy attacks. I wish there were more attack chains or skills, but what is there is flashy and satisfying to use, and for some characters, basic attacks and skills can interact in interesting ways.
By completing all parts of the event, players will earn a variety of rewards, including 500 Polychromes, 3 Boopoons, an Agent, a W-Engine, upgrade materials for Bangboo, Dennies, and Luckyboo, along with cores to fully upgrade its ski
Like a lot of other mobile action games, ZZZ has only three basic offensive inputs: an attack chain, a skill, and an ultimate. In the worst case, this can make the game's combat feel overly simplistic and dull. When my ultimate isn't available, and I don't have enough meter to use an enhanced skill, I'm simply mashing away on the basic attack chain, waiting for my meter to fill up or for an enemy to present a change to dodge or counter - not helped by the fact that ZZZ 's basic enemy types attack very little, and are easily stunlocked.
Most gacha games operate on a stamina system that you’ll be able to exchange for different upgrade materials to power up your beloved characters. Even though your stamina will regenerate every day, there are limited things that you’ll be able to farm with
At the beginning of the game, you’ll be quite limited in what you can do . Focusing on the main story and side commissions will do wonders for your account. If you’re trying to save for a future character that you’re keen on, you better start grinding that Proxy le
Once you hit a certain wall in the game, you’ll find yourself simply logging in to use up your daily Battery and complete daily missions. You can replenish your Battery by spending Polychromes, but you shouldn’t since those would benefit your pulls inst
Each character's Core Skills need to be leveled up using Higher Dimensional Data from the Expert Challenges. These are minibosses that cost 40 stamina and will reward the material based on level . Team composition is not as important but gives a slight advantage. What is more important is the level of the team challenging the boss. Fortunately, Core Skills are not very expensive to level up, as even the later stages only need four to eight of the specific materi
The unfortunate reality for even the best mobile games is that phone screens aren't that good at emulating an actual controller . For any game that needs buttons to perform actions, those buttons have to be present on the touchscreen - meaning that they have to both take enough space to be easily pressed, but also leave enough empty space so that the game itself is still visible. As a result, the standard for any mobile action game is to cram all the buttons into one corner, with a mock joystick for controlling movement in the corner across from them.
**It would be a mistake to blame every problem with ZZZ 's combat solely on the game being designed for phones ** , though, especially since other mobile games show that there's at least a little more room for complexity. For example, while Punishing Gray Raven 's Ping (essentially a simple color-matching mini-game in place of a single skill button) system wasn't something I personally enjoyed, it does allow characters to have three special moves in addition to basic attack chains and ultimates, expanding the possible design space for that game's characters.