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The Bad Batch: 10 Jedi Survivors Of Order 66

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Revision as of 05:59, 6 November 2025 by AnibalGottshall (talk | contribs)


For the first time, the new revelation gives Resident Evil 4's parasitic enemies a significant role in the Resident Evil universe and timeline, and a directly links them to Resident Evil 2 Remake Evil's Umbrella Corporation . Before Capcom revealed this information, little was revealed about the origins of the Nemesis parasite, other than it was an artificially created parasite made in Umbrella's European facilities. The context of this parasite nor its origins were ever disclosed, until


The larger development team makes sense given the length of the game compared to RE 2 and RE3 , and supports additional leaks that Resident Evil 4 would have an "expanded story." According to Twitter user AestheticGamer1, another known source for leaks with a good reputation in the industry, RE4 Remake will focus on expanding the story of the original game and players can expect to see more and larger changes than anything done in RE2 or RE3 . One example given related to the character Dr Salvador, who is said to be getting more screentime and an expanded backstory in the RE4 rema


Is there anything that can save VR? Before I played Resident Evil 4 VR, I probably would have said this is as good as it gets for the Quest 2. Now that I’ve got my hands on it, however, I firmly believe that remakes are the future of


Facebook clearly sees the potential for VR versions of classic games, having announced GTA: San Andreas at last week’s Facebook Connect 2021. We should expect to see more PS2-era games on the Quest 2 (or Meta 2, I guess), hopefully a lot more. Games like Shadow of the Colossus , Metal Gear Solid 3, Silent Hill 2, and Beyond Good & Evil are ripe for VR versions, and I’d love to see even older games like GoldenEye and Perfect Dark remade for the Quest too. A robust library of classic games is exactly what VR needs to attract a wider audience, and Resident Evil 4 was absolutely the best place to st


But could it be Zelda? I’m unsure, partly because one outfit would leave her breasts completely exposed. I know Nintendo is daring these days, but not that daring. I reckon it’s an alternative version of Link or Zelda from another timeline, or a new face entirely who was awakened beneath Hyrule Castle. The possibilities are endless, and I hope their true identity serves the story of our main duo instead of taking away from it. The debate is fierce across our editorial team right now, and I adore how such a small trailer has sparked such an intense discuss


The Nemesis creature in Resident Evil 3 could also help answer particular questions that come to fruition following Capcom's revelations. Fans will likely want to know how Umbrella knew about or discovered the existence of the Las Plagas parasites in the cave in Spain, which they used to help create the Nemesis, as it is now revealed. We may find more clues in a possible Resident Evil 4 Remake pertaining to the Nemesis project's origins and possibly draw the link between Umbrella and the Las Plagas parasi


This significantly links the Las Plagas parasites in Resident Evil 4 to the series on a larger level, giving the story more meaning and definition in the Resident Evil timeline than it had previously. It even connects Resident Evil 4 to G-Virus in a strong way, which had a presence in both Resident Evil 1 and 2 in infecting Resident Evil 2's William Birkin , and birthing itself in Umbrella's human experiment: Lisa Tre


Like Caleb Dume, Cal Kestis was only a child during Order 66. He was only 12 years old at the end of the Clone Wars and spent the next several years of his life in hiding. He escapes the attack of the 13th Battalion thanks to the sacrifice of his master, the Jedi Jaro Tapal . Cal kept his master's broken lightsaber and lived on the run for the next several years until events force him back to the ways of the Jedi that he had abandoned. Cal is still alive in canon and could appear in future Star Wars video game and streaming proje

There are countless ways to tackle the majority of combat encounters and puzzles, while exploration offers the same level of malleability as the world around you shifts and changes with the day/night cycle. It isn’t perfect, and I’ve expressed annoyance at rain grounding my heroic himbo on more than one occasion, but I’d be a fool to ask for its removal. Countless games have taken inspiration from Breath of the Wild’s revitalisation of the open world formula, with Genshin Impact and Immortals Fenyx Rising being the most notable, and guess what - they both let you climb in the rain. Mihoyo and Ubisoft likely recognised the occasional frustration of this and decided to make things easier for you, while also secretly knowing that it sacrifices something in the process.

The final moments still make me tear up, acting as the perfect distillation of why these characters are so excellent. Zelda is steadfast in her resilience, but willing to fall victim to her emotions when it really matters. She’s vulnerable, but in a way that simply serves to make her stronger as she moves proudly into the future. Breath of the Wild 2 presumably takes place in the present, with Link and Zelda exploring alongside one another as they rebuild the region into an image they can be proud of. This inevitably leads them to investigate some unusual occurrences beneath Hyrule Castle. Because they’re the unluckiest duo in the world, this releases yet another ancient evil as Zelda is yeeted into a pit and Link finds himself adorned with a bad case of neon zombie arm. Time to save the world again, I gu