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The Best Destiny Expansions Ranked

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Additionally, while inside the portal the three Guardians are Marked by the Void. Their screens will slowly turn black unless cleansed by the Relic holder's shield. They will die if this is not done, and the team will be wi


This process repeats until the Confluxes in the teleporters disappear. A final single Conflux will spawn in the center of the main arena and needs to be defended by five Guardians. The sixth Guardian will hold the Relic, seeking out the immune Minotaurs to defeat them in the main arena. This process continues until the challenge is o


The Gatekeeper encounter begins in the final arena. Two teleporters are in the arena, one on the left side and one on the right. The right side teleporter leads to a jungle version of the arena, and the left teleporter leads to a desert arena version. One player needs to stand on each teleporter, keeping them active, while one player goes through the left portal and the right portal. Confluxes will need to be defended once more inside the port


Sojourner's Tale is the final Energy Override Weapon, and it is a Precision Frame Solar Shotgun. Precision Frame Shotguns fire a single-slug round (upon the first shot), and the weapon's recoil pattern is predictably vertical. Sojourner's Tale can be acquired from the Splicer Servitor rank, Splicer Armory, and Splicer's Kell Armory engrams. Sojourner's Tale can also be used to complete the Season of the Splicer Week 6 challenge "Shotgun Splicer." The best perks for Sojourner's Tale


The second perk Guardians will want for Glacioclasm in PvP is Projection Fuse, which also increases the weapon’s range. The farther away fans can fire this weapon and do some impactful damage in the Crucible, the more likely they are to get that kill and live to tell the tale. Staying far away, particularly for Hunters, is one of the best ways to utilize Glaciocl


After the success of The Witch Queen, Lightfall felt like a bit of a backward step to many Destiny 2 players. It certainly has its positives, but these are largely overshadowed by the expansion's lackluster campaign and the fact that a lot of the content that it offers retreads old ground; clumsily, in most instan


Firepower - This mod however will allow players to regain a portion of their grenade energy every time they throw one, but it will consume one stack of Charged With Light. Players will want four of this mod equip


Before diving into the specifics, it's important to know that every completion of Override will award either an Override Weapon or a piece of Season of the Splicer armor at random. While not entirely effective for getting the desired roll on a specific weapon, it does grant the opportunity for a Powerful Weapon that can be used to increase the Light Level of whichever weapon is desired. For example, getting a high-level Chroma Rush with bad perks is still worth holding onto as it can be used to upgrade a lower leveled one with great pe


A Relic will spawn after defeating a Gatekeeper. One of the remaining two teammates will need to pick up the Relic, while one of the two teammates inside the portals communicates where an immune Minotaur has spawned. The Relic holder must make their way into the portal, use the Relic Super to deactivate the Minotaur's shields, and defeat the Minotaur. If this doesn't happen, the Minotaur will self-destruct on the Conflux and the team will w

The Gorgon encounter is the next step in the Vault of Glass Raid, and it's a unique obstacle because it requires no combat to complete. Players will need to traverse a maze, avoiding the sight of the Gorgons to prevent them from exploding. A Gorgon explosion results in a team wipe, and the challenge will need to rest


The Vault of Glass plays a huge role in Destiny lore. Controlled by the Vex, a common enemy throughout Destiny and Exotic Class Items Destiny 2 2, players will need to fight their way through waves of enemies in order to complete the raid. Puzzles, secret chests, and more await fire teams eager to reap rewards. It's a challenging Raid, but it is perfect for veterans and new players al

It must be said that classic Halo isn’t necessarily better than a game like Destiny 2. It had matchmaking issues and a progression system that was at least a little, if not very, broken. It also offered players little reason to play outside of simply enjoying multiplayer. It also suffered from feeling "same-y" after a while. Players didn’t have their own personal armories and, until Halo: Reach hit the scene, everyone always had the same basic abilities. Compared to Destiny 2, Halo offered players little in the way of personal options. If one was to find an edge, they had to either do it through power-ups, clever team tactics or just pure skill.


Ideally, it's best to place one person over the mid, one person on the left side, one person on the right, and one person in the back. That way each team member can call out when an Oracle flashes. The remaining Guardians should focus on clearing out enemies. Hobgoblins will also snipe players from outside of the left and right sides of the arena, so players positioned in those locations should equip long-range weapons to down the enemies quic