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How GTA Became The Dragonforce Of Gaming

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Revision as of 05:54, 6 November 2025 by AngelineMullen6 (talk | contribs)


It's no secret that Amanda and Michael's relationship is pretty much hanging by a thread at the beginning of Grand Theft Auto V . The couple has had a pretty tumultuous relationship, to say the least, and the lasting effects of these events have soured their marriage almost to the point of no return. Amanda constantly engages in obvious affairs, infuriating Michael in the process as her (and his children) waste away his mo


If you really want some payback for Michael, you can choose to simply run over Amanda if you wish. Although your payback would be somewhat soiled once you realize that this wouldn't satisfy Michael in the slightest — who'll yell "NOOOOO!" in an admittedly hilarious manner. If you're a disturbing person who likes this sort of stuff, then this should be right up your al


If Sony is willing to, when the next handheld comes around, leave their antiquated technology in the dust what is to stop that from becoming a pattern? Nintendo has always been good about backwards compatibility , sometimes even to a fault, but that inevitably keeps the fans happy and more importantly rolling with the changes. Sony, instead, just wants gamers to for

Grand Theft Auto IV was an even bigger offender. The re-designed Liberty City was able to be bigger and more expansive than ever, thanks to new consoles’ horsepower, but once again, Rockstar’s vision of vastness ended up making the game more tedious than it should be. Traversal was slow and cumbersome, thanks to messy, "realistic" physics for vehicles, leaving the entire game feeling restrictive. Sure, there was a lot to do, but the downtime between missions was more noticeable and intrusive than ever. What especially makes this such a problem is that open-world games’ major flaw, that downtime where you’re traversing from activity to activity, was solved. Open-world gaming had moved into other franchises like Assassin’s Creed (which offered a parkour traversal system that was smooth and acrobatic) and InFamous (which had a ton of fast, action-based missions that required mobility). Even licensed properties like The Incredible Hulk: Ultimate Destruction solved the problem of boring traversal with a fluid and momentum-driven way to get around the city (and that appeared in the generation before GTA V mods IV). In that light, Grand Theft Auto IV was slow and fragmented, and with the world growing larger and larger with each new installment in the series, this problem was sure to escalate into downright tedium.


Grand Theft Auto V was released on 17 September 2013 to rave reviews. Critics lauded the game as a milestone for open-world gaming and a technical achievement that would take years — if not decades — to be matched, let alone surpass. The Grand Theft Auto series has generally focused on satirizing various aspects of the real world, and Grand Theft Auto V is no exception. The title has parodied everything, from Apple (iFruit) to Call of Duty (Righteous Slaughter). Even 50 Shades Of Gray (Chains Of Intimacy) wasn't spa

I find GTA V ’s issues especially interesting because Saints Row IV released barely a month before it and Saints Row IV succeeded in every aspect that GTA V failed. Fast, exciting transportation? Check. Lots of missions that are close enough together to reach? Check. Varied challenges that offer inherent value to improve your character? Check. 1255 clusters in town to improve your skills, carefully placed to catch your eye. Lots of wacky and entertaining missions that use the game mechanics in smart ways. Unique topography to keep missions engaging on a design perspective. All of these things made Saints Row IV a prime example of open-world gaming that not once felt like padding or busy work.


Ah, video game logic. If one tries to go into the fray with common knowledge and reason, they can very well get themselves lost in this one. As realistic as games are trying to be right now, they wouldn’t be all that fun if everything was exactly as it was in the real world. Sure, there’s something to be said about attaining a certain level of realism, but at the end of the day, games are fun because they’re so unreal. This is just hilarious though. It’s something we’ve all probably seen before, but finding yourself a hairdresser and coming out of the place with longer hair than you went in with is something about GTA V that makes us all chuc

Found not long after the launch of the game in 2013, the Jolene Cranley-Evans’ Ghost is by far one of the creepiest easter eggs to come out of GTA 5 . Jolene’s ghost can be found near the peak of Mount Gordo upon a large flat rock that bears the word JOCK - in what appears to be blood. Jolene will only appear between the time of 23:00 and 0:00, where she is dressed in a large white dress with long dark black hair.


Dark Void and Nier . What do these two games have in common? Aside from a Metacritic average below 70, they're also two of my favorite games this generation. Now, why is that? When we have so many great games this gen, why do I choose to love these "mediocre" pieces? Simple, they have the most he