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Baldur s Gate 3: Best Druid Class Build

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Many builds in Baldur's Gate 3 are based on a single subclass or mechanic of a class, and in the Druid's case, this is the Circle of the Moon subclass and its enhancements to the class' intrinsic Wild Shape ability.

After reaching level seven, Arcane Archers gain access to Curving Shot. This allows them to spend a Bonus action when they miss with any magical ranged attack to immediately make the same attack on the next closest target, once per turn. They also gain Magic Arrow, an ability that makes all of their ranged attacks magical for the purpose of overcoming Resistance. They also get three extra Arcane Arrows per rest and may select one more Arcane Shot. Finally, at tenth level, the Arcane Archer gets three extra Arcane Arrows per rest and learns one more Arcane Shot.

At level six, the Druid gets "Primal Strike," treating their natural attacks as magical for the purpose of overcoming damage reduction while they are transformed. They gain Saber-Toothed Tiger as a Wildshape at level eight, which has the ability to shred through armor. At level ten, the druid gets access to four "Elemental Myrmidon" wildshapes, allowing them to take on elemental forms to modify their damage type and take advantage of environmental conditions. (Lighting Oil on Fire, Electrifying Water, etc.)

When not in melee combat Taunting enemies, Circle of the Moon Druids can rely on their other spellcasting skills . For the most part, though, a Circle of the Moon Druid thrives taking on enemies face-to-face rather than in ranged combat. Abilities like Thorn Whip, Entangle, and Shillelagh keep it going close-quarters when out of Wild Shape form.

Baldur's Gate 3 allows players to use twelve classes from the D&D 5e Tabletop game when creating their character. The Druid is a class that makes use of magic drawn from nature and the natural world, able to shapeshift and command the forces of nature in a number of different ways. Each of its subclasses allows the druid to focus on a different aspect of nature and gain additional abilities relating to it. The Circle of the Land allows them to draw power from specific environments and gain abilities relating to them, The Circle of the Moon allows them to focus on shapeshifting and the power of the animal kingdom, and the Circle of Spores draws power from decay and the new life which springs from it.

The Sorcerer is one of the most volatile Classes in all of Baldur's Gate 3 thanks to their wild spells and ability to use Metamagic to enhance their spellcasting skills. Sorcerers are at their best when they put all of their effort into maximizing their damage output, which the Draconic Bloodline subclass offers in spades.

Though Sorcerers might think they should stay away from combat, a Draconic Bloodline Sorcerer performs just as well up close as they do at a range. Their higher AC and HP compared to other casters is really noticeable, and the class' use of Metamagic skills to amplify the effects of their spellcasting just makes close-range and human vs AI Storytelling AoE spells hit more often, or hit harder.


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This chart displays everything you can expect to get at each Level-Up as a Druid in your Baldur's Gate 3 journey. The only level when you do not get anything Druid-related specifically is from Level 10 to Level 11.

This table displays recommended BG3 Sorcerer build choices for every level, including recommended spells you should add to your Spellbook while leveling. These spells synergize well with the BG3 Draconic Sorcerer build, and include a variety of single-target and AoE damage abilities as well as ways to boost your damage and options in combat with the right Metamagic choices.

If you are dead set on including a character in your party, simply talk to Withers to respec them to one of the optimal Warlock companion classes listed above. This way, you won't miss out on that character's questline, and you won't have to suffer from an improperly balanced party.


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