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Nemesis Change Has Huge Implications For Resident Evil 4 Remake

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Revision as of 05:30, 6 November 2025 by StephanNuk (talk | contribs)


Capcom has already remade the first three games in the series and updated their graphics for modern standards. If Capcom were to continue making their remakes in chronological order then Code Veronica should be next on the list. Claire's adventure on Rockfort Island and Antarctica takes place three months following the event of RE2 and RE3: Nemes

Breath of the Wild tells an achingly human tale, but to uncover it you’ll need to invest dozens of hours into scouring Hyrule in search of brief cutscenes that chronicle Link and Zelda’s doomed pilgrimage in search of allies. None of the flashbacks are told with any sense of chronology, so you’ll stumble across them randomly and be forced to work out exactly what is going on and how it factors into the overall adventure. This mirrors Link’s own amnesia, so it feels like we’ve truly been placed in his shoes, trying to work out how our friends were lost and what we can do to save whatever it is they left behind.

It’s heartbreaking, with Zelda’s increased trepidation as she marches towards oblivion reflected in her distrust of Link, an aura of royal pretentiousness that inevitably morphs into fondness over time. Link begins his journey as a knight tasked with watching over the princess, but eventually becomes a close friend she can confide in when everything seems lost. It’s powerful, and the fact something this emotionally resonant is told through the medium of discordant flashbacks is quite an accomplishment.


Resident Evil's G-Virus was essentially a fusion of various T-Virus samples and the Nemesis parasite that were tested on Lisa Trevor over many years. The various T-Virus samples in her body caused her immune system to kill the Nemesis parasite and fuse with it, resulting in the accidental birth of the mighty G-Virus, which Umbrella removed from


While there are a lot of questions that need to be answered, overall, it does not require Capcom to drastically change Resident Evil 4's storyline if a Remake is being produced. If anything, it allows Capcom to keep everything intact that was originally included in the Resident Evil 4 storyline and merely add more depth to the story already in place. Even before Capcom made these revelations about the Nemesis' link to Resident Evil 4 , there were still hardcore fans out there who speculated the possibility that the Nemesis parasite could be linked to the Las Plagas parasites in Resident Evil 4 , Elden Ring DLC exploration given the rather shallow amount of information available on the background of the Nemesis paras

Aside from this, the storytelling in Breath of the Wild is very much what you make of it. If you’ve played the game before, you’ll know that Link has access to a number of cryptic photographs on his Sheikah Slate that represent locations spread across the open world. You are given no map icons or hints as to where these places are, you simply need to look at the images and work things out for yourself. It’s a wondrous journey of discovery, and providing us with nuggets of narrative as opposed to temporary rewards makes seeking them out all the more satisfying. I love this approach, but mostly for what it represents as opposed to how it contributes to the game’s overall pacing.


If Resident Evil fans want to play Code Veronica so badly, they can still play the HD remaster. This 2011 release, although not visually perfect, is still a very fun game to play. Besides, the graphics aren't that outdated and still look quite pretty. The old-school vibe of fixed camera angles really brings back feelings of nostalgia that might be killed off in a rem

It does something that a remake or remaster can never do. No matter how much Mass Effect Legendary Edition or Spyro Reignited may look like how we remember them, they’ll never be able to capture the experience of playing games as a kid. Revisiting classics through remasters and remakes definitely induces nostalgia, and they have the power to trigger all manner of memories and feelings from the past, but a fresh coat of paint just isn’t enough to truly bring me back. Resident Evil 4 VR, despite it being a completely different format, has moved me in ways a normal remake never could. This game makes me regress, and from talking to other people and watching streamers play it, it seems to be doing the same thing to everyone that grew up with Leon’s Spanish advent


Capcom doesn't have to keep altering beloved classics. Instead of keeping fans locked in REmake territory, why not focus on bringing us into the next generation of Resident Evil with RE8 and beyond? The entertainment industry, whether video games or movies, should try and take more risks rather than constantly relying on remakes. It's getting to be a bit too m


As a VR enthusiast, it’s hard to understand why the Oculus Quest 2 still hasn’t hit critical mass. It’s not a matter of cost: the Quest 2 is half the price of the PS5 and Xbox Series X and less than a third of a 30-series GPU, and unlike all of those, is widely available. It’s not due to a lack of content either. There are hundreds of games on the Oculus store, and at least a dozen I would consider must-plays. There are even more if you have a decent computer to link to, like Half-Life: Alyx , Star Wars Squadrons, and my personal favorite, Insomniac’s Stormland. I don’t think it's an accessibility issue either - at least not for the vast majority of potential VR players. Resolution and high refresh rates have virtually eliminated the disorientation of early VR, and even if you’re especially squeamish, every game has plenty of settings built in that help eliminate any discomfort. If you ask me, the Quest 2 ought to be as ubiquitous as the equally-priced Nintendo Switch, but as of this past July, the Quest 2 has only sold four million units to the Switch’s