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Top 10 Video Game DLC Expansions Of All-Time

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Revision as of 20:08, 5 November 2025 by NormandSheedy (talk | contribs)


As a video game (not a movie), Hasbro has an extraordinary opportunity to recreate a faithful strategy adaptation of the board game that occupied many of our childhoods. Instead, they seem to think that the FPS market needs more saturating, and that a compartmentalized (read: ps plus November 2024 gimmicky) ship component will tide fans over. Hopefully they just gave off the wrong first impression, but I can see Battleship chalking up a lot of white pegs when it releases in


"Aside from a few mild frame rate issues that sometimes take the edge off its more dramatic moments, this is the definitive version of GTA V, and the bar by which all other open-world games, or indeed any game that aims for a cinematic feel, should be judged. It is beautiful, and thought-provoking, and thrilling throughout. Even if you've played through GTA V once already, it's worth going back just to be reminded of what an outstanding achievement it

But there are games that are stupidly huge with slow traversal that are great. The Elder Scrolls V: Skyrim is the perfect example of a slow trudge through a huge world, one that works fantastically. Skyrim dodges GTA ’s pitfall because of how the open-world is set up. If you leave a town and find that you’re approaching a landmark, you’ll more than likely want to go there and mark it on your map. The landmarks and activities are spaced just far enough apart that they aren’t overwhelmingly close (ultimately feeling like busy work), but far away enough to be enticing and worth going after. And those brief periods between the activities are filled with enemies to fight, ingredients to gather, or even NPC’s to help. These things are good because they have inherent and meaningful value. Enemies to fight mean potential for experience. Ingredients to gather mean new items to craft. NPC’s to help means more missions or secrets. This is a pitch-perfect way to make a world big, but not empty. Bethesda intelligently placed each valuable thing in Skyrim to offer tantalizing reward, but a good enough distance to make the world big and full of expansive promise.


Where Sleeping Dogs shines, though, is its unique Hong Kong setting and its story of a man torn between the law and his growing friendship. The game takes a lot of inspiration from Hong Kong films like, Infernal Affairs and Hard Boi


There's something about these games that just makes them stand out to me. Sure the gameplay isn't perfect, but in the case of Nier , it has one of the most beautiful stories ever told in a video game. Dark Void also has this great world, that I just want to learn more about. I can put aside the gameplay issues because I geniuenly love the world I'm playing in. Spark Unlimited's Legendary is the same way - it's gameplay was terrible, but there's so much potential in there that I can't help but enjoy it. I recently put up my review for NeverDead , another game that fits this mould. The gameplay needs work, but there's just this irrefutiable charm in there that I can't d


There are plenty of games that turn to modding for third or first-person modes, but the official reveal of GTAV 's First-Person Mode left even hopeful fans stunned. It's no surprise, then, that the mode is receiving specific praise in the first reviews, but the critics seem to agree that with a base game already acclaimed, the improvements granted by the arrival on Xbox One and PS4 make the newest version a no-brai


Putting aside the potentially insensitive "Aug Lives Matter" advertising campaign, Deus Ex: Mankind Divided succeeded in making the player think about real-world issues, both the modern and historical events it's referenc


Do you find the overwhelmingly positive reviews surprising, or did you expect to see any re-release of such a critically-acclaimed game go over this well? Will you be picking up a copy to see Los Santos in a brand new way, or did you get your fill on previous conso


It's not the set pieces or spectacle that gives it a mature edge though, it's the way the game tells a historical story about the price of liberty, national divide, and extremism in the Colonial American branch of the Assassins. These are issues that seem more relevant than ever before in a modern wo


Starring Luigi as the undisputed lead - the only Super Mario Bros. platformer to flat-out exclude Mario from the action - players were able to wield Luigi's higher jumps, floaty physics and decreased traction. But it was far more than a gimmick; offering a difficulty some found missing from recent games in the series. Luigi brought pulse-pounding precision along with him, and did it in DLC that could easily be considered a standalone g

But once San Andreas was released in 2004, Rockstar adopted a mentality that ended up damaging the vision of an open-world. Unlike Vice City , San Andreas expanded the world size considerably, encompassing three major cities instead of just one. It was a technical endeavor for the Playstation 2, no doubt, but it also drew upon a number of issues that have made the open-world setup more problematic than it did back in the day. Making a world bigger requires many more activities to keep things interesting. Otherwise, you’re wandering around from mission to mission with barely any sort of activity. It might as well be empty space. Changeable topography, different challenges that appear while moving from location to location, these types of things keep that lull between missions away. San Andreas didn’t suffer from that too much, but it brought to light the idea that spreading something out can leave plenty of weak spots in between.