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Baldur s Gate 3: All Sorcerer Subclasses Explained

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The Swarmkeeper Ranger performs especially well with the Sparkstruck set if using the Cloud of Jellyfish Swarm. Grab the Joltshooter, Jolty Vest, Speedy Lightfeet, Sparkswall, and the Real Sparky Sparkswall for an excellent early-game set that'll let you dish out tons of extra lightning damage. The Blast Pendant will pair well with certain Ranger spells to dish out some extra damage with this setup too.
It’s unsurprising for Bard builds to capitalize on Dexterity due to their Spellcasting nature. With Dexterity being the pinnacle of flexibility, Bards can enjoy long-ranged bows and Versatile weapons. However, this penchant for dextrous movement can lead to a Ranger Multiclass, giving the Bard expanded combat opportunities via spells or weapon options. Considerations for this combo include:

At level seven, "Exceptional Training" lets their Animal Companion dash, disengage, or help allies as a bonus action. At level 8, Animal Companions gain more HP and higher AC again. Finally, level 11 adds "Bestial Fury," giving their Animal Companion an extra attack. This level also comes with a final set of upgrades for each Animal Companion, as shown below:

At level two, Light Domain Clerics gain the ability "Radiance of the Dawn", allowing them to dispel magical darkness and deal radiant damage to all enemies within 9ft as an Action. This can be useful since magical darkness can't be penetrated by non-magical means, and the radiant damage is also very nice.

At level six, Tempest Clerics learn "Thunderous Strike," letting them push large or smaller foes back up to 3m after hitting them with thunder or lightning damage. Level seven Tempest Clerics learn "Ice Storm" and "Freedom of Movement." This allows them to conjure a powerful hailstorm and prevent a target's movement from being affected by difficult terrain, spells, or water.

Baldur's Gate players who aren’t familiar with its original sourcebook Dungeons & Dragons 5e might not be entirely sure what to expect from the Bard Class. Considered one of the starting Classes in D&D 5e , the Bard serves as a staple character build for players looking for a decent mix between a utility and combat character. Although usually joked around as a promiscuous archetype due to their incredibly-high Charisma, here are other reasons why a Bard may be a player’s go-to Class:

Battle Masters might prefer a weapon with longer reach instead, such as the Dancing Breeze (Sold by Exxvikgap in the Rivington General.) This powerful glaive allows the wielder to perform a Whirlwind Attack, making an attack against all enemies within range. The Drakethroat Glaive also remains viable, as does the Moonlight Glaive and the Halberd of Vigilance. You could also consider Nyrulna, a legendary Trident that returns when thrown and causes thunder damage explosions when thrown too. It can also create cutting winds that blow back foes and create gusts of wind that also inflict thunder damage.

Levels 1 to 4 are the time players need to establish the kind of playstyle their Bards want to use, especially when it comes to using them in combat in relation to their party members. In this level bracket, players should consider the following combat options:


In terms of equipment, the Shadow Magic Sorcerer benefits from mixing multiple elemental damage types in the same build. Items like the Gloves of Belligerant Skies can be useful, inflicting reverberation and allowing you to knock enemies off their feet, and using the Necklace of Elemental Infusion and Potent Robe will help your elemental spells and cantrips to dish out considerably more damage. Other useful gloves to consider are the Daredevil Gloves, Gemini Gloves, or Quickspell Gloves, and you can use the Cloak of the Weave later on in the game to enhance spell save

Warlock: As previously mentioned, reliably depending on Hex compared to Hunter’s Mark can drastically boost the Bard’s overall damage. The Warlock, another utility-heavy Class, can add a repertoire of aggressive Spells for the Bard without having to dabble into INT-based Wizard. Depending on the Patron and the Pact, a Bard/Warlock can stay in the rear for support or become a mini-DPS.


Beyond that, Shadow Magic plays nicely with Bards and Paladins, much like the other Sorcerer subclasses, due to them providing access to better armor and a wider range of weapon and armor proficiencies, which can open up new options in combat. As always, taking two levels in Fighter for Action Surge can be incredibly effective for Bg3 tournament empowering a spellcaster, especially one who can also take advantage of quicken spell to fire off even more spells in a single t


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The Barbarian class has the ability to enter a Rage with a bonus action, granting the ability to use an extra attack with a bonus action on subsequent turns – the effect ends if players don't take or deal damage on a turn.