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Black Myth: Wukong - Bamboo Groves Walkthrough

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Instead of a historical adaptation of the novel, a popular method of interpreting Journey To the West is through a futuristic or fantasy lens . Known as Spaceketeers in the United States, this series included the same character dynamics and search for a sacred MacGuffin, but takes place in a far-distant future t


For those anime fans who like elaborate stories with immersive lore and complex settings, Shinzo is an ideal choice. In Japanese, the show is known as Mushrambo, but the English version of the show is named after a mysterious sanctuary, hidden somewhere on Earth, a location that is the key to restoring the planet's original inhabitants, human bei

Elder Jinchi will yell and put his palm on the ground, causing the ground to explode. The boss can e xplode the ground up to four times . Each burst will cover more area. The boss may also stop after doing just one burst.

Inside, speak with the Horse Guai NPC and listen to his dialogue. Do not attack him, as he poses no threat to you. After exhausting all dialogue options, interact with the meditation spot located in the middle of the room. This is the second meditation spot in the Black Myth Wukong Walkthrough Wind Mountain area.

The Yellow Wind Sage gets tricky during this first part of the fight by occasionally mixing up his combos. He can skip the second part of his typical melee combo and go right for the overhead slam, for example. It's important to watch him carefully and only attack when you've definitely got an opening (after the overhead slam and after the third wind blade, for example.) Another good time to attack would be after using Rock Solid to parry an attack, or after you knock the Sage over with a heavy attack.

Continue along the path where the boss was located and follow the trail, defeating any enemies in your way. Eventually, you'll reach an area where you can meditate — this is the first of three Meditation Spots in the Black Wind Mountain region.

When you're up close, the Yellow Wind Sage uses several melee combos. His most commonly used combo is a single horizontal swing, followed by a back-and-forth double swing, and then an overhead slam that sends out spikes in a line ahead of him. Much like when he uses the overhead slam after firing a wind blade, you can dodge to the side and counterattack while he recovers from the final slam. Stay mobile and dodge the combo until he performs the slam, giving you the perfect opening to counterattack. He will also perform a two-step attack where he stabs his staff into the ground, then jumps and performs a stomping attack. Dodge as he stabs down and again as he stomps, then get in a few hits if you're feeling confident.

This boss, named Baw-Li-Guhh-Lang, isn’t the toughest enemy you'll face in this region. Start by using the Immobilize Spell on him, and then attack by transforming into Guangzhi via the Red Tiles Spell. Deal as much damage as possible at the start to make the rest of the fight easier. Be cautious of his frequent leaps and tongue attacks.

Elder Jinchi will cast the ranged Palm Force attack as you enter the arena. This attack has an infinite range, and the animation is very delayed. Try to Immobilize him right away so you don’t have to worry about dodging at the correct time.

After defeating the Whiteclad Noble, there’s a small pathway to the left , leading up to the third bell. You’ll encounter a horde of wolf Yaoguai here. If you’ve rung the previous two bells, you’ll be immediately transported to the Ancient Guanyin Temple Secret Area after ringing the final bell.


Instead of searching for Buddhist scriptures, the main character, Goku, who happens to be a first-gen "assobot" with certain specific powers and monkey-like features, is tasked with searching for the 49 Keys of the Apocalypse. Being a trickster, his real goal is the treasure that's hidden in the same place as the k


This can be said for Thousand-Mile Quest, which comes with the fun reward of a new transformation, but requires backtracking to two different locations, after beating two different bosses, and making sure to exhuast dialogue options, all while ensuring you don't soft-lock yourself into a sequencing error. The transformation is fun, but whether it's worth the effort is up to

The Yellow Wind Sage is your final challenge in Chapter 2 of Black Myth: Wukong , with a moveset that makes him dangerous at any distance. You'll have to find every advantage you can to come out on top against this sinister summoner of sandstorms, so let's talk strategy.

When you start the game, you'll be presented with a lengthy cutscene before being thrust into a battle with the game's introductory boss, Erland, The Sacred Divinity . Don’t worry — while he has a wide range of moves and a large health pool, you can easily defeat him, since you can’t die in this fight.


Black Myth: Wukong is an undeniably stunning game, with some of the most beautiful scenery witnessed in the current generation, so of course, the game takes every opportunity it can to show this off with meditati