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Baldur s Gate 3: Best Bard Class Build: Difference between revisions

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Created page with "<br>Karlach : Best suited for the Berserker subclass, Karlach is capable of dealing some of the most consistent, highest-hitting melee attacks on her own, and with two supports you won't be at a loss for HP or dispels<br><br> <br>A great part about a D&D campaign is that the stories can be whatever players want, unlike video games that need to adhere to certain algorithms and get as many players hooked as possible to avoid having poor sales and the like. So, it's refresh..."
 
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<br>Karlach : Best suited for the Berserker subclass, Karlach is capable of dealing some of the most consistent, highest-hitting melee attacks on her own, and with two supports you won't be at a loss for HP or dispels<br><br> <br>A great part about a D&D campaign is that the stories can be whatever players want, unlike video games that need to adhere to certain algorithms and get as many players hooked as possible to avoid having poor sales and the like. So, it's refreshing to see video games like Tyranny where the player doesn't need to necessarily take on the role of a good <br><br> <br>Should players use Dazzling Ray, they can release a light that Blinds all creatures in its path. Those affected by the Blind Status can only see and hit within 3 meters of them, and even then have Disadvantage to their Attack Rolls. Meanwhile, all Attacks against Blinded targets have Advantage. Even if opponents don’t get hit by Dazzling Ray, the Fabricated Arbalest has an Illuminating Shot that affects its targets with a turn of Radiating Orb, giving them -1 to Attack Rolls for the durat<br><br> <br>Updated January 18, 2025, by Hamza Haq: Despite its incredible popularity and cult-like status, video games inspired by Dungeons and Dragons are surprisingly few, maybe because the TTRPG format doesn't lend itself well to the medium. Regardless, the attempts at recapturing the magic of a well-run D&D campaign in games are there for those determined enough to dig d<br><br>Unlike other Classes in Dungeons & Dragons , the Bard of Baldur’s Gate 3 cannot pick a subclass or an archetype until Level 3. This time called a Bard College practically "cements" the Bard’s specialization throughout the game. Depending on the player’s choice of role, the Bard may be tailored to become a healer via the College of Lore, a combat expert via the College of Valor, or a fighting specialist via the College of Swords. Here are things to take note of:<br><br>The Divination School grants Wizards the abilities "Divination Savant" and "Portent" at level two. The former allows them to scribe Divination spells into their spellbook for half the normal cost , while the latter allows them to gain two "Portent Dice," which are rolled at random after a long rest. The divination wizard can replace any attack roll or saving throw within 9m with one of their portent dice as a reaction, allowing them to swap in a high number to help allies or a low number to sabotage foes.<br><br> <br>Astarion Guides How to Romance Astarion Why Astarion is One of the Best Companions Why You Should Romance Astarion in Baldur's Gate 3 Should You Let Astarion Drink Your Blood? Should You Let Astarion Become Vampire Ascendant in Baldur's Gat<br><br> <br>At first glance, Blightbringer may not be a long-ranged fighter’s immediate choice for a bow in their Baldur's Gate 3 gameplay. However, players may want to skip prioritizing the bonus damage against Dwarves and Gnomes and instead utilize the Slow-on-crit bonus of the weapon. Being able to rake in as much Attack Roll bonuses as possible to consistently Slow foes on crits can debilitate the enemy’s adva<br><br>Shadeclinger (12 AC + DEX, Light Armour, Rare): While also suitable for Rogues with its Stealth +1 and Advantage on Saves, this is exactly the kind of gear a Bard might need if they're assigned for scouting missions. Players who prefer the Bard to strike last amid an ongoing encounter could use the additional Stealth to maneuver themselves amid hostile forces.<br><br>At level two, the School of Transmutation offers "Transmutation Savant" and "Experimental Alchemy." The former halves the cost of scribing Transmutation spells , while the latter allows the creation of twice as many alchemical solutions when performing alchemy (if the Wizard succeeds a DC15 Medicine Check each time.) Players who enjoy brewing their own potions should definitely consider this School.<br>Action Surge: Having another Action to use even once per Long Rest lets the Bard do various things. That extra burst of utility can give the team a chance to escape, or that last bit of strength can secure a killing blow to a boss.<br><br>The best Warlock builds in BG3 take advantage of these class strengths. Typically, Baldur's Gate 3 builds are based on a subclass, which takes the form of a Patron for Warlocks . The Great Old One brings useful spells and lots of class flavor, making it the prime choice for players looking to get started on the right foot with the Warlock class.<br><br> <br>Instead, the game focuses on the Fatebinder, a high-ranking member in a tyrant's legion who has to restore order and balance to the world after this evil emperor has conquered the world this game is based on. This makes for an interesting moral dilemma, with players essentially being villains who are enforcing the demands of a heinous lea<br><br> <br>The Heavy Crossbow has staple Weapon Actions that can cause enemies to receive extra damage from other sources (Piercing Shot), and roll ranged damage twice to get the highest result at the cost of extra movement (Brace). Securing this weapon’s damage-oriented kit would be the capability of casting [https://www.baldursgate3Fans.com/articles/baldur-s-gate-3-swarmkeeper-tempest-cleric-build-unleashed.html lightning damage synergy] Arrow as a 4th-Level Spell once every Long Rest, practically giving players a chance to nova groups of opponents at the start of combat. Lastly, Reposition Malefactor can pull targets 9m closer to players if they fail a DC 15 DEX Save, allowing players to reposition enemies to be much closer to the rest of the party’s melee combata<br>
<br>If you're multiclassing with Barbarian, we recommend Leather Armour +2 for the early-game and then either the Bhaalist Armour or Elegant Studded Leather in the late-game. If you're looking for heavy armor, you should consider grabbing the Adamantine Splint Armour during Act 1, Dwarven Splintmail from Moonrise Towers during Act 2, or the Flawed Helldusk Armour from Damon in Act 2. Another decent option is the Rippling Force Mail. You can swap in the Reaper's Embrace or Armour of Persistence later, before picking up the Helldusk Armour as your final set.<br><br>At Level 2, all Warlocks get to choose two Eldritch Invocations, unique abilities that can grant passive or active skills. At Level 2, only a few Eldritch Invocations are available to choose from, but as Warlocks level up more powerful options become available.<br><br>At Level 1, The Great Old One gives Warlocks access to Tasha's Hideous Laughter or Dissonant Whispers , and then at Level 3, they can use Detect Thoughts and Phantasmal Force. Playing as a Great Old One Warlock means committing nearly entirely to being a spellcaster, so only engage in combat from a distance.<br><br>The weapons that reduce the target number of critical hits are the Knife of the Undermountain King (Act 1, sold in the Githyanki Creche), The Dead Shot (Act 3), and Bloodthirst (Act 3). Players can also use the Covert Cowl (Act 2, Under the Last Light Inn, held [https://baldursgate3fans.com/articles/baldur-s-gate-3-dice-skins-my-personal-tier-guide-and-insights.html recent post by Baldursgate 3fans] a monster) to reduce the target number by 1 when obscured, later replacing it with Sarevok's Horned Helm during Act 3 since that doesn't require the wearer to be obscured. The Shade-Slayer Cloak in Act 3 does the same, but only while obscured. Combining these items can be incredible for dealing huge amounts of damage.<br><br>There is an entire set of equipment tailor-made to suit an Oathbreaker Paladin, known as the Blackguard Set. These consist of the Blackguard's Plate, Gauntlets, Greaves, and Sword, along with the Shield of the Unjust. These provide an assortment of bonuses including an extra first level spell slot to dish out Divine Smites and advantage on Wisdom Saving throws. These items cannot be found until Act 3, however, so until then players should grab the Paladin-specific items mentioned in the section on the Oath of Vengeance Paladin.<br><br>Duergar also gain the Dwarven Resilience passive alongside Duergar Resilience, granting Advantage on saving throws against Illusions, Charm, Paralysis, and Poison. The Darkvision can be nice, too, though the reduction in movement distance is a notable downside of the race. Most races can move at least 9m on a turn, while Dwarves can only go 7.5m.<br><br>Gloomstalker Rangers are, like Rogues, masters of stealth combat with a unique set of abilities and sneaky ways to maneuver the battlefield – but it doesn't have access to Sneak Attack. By multiclasing into the Gloomstalker subclass as a Rogue, players are able to take advantage of Sneak Attack alongside the Gloomstalker's powerful stealth abilities.<br><br> <br>Major Enemies & Bosses How To Beat Commander Zhalk What To Do With The Addled Frog How to Beat the Spider Matriarch in Baldur’s Gate 3 Auntie Ethel Boss Fight Guide The Adamantine Forge (Grym) Boss Guide How to Beat the Spectator How to Kill Balthazar How to Beat the Spectator How to Defeat the Thorm Family Without Combat Who Is The Guardian? (Explained) How To Beat Lorroakan Ketheric Thorm Boss Guide Lord Enver Gortash Boss Guide Ansur the Dragon Location & Boss Guide Netherbrain Boss Guide How to Defeat Sarevok Anchev How to Beat Cazador How to Defeat Steel Watch Titan <br><br>Oathbreakers are Paladins who, for one reason or another, have broken their Oath. Due to no longer having the support of their Oath, Oathbreakers are instead fueled by Darkness. Players cannot begin the game as an Oathbreaker and must instead begin as another Paladin and break their Oath during gameplay. After breaking their Oath, players will meet with the Oathbreaker Knight at their camp and can become an Oathbreaker, though they can alternatively have their Oath restored by the Knight in exchange for 2,000 gold at any time.<br><br>When looking for some endgame armor, you could consider the Helldusk Armor acquired from the House of Hope. Getting the full set means facing off with Raphael and his incredible boss music, so it's highly recommended. The Helldusk Armor makes you fire-resistant, immune to burns, inflicts burns on casters if you succeed in the saving throw against their spell, reduces all damage you take by 3, and allows you to fly. The Helldusk Boots can be found on the top floor of Wyrmrock Fortress, providing the wearer with fiery teleportation and immunity to being forcibly moved by enemy spells and actions. They also let you spend a reaction to change a failed saving throw into a success, helping you shrug off dangerous effects and trigger the Helldusk Armor's burn effect. Add in the Helldusk Helmet (Also found in the House of Hope) to gain immunity to critical hits, immunity to being blinded, and to deal extra fire damage against any target that is burning. Alternatively, Sarevok's Helmet could be an excellent choice, reducing the target number for landing a Critical Hit to facilitate even more damage. You can find Sarevok's Helmet by defeating Sarevok at the Murder Tribunal.<br>

Revision as of 09:41, 7 November 2025


If you're multiclassing with Barbarian, we recommend Leather Armour +2 for the early-game and then either the Bhaalist Armour or Elegant Studded Leather in the late-game. If you're looking for heavy armor, you should consider grabbing the Adamantine Splint Armour during Act 1, Dwarven Splintmail from Moonrise Towers during Act 2, or the Flawed Helldusk Armour from Damon in Act 2. Another decent option is the Rippling Force Mail. You can swap in the Reaper's Embrace or Armour of Persistence later, before picking up the Helldusk Armour as your final set.

At Level 2, all Warlocks get to choose two Eldritch Invocations, unique abilities that can grant passive or active skills. At Level 2, only a few Eldritch Invocations are available to choose from, but as Warlocks level up more powerful options become available.

At Level 1, The Great Old One gives Warlocks access to Tasha's Hideous Laughter or Dissonant Whispers , and then at Level 3, they can use Detect Thoughts and Phantasmal Force. Playing as a Great Old One Warlock means committing nearly entirely to being a spellcaster, so only engage in combat from a distance.

The weapons that reduce the target number of critical hits are the Knife of the Undermountain King (Act 1, sold in the Githyanki Creche), The Dead Shot (Act 3), and Bloodthirst (Act 3). Players can also use the Covert Cowl (Act 2, Under the Last Light Inn, held recent post by Baldursgate 3fans a monster) to reduce the target number by 1 when obscured, later replacing it with Sarevok's Horned Helm during Act 3 since that doesn't require the wearer to be obscured. The Shade-Slayer Cloak in Act 3 does the same, but only while obscured. Combining these items can be incredible for dealing huge amounts of damage.

There is an entire set of equipment tailor-made to suit an Oathbreaker Paladin, known as the Blackguard Set. These consist of the Blackguard's Plate, Gauntlets, Greaves, and Sword, along with the Shield of the Unjust. These provide an assortment of bonuses including an extra first level spell slot to dish out Divine Smites and advantage on Wisdom Saving throws. These items cannot be found until Act 3, however, so until then players should grab the Paladin-specific items mentioned in the section on the Oath of Vengeance Paladin.

Duergar also gain the Dwarven Resilience passive alongside Duergar Resilience, granting Advantage on saving throws against Illusions, Charm, Paralysis, and Poison. The Darkvision can be nice, too, though the reduction in movement distance is a notable downside of the race. Most races can move at least 9m on a turn, while Dwarves can only go 7.5m.

Gloomstalker Rangers are, like Rogues, masters of stealth combat with a unique set of abilities and sneaky ways to maneuver the battlefield – but it doesn't have access to Sneak Attack. By multiclasing into the Gloomstalker subclass as a Rogue, players are able to take advantage of Sneak Attack alongside the Gloomstalker's powerful stealth abilities.


Major Enemies & Bosses How To Beat Commander Zhalk What To Do With The Addled Frog How to Beat the Spider Matriarch in Baldur’s Gate 3 Auntie Ethel Boss Fight Guide The Adamantine Forge (Grym) Boss Guide How to Beat the Spectator How to Kill Balthazar How to Beat the Spectator How to Defeat the Thorm Family Without Combat Who Is The Guardian? (Explained) How To Beat Lorroakan Ketheric Thorm Boss Guide Lord Enver Gortash Boss Guide Ansur the Dragon Location & Boss Guide Netherbrain Boss Guide How to Defeat Sarevok Anchev How to Beat Cazador How to Defeat Steel Watch Titan

Oathbreakers are Paladins who, for one reason or another, have broken their Oath. Due to no longer having the support of their Oath, Oathbreakers are instead fueled by Darkness. Players cannot begin the game as an Oathbreaker and must instead begin as another Paladin and break their Oath during gameplay. After breaking their Oath, players will meet with the Oathbreaker Knight at their camp and can become an Oathbreaker, though they can alternatively have their Oath restored by the Knight in exchange for 2,000 gold at any time.

When looking for some endgame armor, you could consider the Helldusk Armor acquired from the House of Hope. Getting the full set means facing off with Raphael and his incredible boss music, so it's highly recommended. The Helldusk Armor makes you fire-resistant, immune to burns, inflicts burns on casters if you succeed in the saving throw against their spell, reduces all damage you take by 3, and allows you to fly. The Helldusk Boots can be found on the top floor of Wyrmrock Fortress, providing the wearer with fiery teleportation and immunity to being forcibly moved by enemy spells and actions. They also let you spend a reaction to change a failed saving throw into a success, helping you shrug off dangerous effects and trigger the Helldusk Armor's burn effect. Add in the Helldusk Helmet (Also found in the House of Hope) to gain immunity to critical hits, immunity to being blinded, and to deal extra fire damage against any target that is burning. Alternatively, Sarevok's Helmet could be an excellent choice, reducing the target number for landing a Critical Hit to facilitate even more damage. You can find Sarevok's Helmet by defeating Sarevok at the Murder Tribunal.