Spawn System: Difference between revisions
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== The Enemy Spawn Director == | |||
The Enemy Spawn Director(ESD) monitors players through a mission, and decides what to spawn, where, and how much based on how well the player is doing. The ESD knows how well a player is doing based on '''''Stress Levels'''''. It makes changes to the amount of enemies that are spawning to try to ensure that you are under a constant and continuous amount of '''''Pressure.''''' By keeping your Pressure Level consistent throughout a mission, the ESD insures that there are never too little enemies and never to many enemies. For a More in depth guide on how the ESD works see [[Spawn System Info]]. | |||
== What files contribute to the ESD? == | |||
There are many files that contribute to making things all flow and work nicely, but the two most important files that actively control the spawning of enemies, are the '''ESD_manager.sso''' and the '''ESD_factions_and_compositions.sso''' files. Both of these files at their core control what enemies spawn, and how many of them spawn. | |||
=== ESD_Manager.sso === | |||
The ESD Manager file controls what spawns during the * [http://www.warhammerworkshop.com/index.php/Spawn_System_Info#Wave_Phase] |
Revision as of 21:02, 25 April 2025
The Enemy Spawn Director
The Enemy Spawn Director(ESD) monitors players through a mission, and decides what to spawn, where, and how much based on how well the player is doing. The ESD knows how well a player is doing based on Stress Levels. It makes changes to the amount of enemies that are spawning to try to ensure that you are under a constant and continuous amount of Pressure. By keeping your Pressure Level consistent throughout a mission, the ESD insures that there are never too little enemies and never to many enemies. For a More in depth guide on how the ESD works see Spawn System Info.
What files contribute to the ESD?
There are many files that contribute to making things all flow and work nicely, but the two most important files that actively control the spawning of enemies, are the ESD_manager.sso and the ESD_factions_and_compositions.sso files. Both of these files at their core control what enemies spawn, and how many of them spawn.
ESD_Manager.sso
The ESD Manager file controls what spawns during the * [1]