Jump to content

Baldur s Gate 3: Best Druid Class Build: Difference between revisions

From WarhammerWorkshop
mNo edit summary
mNo edit summary
Line 1: Line 1:
<br>Naturally, an archery build will need a good bow. Some of the best shortbow options early on are the Hunting Shortbow, Bow of the Banshee, and of course the incredible Darkfire Shortbow. The Joltshooter or Titanstring bow are perfect early longbow options, In the lategame, the best bows to choose would be the Dead Shot or the legendary bow Gontr Mael. If you prefer crossbows, you should pick up Giantbreaker or Harold from the Zhentarim in Act 1, or the Crossbow of Arcane Force from Creche Y'llek. In the late game, you can swap out for the Fabricated Arbalest or Hellfire Engine Crossbow.<br><br>Outside of this, players could also use Eldritch Knight as their subclass when planning to multiclass heavily into other spellcasting classes, taking spells that are defensive in nature or otherwise require no attack roll or saving throw to be effective. This allows players to remain at low intelligence and still benefit from the Eldritch Knight spells they choose, freeing up those points to spend on stats that benefit their chosen spellcasting class.<br><br>This section covers the best equipment for Circle of the Moon Druids in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.<br><br>The Eldritch Knight serves as a way for Fighters to gain limited access to magic and, as a result, the ability to buff themselves and inflict elemental damage. Since they cast spells using the Intelligence stat, the Eldritch Knight subclass is particularly well suited to the Githyanki race's default bonus stats, though the full release allows players to adjust racial stat bonuses however they wish.<br><br> <br>General Weapons & Equipment Best Weapons To Get Early Weapons To Avoid Early Game Best Ranged Weapons, Ranked Best Versatile Weapons, Ranked Best Light Armor (& How To Get Them) Best Medium Armor (& How To Get Them) Best Heavy Armor (& How To Get Them) Best Boots (& How To Get Them) Best Cloaks (& How To Get Them) Best Daggers, Ranked Best Spears, Ranked Best Warhammers, Ranked Best Gloves (& How To Get Them) Best Maces, Ranked Best Shields (& How To Get Them) Best Special Arrows Best Grenades, Ranked Best Clubs, Ranked Common Armor Pieces That Are Great Best Scimitars, Ranked Best Scimitars, Ra<br><br> <br>In Baldur's Gate 3 , Sorcerers have three subclasses to choose from and select their subclass at level 1 during character creation. Draconic Bloodline allows players to harness the power of a draconic ancestor to fuel their magic, while Storm Sorcerers draw on elemental power to call forth wind, thunder, and lightning. Meanwhile, Wild Magic works its wonders randomly and without regard for friend or foe, manifesting chaos and manipulating l<br><br>Finally, if you multiclassed with a full spellcaster class, this is a great time to pick up Markoheshkir. This Staff offers a huge array of elemental effects and acts as the perfect companion to a build that dishes out damage through spellcasting.<br><br>Updated on April 23, 2025, by Thomas Hawkins: With the release of Patch 8 for [https://Www.baldursgate3fans.com/articles/baldur-s-gate-3-bladesinger-build-guide-mastering-melee-magic.html Baldur's Gate 3 Bladesinger Build] Gate 3, each class has received a new subclass to use. In the case of the fighter, they can now choose the Arcane Archer subclass, gaining access to arcane arrows with a variety of powerful effects. This allows ranged fighters to apply status effects over a distance and access a wider range of damage types without needing specialized equipment. By pairing Arcane Archer with the game's existing assortment of specialty arrows, this subclass can be incredibly versatile. This guide has been updated to discuss the new subclass, multiclassing options that work well with it, and equipment that works especially well with this new subclass.<br><br>Much like the Battle Master, the Eldritch Knight benefits greatly from the Helldusk Armour, Boots, and Helmet. They can also make great use of the Helldusk Gloves, which add fire damage to your weapon attacks and a +1 bonus to spell attack rolls and spell save DC. They also grant +1 to Strength saving throws and allow you to cast Rays of Fire once per short rest, adding a useful ranged attack to your kit. These gloves can be acquired by killing Haarlep in the House of Hope. The Reaper's Embrace Armour looted from Ketheric at the end of Act 2 is a great alternative to the Helldusk Armor, offering incredible defensive utility without needing to fight Raphael for it. You could also use the Armour of Perseverance, which can be purchased from Dammon the Blacksmith if he survives all the way to Act 3.<br><br> <br>Wild Magic Surges can occur whenever the Sorcerer casts a spell of level one or higher and can cause a huge number of random effects both beneficial and harmful. For example, a cloud of smoke might burst forth from the Sorcerer, blinding all creatures within, the Sorcerer's weapon could surge with energy, the Sorcerer could gain teleportation, blur all allies nearby, or any of a huge number of other effe<br><br> <br>The Shadow Magic Sorcerer has a unique multiclassing interaction with the Spectres summoned by a Hexblade Warlock. By moving your Shadow Mastiff close to a Spectre, it will gain access to their "Right Behind You" ability, allowing it to teleport to any target its Sorcerer has marked with Hexblade's Curse. This would require a 6/6 level split between the two classes to take advantage of, but could be very effective on a build specialising in shadow summ<br>
<br>Armour is a critical element of a player’s arsenal in Baldur’s Gate 3 , primarily since D&D mechanics dictate Armour Class and other defensive characteristics based on the armour that one wears. While Baldur's Gate 3 offers the usual slate of Light, Medium, and Heavy Armour for most characters, specific equipment provides additional benefits that can help carry characters through much of the game’s mid-game to the endg<br><br>Updated on April 15th, 2025, by Thomas Hawkins: With the release of Patch 8, players now have access to a new subclass for every class in the game. In the case of the Warlock, this is the Hexblade, whose pact with sentient magical weapons forged from shadow makes them masters of melee magic. This new subclass opens up all kinds of new playstyles for the Warlock, including some secret synergies with the Shadow Sorcerer, so this guide has been updated accordingly.<br><br>So, when making a Crowd-Control build players could consider mixing at least five levels of Nature Domain Cleric with a class that has access to some, or all, of the aforementioned spells (Cloudkill requires level 9 of Wizard, Sorcerer, Circle of Spores Druid, or Circle of Land Druid with Swamp or Underdark chosen at level 9, so players will need another character to learn that spell). Sorcerers are particularly useful due to their access to Metamagic, allowing players to quicken or extend their spells.<br><br>At level three, "Spike Growth" and "Barkskin" are added to the Cleric's Domain Spells. These allow the Cleric to change the ground in an area into difficult terrain with sharp spikes, and toughen the skin of a target to boost their AC up to 16.<br><br>The Death Domain grants a Cleric abilities related to death, undeath, and necromancy, not unlike the Necromancy School available to Wizards. At level one, Death Clerics receive proficiency with martial weapons and gain the "Reaper" ability , which allows them to target one extra creature with their Necromancy Cantrips. This pairs well with their Domain Cantrip "Touch of Death" and the "Toll the Dying" cantrip added by patch 8. They will also receive False Life and Ray of Sickness as Domain Spells.<br><br>The Oath of Vengeance Paladin is a prime choice for multiclassing with either Bard or Warlock, the former to take advantage of The College of Swords and its excellent assortment of Flourishes, and the latter to consolidate weapon attacks and spellcasting under a single stat by using Pact of the Blade and get spell slots that recharge on a short rest for more Divine Smites.<br><br>The Owlbear has an enormous HP pool, the ability to increase its own Strength, a close-range AoE, and the ability to jump into battle and knock enemies prone. It's an absolute brute, and becomes the backbone of the best BG3 Druid build soon after acquiring it.<br><br>At Level 3, they gain additional spells and abilities associated with their Oath, including two new ways to Channel their Oath. Sacred Weapon allows them to turn their weapon into a Sacred Weapon, adding their Charisma Bonus to attack rolls with it. Turn the Unholy allows them to ward off Undead and Fiends by making them afraid of the Paladin. They also gain the spells " Protection from Evil and Good " and " Sanctuary " as additional prepared spells.<br><br> <br>Although Ring Mail is considered as one of the first types of Heavy Armour a character can encounter in Baldur’s Gate 3 , taking this a step further via Ring Mail Armour +1 can give its wielder a fighting edge in situations where higher-AC [https://www.baldursgate3fans.com/articles/mastering-the-path-of-the-giants-barbarian-in-baldur-s-gate-3.html optimal Barbarian Gear] can seem too expensive to come by. Thankfully, Ring Mail Armour +1 is often sold by vendors as soon as players reach Levels 2 to 4, making this one of the most accessible Heavy Armour for heavy-hitters who need adequate defen<br><br>When not in melee combat Taunting enemies, Circle of the Moon Druids can rely on their other spellcasting skills . For the most part, though, a Circle of the Moon Druid thrives taking on enemies face-to-face rather than in ranged combat. Abilities like Thorn Whip, Entangle, and Shillelagh keep it going close-quarters when out of Wild Shape form.<br><br>At level seven, they add "Fire Shield" and "Wall of Fire" to their list of possible spells, giving them additional defensive options and the ability to create hazardous obstacles for their foes. At level nine, "Cone of Cold" and "Flame Strike" become available, giving them powerful cold and radiant damage options.<br><br> <br>Quests & Puzzle Solutions – Act Two Baldur's Gate 3: Where to Find the Egg in the Githyanki Creche Baldur's Gate 3: How to Solve the Protruding Books Puzzle in Balthazar's Room in Moonrise Towers Where To Find Arabella's Parents In Act 2 How to Solve Rosymorn Monastery Puzzle How To Get Moonlantern (& How to Fix It) Find Zevlor Quest Walkthrough How to Find and Heal Thaniel How to Wake Up Art Cullagh Find Mol Quest Walkthrough How to Complete the Gauntlet of Shar Investigate the Selunite Resistance Walkthrough How to Make Yurgir Kill Himself (Kill Raphael's Old Enemy) How to Solve the Brain Puzzle Silent Library Riddle of the Night Puzzle Solution (What Can Silence the Nightsong) Faith-Leap Trial Guide Investigate The Suspicious Toys Quest How to Cross the Shadow-Cursed Lands with Kar'niss How to Solve Thorm Mausoleum Puzzle How to Complete the Soft-Step Trial How to Solve the Plaque Puzzle in the Shadow-Cursed Vil<br>

Revision as of 18:52, 7 November 2025


Armour is a critical element of a player’s arsenal in Baldur’s Gate 3 , primarily since D&D mechanics dictate Armour Class and other defensive characteristics based on the armour that one wears. While Baldur's Gate 3 offers the usual slate of Light, Medium, and Heavy Armour for most characters, specific equipment provides additional benefits that can help carry characters through much of the game’s mid-game to the endg

Updated on April 15th, 2025, by Thomas Hawkins: With the release of Patch 8, players now have access to a new subclass for every class in the game. In the case of the Warlock, this is the Hexblade, whose pact with sentient magical weapons forged from shadow makes them masters of melee magic. This new subclass opens up all kinds of new playstyles for the Warlock, including some secret synergies with the Shadow Sorcerer, so this guide has been updated accordingly.

So, when making a Crowd-Control build players could consider mixing at least five levels of Nature Domain Cleric with a class that has access to some, or all, of the aforementioned spells (Cloudkill requires level 9 of Wizard, Sorcerer, Circle of Spores Druid, or Circle of Land Druid with Swamp or Underdark chosen at level 9, so players will need another character to learn that spell). Sorcerers are particularly useful due to their access to Metamagic, allowing players to quicken or extend their spells.

At level three, "Spike Growth" and "Barkskin" are added to the Cleric's Domain Spells. These allow the Cleric to change the ground in an area into difficult terrain with sharp spikes, and toughen the skin of a target to boost their AC up to 16.

The Death Domain grants a Cleric abilities related to death, undeath, and necromancy, not unlike the Necromancy School available to Wizards. At level one, Death Clerics receive proficiency with martial weapons and gain the "Reaper" ability , which allows them to target one extra creature with their Necromancy Cantrips. This pairs well with their Domain Cantrip "Touch of Death" and the "Toll the Dying" cantrip added by patch 8. They will also receive False Life and Ray of Sickness as Domain Spells.

The Oath of Vengeance Paladin is a prime choice for multiclassing with either Bard or Warlock, the former to take advantage of The College of Swords and its excellent assortment of Flourishes, and the latter to consolidate weapon attacks and spellcasting under a single stat by using Pact of the Blade and get spell slots that recharge on a short rest for more Divine Smites.

The Owlbear has an enormous HP pool, the ability to increase its own Strength, a close-range AoE, and the ability to jump into battle and knock enemies prone. It's an absolute brute, and becomes the backbone of the best BG3 Druid build soon after acquiring it.

At Level 3, they gain additional spells and abilities associated with their Oath, including two new ways to Channel their Oath. Sacred Weapon allows them to turn their weapon into a Sacred Weapon, adding their Charisma Bonus to attack rolls with it. Turn the Unholy allows them to ward off Undead and Fiends by making them afraid of the Paladin. They also gain the spells " Protection from Evil and Good " and " Sanctuary " as additional prepared spells.


Although Ring Mail is considered as one of the first types of Heavy Armour a character can encounter in Baldur’s Gate 3 , taking this a step further via Ring Mail Armour +1 can give its wielder a fighting edge in situations where higher-AC optimal Barbarian Gear can seem too expensive to come by. Thankfully, Ring Mail Armour +1 is often sold by vendors as soon as players reach Levels 2 to 4, making this one of the most accessible Heavy Armour for heavy-hitters who need adequate defen

When not in melee combat Taunting enemies, Circle of the Moon Druids can rely on their other spellcasting skills . For the most part, though, a Circle of the Moon Druid thrives taking on enemies face-to-face rather than in ranged combat. Abilities like Thorn Whip, Entangle, and Shillelagh keep it going close-quarters when out of Wild Shape form.

At level seven, they add "Fire Shield" and "Wall of Fire" to their list of possible spells, giving them additional defensive options and the ability to create hazardous obstacles for their foes. At level nine, "Cone of Cold" and "Flame Strike" become available, giving them powerful cold and radiant damage options.


Quests & Puzzle Solutions – Act Two Baldur's Gate 3: Where to Find the Egg in the Githyanki Creche Baldur's Gate 3: How to Solve the Protruding Books Puzzle in Balthazar's Room in Moonrise Towers Where To Find Arabella's Parents In Act 2 How to Solve Rosymorn Monastery Puzzle How To Get Moonlantern (& How to Fix It) Find Zevlor Quest Walkthrough How to Find and Heal Thaniel How to Wake Up Art Cullagh Find Mol Quest Walkthrough How to Complete the Gauntlet of Shar Investigate the Selunite Resistance Walkthrough How to Make Yurgir Kill Himself (Kill Raphael's Old Enemy) How to Solve the Brain Puzzle Silent Library Riddle of the Night Puzzle Solution (What Can Silence the Nightsong) Faith-Leap Trial Guide Investigate The Suspicious Toys Quest How to Cross the Shadow-Cursed Lands with Kar'niss How to Solve Thorm Mausoleum Puzzle How to Complete the Soft-Step Trial How to Solve the Plaque Puzzle in the Shadow-Cursed Vil