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All Baldur s Gate 3 Warlock Subclasses Ranked: Difference between revisions

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<br>Draconic Bloodline Sorcerers are able to not only more easily control The Weave than Wild Magic users, but they also have better survivability than the Storm Sorcery subclass thanks to the extra HP and Draconic Resilience passive, which boosts Armor when not wearing any (aside from robes).<br><br>When it comes down to it, the Githyanki are the best Wizard race BG3 players can choose because it saves players from using Spell Slots, and grants important proficiencies that greatly improve the Wizard's survivability.<br><br>In Baldur's Gate 3 , Wizard builds can be enhanced further with the use of specific consumables. Certain potions, like the Elixir of Battlemage's Power, will grant combat-oriented bonuses for this best Wizard build, while others, like the Potion of Angelic Slumber, will make it easier to cast more spells more often by restoring Spell Slots.<br><br>Since the Eldritch Knight subclass is particularly tanky, this is a good time to pick up a new shield for the endgame. Take on Viconia DeVir as part of the "Daughter of Darkness" quest to pick up Viconia's Walking Fortress. This legendary shield grants advantage on saving throws against spells, imposes disadvantage on spell attack rolls against you, and provides access to two useful spells. Warding Bond once per long rest can be handy, but the true power of this shield lies in its exclusive spell: Reflective Shell. Once per short rest, this can be cast as a bonus action to send all incoming projectiles back to sender for the next two turns, rendering ranged attacks against the wielder both pointless and dangerous to the attacker. Nylruna, the trident mentioned in the Battle Master section, is also a fantastic weapon choice for an Eldritch Knight that helps them control the battlefield.<br><br>Level 1 Hexblade Warlocks also receive the "Hexblade's Curse" ability , which curses a target to receive extra damage equal to the Warlock's proficiency bonus whenever the Warlock deals damage to them. It also reduces the number needed to roll a critical hit against that target by 1, and restores HP equal to the Warlock's Proficiency+Charisma Modifier when they kill the cursed target. A Hexblade Warlock gains Shield and Wrathful Smite as level 1 spell options.<br><br> <br>Other Character Creation Tips Character Creation Guide - UI Explained Biggest Mistakes Players Make When Creating A Custom Character Feats To Absolutely Avoid Early Game Best Backgrounds In [https://Www.baldursgate3fans.com/articles/baldur-s-gate-3-photo-mode-revolution-epic-selfies-mustache-mayhem-unleashed.html baldur's gate 3 photo mode] Gate 3 Best Skills To Be Proficient At 10 Pro Tips For Character Creation 10 Starting Character Builds For Beginners Multiclass Mistakes That Ruin A Character Tips For Roleplaying Best Hirelings To Add To Your P<br><br>Level seven offers "Dominate Beast" and "Evard's Black Tentacles," allowing them to turn animal enemies to their side and brutally restrain their foes with conjured tendrils. At Level nine, they can get "Dominate Person" and "Telekinesis," letting them manipulate humanoids and throw people and objects around freely.<br>Outside of this, players could also use Eldritch Knight as their subclass when planning to multiclass heavily into other spellcasting classes, taking spells that are defensive in nature or otherwise require no attack roll or saving throw to be effective. This allows players to remain at low intelligence and still benefit from the Eldritch Knight spells they choose, freeing up those points to spend on stats that benefit their chosen spellcasting class.<br><br>The Githyanki are a severely underrated racial choice for most classes, as their innate race spells and Astral Knowledge passive, plus armor and weapon proficiencies, can open up a lot of doors for traditionally non-martial classes. Wizards have no shortage of spells to choose from, but they can be lacking in spell slots.<br><br>At level 10, the Battle Master gains "Improved Combat Superiority," changing their Combat Superiority Die from 1d8 to 1d10. This improves the maximum amount of bonus damage they can deal when using a Combat Maneuver. Finally, a t level 11, the Battle Master gains two more Combat Maneuvers from the list.<br><br>At level seven, they add "Fire Shield" and "Wall of Fire" to their list of possible spells, giving them additional defensive options and the ability to create hazardous obstacles for their foes. At level nine, "Cone of Cold" and "Flame Strike" become available, giving them powerful cold and radiant damage options.<br><br>While not always the strongest option, this can be used to activate spells like Blade Ward without giving up an attack. It can even be used to cast True Strike without giving up an attack, though this won't make it useful mid-combat.<br><br>At level three, Light Domain Clerics gain "Flaming Sphere" and "Scorching Ray" as Domain spells, allowing them a variety of methods to deal fire damage to single targets or large groups and take advantage of flammable environmental hazards (like Grease.)<br><br> <br>Underdark Locations – Act One Baldur's Gate 3: How to Get to Underdark (& All Entrances) Baldur's Gate 3: How to Open Harper's Stash in Grymforge (Toy Chest Puzzle) Baldur's Gate 3: How to Get To Grymforge How To Get The Treasure In The Underground Passage Where To Find The Kuo-Toa (The Festering Cove) How to Get Through The Selunite Outpost Chest Of The Mundane Location (& What To Do With It) How to Get Sussur B<br>
<br>Baldur's Gate 3 allows players to further customize their character via a subclass, selected either at character creation, at level 2 or at level 3, depending on the class. Warlocks choose their subclass during character creation since their subclass indicates what kind of being they made a pact with in exchange for their power. Be it a Fiend, Archfey, or Great Old One, their powers are sourced from dangerous creatures with ulterior motives.<br><br>Athletics and Survival are great for exploring the world, while Athletics and Intimidation is better for an in-your-face Fighter. Either way, Fighters have plenty of opportunities to naturally trigger Inspriation from these two Backgrounds.<br><br>This section covers the best equipment for Battle Master Fighters in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.<br><br>At level 3, Duergar get the ability to Enlarge themselves, altering their Strength stat and direct weapon damage. At Level 5, Duergar gain the ability to cast Invisibility as a racial ability. However, unlike many limited-use abilities, Duergar can cast Invisibility on themselves at will when out of combat, though it can only be used once per long rest in combat.<br><br>As a Level 11 Fighter, players can attack three times in a single turn, but by putting one point into barbarian, they can attack four times minimum every turn – as long as a bonus action isn't used for another ability.<br>Players seeking out a particularly powerful helmet should take the time to fight Grym at the Adamantine Forge during Act 1 or Act 2, acquiring the Grymskull Helmet in the process. As the only Heavy Helm in the entire game, the Grymskull Helmet provides immunity to critical hits, resistance to fire damage, and the ability to cast Hunter's Mark once per long rest.<br><br>Players choose their Fighter Subclass at Level 3, which can completely change how combat is approached. Though Fighters may lack the raw power of a Barbarian, the class' ability to stay alive in combat and control the battlefield from the front lines makes them a great addition to a party lacking melee specialists.<br><br>The [https://www.Baldursgate3fans.com/articles/spreading-plague-and-laughter-my-oath-of-pestilence-paladin-journey.html Oath Of Pestilence Paladin] of Vengeance Paladin is a prime choice for multiclassing with either Bard or Warlock, the former to take advantage of The College of Swords and its excellent assortment of Flourishes, and the latter to consolidate weapon attacks and spellcasting under a single stat by using Pact of the Blade and get spell slots that recharge on a short rest for more Divine Smites.<br><br>Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur's Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Cleric build in BG3. The Life Domain Cleric is still the best Cleric build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Life Domain Cleric guide to learn the best Cleric build tips, what makes the Life Domain such a powerful subclass for the Cleric, and other information that will help you min-max your Cleric character. This Cleric build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Cleric, including both potions and elixirs, in the Equipment section.<br><br> <br>Other Character Creation Tips Character Creation Guide - UI Explained Biggest Mistakes Players Make When Creating A Custom Character Feats To Absolutely Avoid Early Game Best Backgrounds In Baldur's Gate 3 Best Skills To Be Proficient At 10 Pro Tips For Character Creation 10 Starting Character Builds For Beginners Multiclass Mistakes That Ruin A Character Tips For Roleplaying Best Hirelings To Add To Your P<br><br>These Battle Maneuvers, paired with the Fighter's base Action Surge and Second Wind actions, make them a serious force in melee combat – as long as they actually hit the enemy, that is. They are great at controlling enemy locations with certain Battle Maneuvers, rooting them in place or pushing them away, and can also be a source of minor buffs for the party and debuffs for enemies.<br><br>Finally, level 10 Hexblade Warlocks gain "Armour of Hexes," which lets them spend a reaction when attacked for a 50% chance of entirely negating that attack. This can be a lifesaver against powerful foes, though it's inherently luck-driven.<br><br> <br>For the King captures the essence of what's at the heart of a Dungeons and Dragons campaign: the party. Players choose a party of three, choosing from a roster of characters that are all twists on classic archetypes from D&D. Each character comes with their own specialities and playstyles, with different weapons and tools for the job. The story takes place across a typical fantasy island with damsels in distress, evil wizards, and skeletons coming back to l<br><br>At level 5, the Oath of Ancients grants "Misty Step" and "Moonbeam" as additional prepared spells, allowing them to teleport as a bonus action and conjure a damaging beam from above that can be repositioned on later turns. Level 7 grants them the "Aura of Warding," causing them to take half-damage from spells and letting them extend that protection to any ally within 3m.<br>

Revision as of 19:21, 7 November 2025


Baldur's Gate 3 allows players to further customize their character via a subclass, selected either at character creation, at level 2 or at level 3, depending on the class. Warlocks choose their subclass during character creation since their subclass indicates what kind of being they made a pact with in exchange for their power. Be it a Fiend, Archfey, or Great Old One, their powers are sourced from dangerous creatures with ulterior motives.

Athletics and Survival are great for exploring the world, while Athletics and Intimidation is better for an in-your-face Fighter. Either way, Fighters have plenty of opportunities to naturally trigger Inspriation from these two Backgrounds.

This section covers the best equipment for Battle Master Fighters in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.

At level 3, Duergar get the ability to Enlarge themselves, altering their Strength stat and direct weapon damage. At Level 5, Duergar gain the ability to cast Invisibility as a racial ability. However, unlike many limited-use abilities, Duergar can cast Invisibility on themselves at will when out of combat, though it can only be used once per long rest in combat.

As a Level 11 Fighter, players can attack three times in a single turn, but by putting one point into barbarian, they can attack four times minimum every turn – as long as a bonus action isn't used for another ability.
Players seeking out a particularly powerful helmet should take the time to fight Grym at the Adamantine Forge during Act 1 or Act 2, acquiring the Grymskull Helmet in the process. As the only Heavy Helm in the entire game, the Grymskull Helmet provides immunity to critical hits, resistance to fire damage, and the ability to cast Hunter's Mark once per long rest.

Players choose their Fighter Subclass at Level 3, which can completely change how combat is approached. Though Fighters may lack the raw power of a Barbarian, the class' ability to stay alive in combat and control the battlefield from the front lines makes them a great addition to a party lacking melee specialists.

The Oath Of Pestilence Paladin of Vengeance Paladin is a prime choice for multiclassing with either Bard or Warlock, the former to take advantage of The College of Swords and its excellent assortment of Flourishes, and the latter to consolidate weapon attacks and spellcasting under a single stat by using Pact of the Blade and get spell slots that recharge on a short rest for more Divine Smites.

Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur's Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Cleric build in BG3. The Life Domain Cleric is still the best Cleric build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Life Domain Cleric guide to learn the best Cleric build tips, what makes the Life Domain such a powerful subclass for the Cleric, and other information that will help you min-max your Cleric character. This Cleric build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Cleric, including both potions and elixirs, in the Equipment section.


Other Character Creation Tips Character Creation Guide - UI Explained Biggest Mistakes Players Make When Creating A Custom Character Feats To Absolutely Avoid Early Game Best Backgrounds In Baldur's Gate 3 Best Skills To Be Proficient At 10 Pro Tips For Character Creation 10 Starting Character Builds For Beginners Multiclass Mistakes That Ruin A Character Tips For Roleplaying Best Hirelings To Add To Your P

These Battle Maneuvers, paired with the Fighter's base Action Surge and Second Wind actions, make them a serious force in melee combat – as long as they actually hit the enemy, that is. They are great at controlling enemy locations with certain Battle Maneuvers, rooting them in place or pushing them away, and can also be a source of minor buffs for the party and debuffs for enemies.

Finally, level 10 Hexblade Warlocks gain "Armour of Hexes," which lets them spend a reaction when attacked for a 50% chance of entirely negating that attack. This can be a lifesaver against powerful foes, though it's inherently luck-driven.


For the King captures the essence of what's at the heart of a Dungeons and Dragons campaign: the party. Players choose a party of three, choosing from a roster of characters that are all twists on classic archetypes from D&D. Each character comes with their own specialities and playstyles, with different weapons and tools for the job. The story takes place across a typical fantasy island with damsels in distress, evil wizards, and skeletons coming back to l

At level 5, the Oath of Ancients grants "Misty Step" and "Moonbeam" as additional prepared spells, allowing them to teleport as a bonus action and conjure a damaging beam from above that can be repositioned on later turns. Level 7 grants them the "Aura of Warding," causing them to take half-damage from spells and letting them extend that protection to any ally within 3m.