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Gears Tactics: Battle Tips And Tricks For Beginners

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The new take on the series has landed with mostly favorable reviews , applauding its commitment to a complete gameplay overhaul. Here are five of the best things about the new game, and five of the wo


However, when soldiers can be killed any time, it can be frustrating that dozens upon dozens of missions will level them into only slightly stronger versions of themselves. If you want to max out a specific soldier's skill, you basically have to focus all your leveling into that skill to have any cha


Though the standard three action points each character has available can feel quite limiting, it is helpful to remember that there are several ways to get more out of each point. One way to do this is to take full advantage of cover. In Gears Tactics , ending a movement action in cover will reduce the point cost, meaning that it is wise to plan moves from defensive point to defensive point to make the most of movement. Additionally, take full advantage of the execution mechanic: finishing off a downed enemy will award the executioner's squad an action point, adding some much-needed versatility. Take full advantage of this, clearing the field of executable enemies if it is possible without throwing a soldier into the o

Things have opened up in Metal Gear Solid V, even more so than Ground Zeroes, and the Metal Gear formula is adapting around it. That is not to say you may no longer walk through a stronghold in a cardboard box, but it seems far less likely than ever that you would do that given all the options at your disposal. Do you explore the area and find your way to the objective, relying on your intel and your wits? Do you interrogate an enemy soldier on where to go and then leave the enemy stronghold to re-enter from a different angle? Or do you cause a ruckus, get the objective, and then call your extraction chopper to high-tail it out? The choice, as is a bit new for the series, is yours. Metal Gear Solid V is, needless to say, doing a lot of new things. But from the looks of it, everything new is done quite well and is built off of something reliably old. With this latest installment in the series, Metal Gear Solid V looks to be a very different game than before but nevertheless looks good for it so far, all while running at 1080p and 60 frames-per-second on a PlayStation 4.


Drones are the most common form of enemies that the player will encounter first and throughout the entirety of Gears Tactics. They are weak units that attack from medium range and set up overwatch whenever possible. These enemies will appear in large waves and, while weak, they can easily overwhelm a player with their numb


While Gears Tactics eventually gives the player a plethora of troops and abilities to use in complex firefights, the run-up to getting there is a bit of a chore. Slowly unlocking new moves and increasing your arsenal is a video game staple, but in a strategy game like this, having a diverse range of choices is key to making the combat excit

Metal Gear Solid V plans to be many things: open-world, customizable, flexible, dark, funny, epic, heartfelt, cinematic... and it plainly seems to accommodate all those things together into a freeing stealth experience. For starters, as an open-world game, Metal Gear Solid V will not be that large, nor will it have a giant continuous area. Instead, the game treats you to patches of land in different countries where a large range of missions and operations will take place and can be initiated.


Unlike Halo Wars or Predator: Hunting Grounds where extensive strategy is the norm, Gears Tactics goes astray a bit with a more concentrated and pitched approach. The turn-based tactics SLG game units certainly has everything for both newcomers and genre veterans al


For some, Gears tactics is plagued with volume changes or inconsistencies, while, for sound, it is either wrong, delayed, or missing sound effects. This is one of the main problems the game suffers from. Audio issues make the sound fade in or out and sometimes even disappear altogether, which is obnoxi


The move pays off here. The game is well-designed, has great strategy elements, and most importantly, is fun to play. Admittedly a little surprising, but the team behind Gears Tactics has made a worthwhile addition to the action franch


While getting around is important, it is vital that the player considers not just that they are moving, but where they are moving. Having soldiers sprint around the field at random is more of a risk than anything; chaotic movement just means more opportunities to get caught alone. A solid first use of points is getting some elevated overwatch. Try shifting a soldier into a position that will allow them to watch over the battlefield and throw them into overwatch. Doing so will lower the risk of more mobile soldiers getting surrounded - making the center of the field a danger to cross can make the opponent think twice about getting into a flanking position. For the remaining soldiers, it is worth spending points to form some triangular traps. Use some points to move and create overlapping fields of fire that cover up the enemy deployments before blasting away. This will pay out in forcing enemy movement away from your troops - by threatening multiple sides of a piece of cover, players can force a well defended enemy to displace, often scoring some hits for that well-positioned overwatch soldier. Importantly, save some points to avoid bunching up. While it is entirely possible to take advantage of a good flank with multiple units, be sure to reserve an action point to put some space between the soldiers you have making the hit. More than one solider side by side is a golden opportunity for a grenade, which can be even more catastrophic if the cover itself gets taken out. By using action points to get some overwatch, triangulate on enemy positions, and keep spacey, players can keep a battlefield handily under cont