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<br>At level 3, Duergar get the ability to Enlarge themselves, altering their Strength stat and direct weapon damage. At Level 5, Duergar gain the ability to cast Invisibility as a racial ability. However, unlike many limited-use abilities, Duergar can cast Invisibility on themselves at will when out of combat, though it can only be used once per long rest in combat.<br><br>At level six, the Druid gets "Primal Strike," treating their natural attacks as magical for the purpose of overcoming damage reduction while they are transformed. They gain Saber-Toothed Tiger as a Wildshape at level eight, which has the ability to shred through armor. At level ten, the druid gets access to four "Elemental Myrmidon" wildshapes, allowing them to take on elemental forms to modify their damage type and take advantage of environmental conditions. (Lighting Oil on Fire, Electrifying Water, etc.)<br><br>The Life Domain is one of four Domains players can choose in BG3 , and it's a fantastic way to build a Cleric thanks to its variety of always-prepared support spells. This leaves players open to pick up other spells when leveling, which gives the Cleric more variety, and makes it one of the most versatile classes in Baldur's Gate 3 .<br><br>Players could alternatively use the Flawed Helldusk Gloves, sold by Dammon in Act 2, for a larger boost to initial damage dealt. These can be replaced with the Helldusk Gloves during Act 3 for an even bigger boost.<br><br>This section will discuss some generally good equipment that works for any warlock subclass. An important item to mention is the Potent Robe , obtained in Act 2 by speaking with Alfina, but only if you aided the Tieflings during act 1. This robe adds your Charisma to the damage of all Cantrips and stacks with the effects of the Agonizing Blast invocation, allowing the Warlock to add double their Charisma to their Eldritch Blasts. Players focusing on spells should also grab the Daredevil Gloves at the Githyanki Creche during Act 1, allowing them to use all their ranged spells as melee attacks to avoid the penalty for using ranged attacks in melee. Players wanting to stack up their Charisma even higher should look into Duke Ravengard's Longsword , which also grants +2 Charisma and is an excellent weapon for Warlocks using Pact of the Blade.<br><br> <br>RP & Dialogue Choice Outcomes – Act One Should You Side With Glut Or Spaw? What Happens if You Refuse to Party with Shadowheart? What Happens if You Speak With Giant Spiders? Should You Kill the Owlbear? What To Do With The Sacrificed Cultists Should You Wake Shadowheart Or Take The Artefact? What Is The Worth Of A Single Mortal Life? Answered Should You Feed Or Kill The Dying Mind Flayer? Should You Convince Rolan To Stay Or Leave? Should You Break Sazza (The Goblin) Out? Should You Help The Talking Brain? Should You Side With Karlach Or Anders? Should You Help Rugan Or Loot The Zhentarim Chest? Should You Buy Oskar Fevras (The Artist)? Should You Send Gandrel To Camp? Should You Drink From The Well? Should You Take Auntie Ethel's Cure? What Should You Tell The Mirror? Should You Resurrect Mayrina's Husband? Should You Steal The Druids' Sacred Idol? Should You Get The Mark Of The Absolute? Should You Let Volo Remove The Mind Flayer Parasite? Should You Trust Omeluum? (Society Of Brilliance Mind Flayer) Should You Open The Caravan Strong<br><br>Baldur's Gate 3 allows players to further customize their character via a subclass, selected either at character creation, at level 2 or at level 3, depending on the class. Warlocks choose their subclass during character creation since their subclass indicates what kind of being they made a pact with in exchange for their power. Be it a Fiend, Archfey, or Great Old One, their powers are sourced from dangerous creatures with ulterior motives.<br><br>Players can also specialize in cold damage, taking advantage of powerful spells like Sleet Storm, Ice Storm, and Cone of Cold to create icy terrain and disrupt the enemy. The first thing players should do when building for cold damage on a spellcaster is grab the Mourning Frost. This powerful staff can be found in three pieces scattered across Act 1 and  [https://Www.baldursgate3fans.com/articles/mastering-the-path-of-the-giants-barbarian-in-baldur-s-gate-3.html optimal Barbarian gear] boosts cold damage. It also applies the "chilled" condition to anyone hit by the wielder's cold damage unless they succeed a constitution saving throw. This condition causes them to take double damage from cold damage and inflicts "frozen" on them if they receive the "Wet" condition. While Frozen, they take double damage from bludgeoning, force, and thunder damage.<br><br>Of the eight choices of Ancestry, Red and Black are arguably the most useful. The Red Ancestry grants Burning Hands , a short-range cleaving spell with Fire damage, while the Black Ancestry grants the Grease spell, which can be ignited with any source of Fire and has a good chance to knock enemies Prone.<br><br>Baldur's Gate 3 allows players to use twelve classes from the D&D 5e Tabletop game when creating their character. The Druid is a class that makes use of magic drawn from nature and the natural world, able to shapeshift and command the forces of nature in a number of different ways. Each of its subclasses allows the druid to focus on a different aspect of nature and gain additional abilities relating to it. The Circle of the Land allows them to draw power from specific environments and gain abilities relating to them, The Circle of the Moon allows them to focus on shapeshifting and the power of the animal kingdom, and the Circle of Spores draws power from decay and the new life which springs from it.<br>
<br>If you are dead set on including a character in your party, simply talk to Withers to respec them to one of the optimal Cleric companion classes listed above. This way, you won't miss out on that character's questline, and you won't have to suffer from an improperly balanced party.<br><br>The best background for Rogues in BG3 in general is the Urchin background. It grants proficiency in Sleight of Hand and Stealth, two skills which Rogues regularly use, and will trigger moments of Inspiration when doing typical Rogue shenanigans, like unlocking heavily locked treasures, sneaking into areas, and performing stealthy maneuvers in and out of combat.<br><br>Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur's Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Cleric build in BG3. The Life Domain Cleric is still the best Cleric build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Life Domain Cleric guide to learn the best Cleric build tips, what makes the Life Domain such a powerful subclass for the Cleric, and other information that will help you min-max your Cleric character. This Cleric build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Cleric, including both potions and elixirs, in the Equipment section.<br><br>In Baldur's Gate 3 , the player's choice of character class is arguably the most important decision they make. Each class provides different abilities and utility when exploring the world and engaging in combat. One such class is the Fighter , who begins the game with the ability to wield any weapon and wear any armor.<br><br>The Necromancy School is excellent on its own, but can also benefit greatly from mixing in the Circle of Spores Druid. With the ability to raise powerful undead using Wizard Spells and weaker cannon fodder as a reaction using Spore Druid, players can quickly magic up a small army once enemies start dying. Whether multiclassing or not, players should pick up the Necromancy of Thay book in Act 1 and unlock its secrets. This will eventually earn players a powerful new ability, summoning a squad of Ghouls to assist them once per long rest.<br><br>In Baldur's Gate 3 , Cleric builds can be enhanced further with the use of specific consumables. Certain potions, like the Potion of Speed, will let Clerics do more within a single turn and support their allies better, while others, like the Potion of Angelic Reprieve, will let Clerics restore Spell Slots to keep casting.<br><br>There are a total of seven [https://www.Baldursgate3Fans.com/articles/baldur-s-gate-3-s-dye-disaster-when-deep-lilac-means-traffic-cone-orange.html BG3 dye mod] Domains (subclasses) Cleric players can try out, each of which focuses on different aspects of the class, and offers a selection of unique skills, proficiencies, and other features. As you level up in one of these BG3 Cleric subclasses, you will gain more abilities that are unique to your subclass choice.<br><br>The Drow are one of the most versatile , role-filling Races in Baldur's Gate 3 for a few important reasons. Their enhanced Darkvision is not to be sneered at, especially when one considers that it helps spells hit their targets in the dark. Plus, Drow have Advantage on Perception through Keen Senses.<br><br>Combat Maneuvers are a fantastic addition to any martial class , so players will likely get lots of mileage out of mixing this subclass with Paladin, Barbarian, and Ranger. Monks can make use of Combat Maneuvers too, though many of the Monk's best subclass features require heavy level investment and are thus tricky to work into multiclass builds.<br><br>Karlach : Best suited for the Berserker subclass, Karlach is capable of dealing some of the most consistent, highest-hitting melee attacks on her own, and with two supports you won't be at a loss for HP or dispels<br>Lae'Zel : Best suited for the Battle Master subclass, Lae'Zel can almost singlehandedly handle your front line, drawing attention from enemies and able to withstand attacks better than some other classes.<br>At level 3, Duergar get the ability to Enlarge themselves, altering their Strength stat and direct weapon damage. At Level 5, Duergar gain the ability to cast Invisibility as a racial ability. However, unlike many limited-use abilities, Duergar can cast Invisibility on themselves at will when out of combat, though it can only be used once per long rest in combat.<br><br>No matter which way one takes a Sorcerer, though, they all have the ability to use Metamagic , and Sorcery Points, to influence their spells. Metamagic can twin spells, make them more likely to hit, change their range, and even allow Sorcerers to cast spells while Silenced.<br><br>The Divination School grants Wizards the abilities "Divination Savant" and "Portent" at level two. The former allows them to scribe Divination spells into their spellbook for half the normal cost , while the latter allows them to gain two "Portent Dice," which are rolled at random after a long rest. The divination wizard can replace any attack roll or saving throw within 9m with one of their portent dice as a reaction, allowing them to swap in a high number to help allies or a low number to sabotage foes.<br>

Revision as of 12:51, 7 November 2025


If you are dead set on including a character in your party, simply talk to Withers to respec them to one of the optimal Cleric companion classes listed above. This way, you won't miss out on that character's questline, and you won't have to suffer from an improperly balanced party.

The best background for Rogues in BG3 in general is the Urchin background. It grants proficiency in Sleight of Hand and Stealth, two skills which Rogues regularly use, and will trigger moments of Inspiration when doing typical Rogue shenanigans, like unlocking heavily locked treasures, sneaking into areas, and performing stealthy maneuvers in and out of combat.

Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur's Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Cleric build in BG3. The Life Domain Cleric is still the best Cleric build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Life Domain Cleric guide to learn the best Cleric build tips, what makes the Life Domain such a powerful subclass for the Cleric, and other information that will help you min-max your Cleric character. This Cleric build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Cleric, including both potions and elixirs, in the Equipment section.

In Baldur's Gate 3 , the player's choice of character class is arguably the most important decision they make. Each class provides different abilities and utility when exploring the world and engaging in combat. One such class is the Fighter , who begins the game with the ability to wield any weapon and wear any armor.

The Necromancy School is excellent on its own, but can also benefit greatly from mixing in the Circle of Spores Druid. With the ability to raise powerful undead using Wizard Spells and weaker cannon fodder as a reaction using Spore Druid, players can quickly magic up a small army once enemies start dying. Whether multiclassing or not, players should pick up the Necromancy of Thay book in Act 1 and unlock its secrets. This will eventually earn players a powerful new ability, summoning a squad of Ghouls to assist them once per long rest.

In Baldur's Gate 3 , Cleric builds can be enhanced further with the use of specific consumables. Certain potions, like the Potion of Speed, will let Clerics do more within a single turn and support their allies better, while others, like the Potion of Angelic Reprieve, will let Clerics restore Spell Slots to keep casting.

There are a total of seven BG3 dye mod Domains (subclasses) Cleric players can try out, each of which focuses on different aspects of the class, and offers a selection of unique skills, proficiencies, and other features. As you level up in one of these BG3 Cleric subclasses, you will gain more abilities that are unique to your subclass choice.

The Drow are one of the most versatile , role-filling Races in Baldur's Gate 3 for a few important reasons. Their enhanced Darkvision is not to be sneered at, especially when one considers that it helps spells hit their targets in the dark. Plus, Drow have Advantage on Perception through Keen Senses.

Combat Maneuvers are a fantastic addition to any martial class , so players will likely get lots of mileage out of mixing this subclass with Paladin, Barbarian, and Ranger. Monks can make use of Combat Maneuvers too, though many of the Monk's best subclass features require heavy level investment and are thus tricky to work into multiclass builds.

Karlach : Best suited for the Berserker subclass, Karlach is capable of dealing some of the most consistent, highest-hitting melee attacks on her own, and with two supports you won't be at a loss for HP or dispels
Lae'Zel : Best suited for the Battle Master subclass, Lae'Zel can almost singlehandedly handle your front line, drawing attention from enemies and able to withstand attacks better than some other classes.
At level 3, Duergar get the ability to Enlarge themselves, altering their Strength stat and direct weapon damage. At Level 5, Duergar gain the ability to cast Invisibility as a racial ability. However, unlike many limited-use abilities, Duergar can cast Invisibility on themselves at will when out of combat, though it can only be used once per long rest in combat.

No matter which way one takes a Sorcerer, though, they all have the ability to use Metamagic , and Sorcery Points, to influence their spells. Metamagic can twin spells, make them more likely to hit, change their range, and even allow Sorcerers to cast spells while Silenced.

The Divination School grants Wizards the abilities "Divination Savant" and "Portent" at level two. The former allows them to scribe Divination spells into their spellbook for half the normal cost , while the latter allows them to gain two "Portent Dice," which are rolled at random after a long rest. The divination wizard can replace any attack roll or saving throw within 9m with one of their portent dice as a reaction, allowing them to swap in a high number to help allies or a low number to sabotage foes.