Baldur s Gate 3: Best Warlock Class Build
At Levels 2, 5, 7, 9, and 11, Rogues don't have any leveling choices to make. But because the class can learn four Feats, Www.Baldursgate3Fans.com the choices that you do make while leveling this BG3 Rogue build matter a lot more. The table below displays recommended choices to make at each level-up that will synergize well with the stealthy Thief subclass playstyle.
In the case that you don't go with a Duergar and instead choose the Half Elf for the Mask of the Wild passive, choose the Charlatan background, which grants bonuses to Deception and Sleight of Hand, or the Guild Artisan background, which grants proficiency to Insight and Persuasion.
Oath of the Ancients Paladins will break their Oath if they fail to defend the sanctity of life or deliberately disrupt the balance of nature. For an early example of this, players can break the Oath of the Ancients by resurrecting Mayrina's husband using Ethel's Wand, since raising the dead counts as disrupting the balance of nature. Many of the actions the Dark Urge will spur players into taking can also result in breaking the Oath of the Ancients.
When it comes to equipment, the Oath of Vengeance Paladin might consider grabbing the Gloves of Heroism, hidden in the Tollhouse in Act 1. These will provide the Heroism buff whenever the Paladin uses a "Channel Oath" ability. Players can then grab the Helmet Of Smiting from the Selunite Outpost (also in Act 1), and purchase the Armor of Devotion from Roah when they relocate to Moonrise in Act 2. The former provides temporary hit points whenever you apply a status effect using a smite spell ( Searing Smite inflicting a burn effect over time, for example), while the latter allows the Paladin to restore a Channel Oath charge at will once per long rest.
Hexblade Warlocks make a pact with a mysterious entity from the Shadowfell , manifesting as sentient magical weapons forged from shadow. Picking this subclass at level 1 will give you the ability "Hexed Warrior", which grants proficiency in medium armor, shields, and martial weapons. Using "Bind Hexed Weapon" on a weapon of their choice, they can use their Charisma Modifier instead of their Strength or Dexterity when attacking with that weapon, as long as they're proficient. A Hexed Weapon also has a chance of inflicting the Hexblade's Curse on any creature it strikes.
Additionally, learn one Cantrip from a select list of level 1 Cantrips.
To create the best BG3 Warlock build, we recommend putting the majority of points into your Charisma, followed by Constitution and Dexterity.
At Level 2, all Warlocks get to choose two Eldritch Invocations, unique abilities that can grant passive or active skills. At Level 2, only a few Eldritch Invocations are available to choose from, but as Warlocks level up more powerful options become available.
Combat Mechanics Action Economy, Explained All Negative Combat Status Effects, Explained All Positive Conditions & Buffs, Explained All Elemental Surface Types (& What They Do) Ways To Use The Environment To Win Fights Guide to Advantage and Disadvantage How To Avoid Opportunity Attacks What Is Momentum? Explaining the Damage Types Guide to Proficiency How to Use Thrown Weapons The Unwritten Rules of Baldur's Gate 3 Explained What Is Momentum? How To Surprise Your Ene
Level 7 allows access to "Dominate Beast" and "Greater Invisibility," enabling them to turn animals to their side and render a target invisible for ten rounds whether they attack or not. Level 9 grants them access to "Dominate Person" and "Seeming," letting them manipulate humanoids and disguise all four party members simultaneously. Finally, at level 10, an Archfey Warlock gains "Beguiling Defenses", becoming immune to charm.
Wizards are the only class that can outright learn new spells directly from Scrolls rather than waiting for a level-up, which costs gold. But this cost is reduced if the spell corresponds with one's chosen BG3 Wizard Subclass, or School.
Duergar also gain the Dwarven Resilience passive alongside Duergar Resilience, granting Advantage on saving throws against Illusions, Charm, Paralysis, and Poison. The Darkvision can be nice, too, though the reduction in movement distance is a notable downside of the race. Most races can move at least 9m on a turn, while Dwarves can only go 7.5m.
Warlocks get to choose two skills from a list of seven, but depending on which background you choose, some may not be available. This is because those skills are already given proficiency by the Background.
The Oath of Devotion Paladin is fairly stat-hungry if players want to take full advantage of Sacred Weapon, so it doesn't pair very well with most other classes when compared to the other Paladin Subclasses. When it comes to gear, players will likely want to use a one-handed weapon and a shield, tanking for the Party and keeping enemy attention. The Blood of Lathander legendary Mace is a fantastic choice that will remain relevant for most of the game, and can be found towards the end of Act 1.