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Review: Grand Theft Auto V PC

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Revision as of 15:17, 5 November 2025 by BerndStamey054 (talk | contribs) (Created page with "<br>These Easter eggs have convinced some players that Mei, the sole survivor from her team, is actually the Thing from the 1982 film. In the left side corridor of the left spawn room, you can look through a window and see the same ice block that the Thing thawed out of. Coincide<br> <br>Middle-earth: Shadow of Mordor 's open world may not be as fleshed out as some of the other games on this list, but thanks to the innovative Nemesis system, it still has open of the most...")
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These Easter eggs have convinced some players that Mei, the sole survivor from her team, is actually the Thing from the 1982 film. In the left side corridor of the left spawn room, you can look through a window and see the same ice block that the Thing thawed out of. Coincide

Middle-earth: Shadow of Mordor 's open world may not be as fleshed out as some of the other games on this list, but thanks to the innovative Nemesis system, it still has open of the most engaging open worlds in gaming. For the uninitiated, Shadow of Mordor 's Nemesis system allows enemies in the game to remember the player and change based on their interactions, which gives random encounters with foes in the open world a lot more mean


Heist setup missions are pretty hit-or-miss in Grand Theft Auto V , and the creatively-name mission Minisub is a glaring example of a miss. You end up controlling Trevor in a rather boring mission as you try and steal a submarine (something that sounds really cool but isn't in practice) to prepare for an upcoming he


Ecopoint: Antarctica, an arcade mode map within Overwatch, is a research station much like the one in The Thing . The station’s research team once included six members, whose names are listed on cryogenic pods in the game. One of the pods, is labelled Macready with an American flag on it. The name Macready is the same name as the American pilot and star of The Th


Described by Trevor Philips as "inbred hillbilly twats," the O'Neil brothers are little more than very minor antagonists for his business, but during their brief time in the game, they are undeniably savage. They are presented as a group of inbred imbeciles, living on a family farm in the middle of nowhere, and doing little other than cooking meth and behaving like the lowest forms of human life. Trevor attacks their farm/meth lab compound, taking out most of these guys, but several had left the area prior to the start of the mission. They are taken care of later. While the O'Neil's aren't the most violent or scary of the savage characters in click the following webpage game, they are recognized as being beyond rural, and closer to something almost f

Adapted for PC, there are certain expectations players have become accustomed to. Rockstar’s initial attempt to bring Grand Theft Auto IV to the platform was met with negative reaction, to the point many declared it the most unoptimized PC port to ever grace the platform. Thankfully, that doesn’t follow suit with its successor. GTAV is without a doubt a much better port, not only giving the player a ton of graphical options, but being playable on lesser machines. Of course, those with higher end computers will be able to take advantage of the immense power GTAV holds, but it’s not difficult to achieve 1080p and 60fps while looking as good, if not better, than its console counterparts. It should be noted that playing this at 60fps is an absolute must as driving around Los Santos and seeing the cast of characters interact with one another so smoothly is almost a new experience on its own. That doesn’t mean it comes without its own hitches as there are numerous crashes and long hang times, not to mention AMD cards having trouble processing MSAA while in DX11 mode (at least with Post FX set at very high). Regardless, for an open world game of this size, these are minuscule issues for its launch.

The most notable addition to GTAV is the all-new first-person mode. For the first time ever, players can now choose to experience a Grand Theft Auto from the eyes of the protagonist (or in this case protagonists). Instead of being a mere gimmick, Rockstar made multiple changes to accommodate the new perspective including a first person cover system, a new control scheme, a different targeting system and thousands of new animations. As it’s hard to create a first-person experience that caters to everybody’s preferences, multiple optional settings have been added including the ability to change control schemes, alter ragdoll perspectives and rolls and even turn off head bobbing. I wasn’t a fan of how the game controlled in first-person by default, but was easily able to tweak it to a point where it felt like a standard FPS. Turning up the sensitivity and any auto-locking off is key to this. Commendably, Rockstar has even allowed the option to mix and match when first-person comes into play, permitting players to drive in first-person and shoot in first-person and vice versa. Allowing the former is a huge addition as it allows those who dislike first-person driving to still experience combat in first-person without having to continually swap modes or commit to one.


In Scouting The Port, you control Trevor in what is probably one of the most boring missions in the game. You need to maintain cover as you take pictures of a ship that you'll assault in a heist mission. In order to keep yourself inconspicuous, you'll need to do menial cargo worker tasks... which is as much fun as it sounds like. Obviously, people boot up Grand Theft Auto V just to drive slow forklifts and move around containers using a cr