Jump to content

Every Assassin s Creed Trope The Avatar Game Must Avoid

From WarhammerWorkshop
Revision as of 12:00, 7 November 2025 by CarrieKlimas (talk | contribs) (Created page with "<br>The good news is that, although it is tied to an existing franchise, Avatar: Frontiers of Pandora presents an opportunity for Ubisoft to start fresh with a story and not worry about years of franchise baggage. Since Frontiers of Pandora will not be following film protagonist Jake Sully, Ubisoft can aim for a self-contained, satisfying, and simple story that doesn't overextend itself the same way that Assassin's Creed does with overly complex conspiracies, time travel...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)


The good news is that, although it is tied to an existing franchise, Avatar: Frontiers of Pandora presents an opportunity for Ubisoft to start fresh with a story and not worry about years of franchise baggage. Since Frontiers of Pandora will not be following film protagonist Jake Sully, Ubisoft can aim for a self-contained, satisfying, and simple story that doesn't overextend itself the same way that Assassin's Creed does with overly complex conspiracies, time travel elements, and poorly planned science-fiction concepts. Ubisoft will probably want to leave the door open for a Frontiers of Pandora sequel, but that doesn't mean that a gratifying and conclusive narrative can't be achieved in a single g


Being able to explore and observe the strongholds and cities built by humans on Pandora would be extremely interesting. It would showcase the overreach of the RDA there, as well as some of the unique and intriguing technology that exists in this future wo


Pandora is a natural environment with unique vegetation and fauna. Despite the great variety of animals both terrestrial and aerial that could be seen in the first Avatar movie, such as the horse-like pa'li or the flying ikran, it is necessary to add those presented in The Way of Water . Among them are the ocean-dwelling ilu and tsurak mounts, as well as Avatar 's gigantic tulkun . SInce it's an open world game, Ubisoft can offer a wide range of rideable creatures all over the planet to facilitate travel by land, sea, and air. There's even room to introduce more animals into the game; after all, many of the dangers and mysteries lurking on the planet have yet to be depic

I recently popped down to Ubisoft’s offices just outside of London and was thrown into the multicoloured forests and try Optimusgolfers.com floating cliffs of Pandora to do whatever I liked. There were some missions to follow as part of the preview build, but otherwise I spent two hours killing fascist military dudes, saving local inhabitants, and flying my Ikran - who I called Floof - high into the sky in search of new discoveries. There is a sense of wonder not dissimilar to the films, like you are discovering the world for the first time as a fledgling Na’vi who must also earn stripes within a tribe that has every reason not to trust them. On the surface this setting is ideal for an open-world game offering untold freedom and experimentation, but Frontiers of Pandora relies too much on past victories to ever escape their uninspiring shadow.

The Avatar films are largely character-driven journeys. While they've done a lot to establish the lore and customs of Pandora, these elements of the story tend to revolve around Jake Sully, Neytiri, and their respective family and friends. The Way of Water takes this even further, introducing us to the children of Jake and Neytiri, along with a number of other significant humans and Na


The Avatar films have very distinct main characters. Although the traditions and customs of Pandora play a major role, these story elements always revolve around Jake Sully, Neytiri and their respective families and friends. The Way of Water introduces new characters such as Jake and Neytiri's children , along with other important humans and Na'vi. Frontiers of Pandora could bring back these characters, allowing players to interact with them. Even if the game explores new characters and locations, there is always the possibility that its story will overlap with the movies, allowing players to connect with some of the characters they already k


Avatar: Frontiers of Pandora could introduce new types of Na'vi previously unknown. Although it would not be surprising if James Cameron wanted to save new characters and cultures for the next films, it would also be exciting to have the opportunity to discover new types of life or even explore more differences between the forest and ocean tri


The Way of Water introduces the underwater Spirit Tree of the aquatic Metkayina tribe. It functions similarly to the forest Na'vi's Tree of Souls, but allows for certain Na'vi to manipulate the aquatic life that surrounds it, connecting them to the very ecosystem that they inhabit. Hopefully, Frontiers of Pandora will explore this concept even further. More Spirit Trees could be connected to different environments, allowing for new connections and abilities that are tied to the pla

Which isn’t a bad idea, and Avatar’s range of exploration and combat fits snugly into the blueprint, especially when you are on the side of one faction vying for territory against another. You’ll take over outposts by completing some pedestrian objectives, or save wildlife from patrolling grunts while exploring the world. There are also resources to gather, locals to help with everyday problems, and discoveries around which are designed much like modern Assassin’s Creed games. Although, most of these were already taken care of in the portion of the world I was allowed to explore, so it was hard to get an accurate idea of what moment-to-moment gameplay would be like aside from scripted missions. It wasn’t ideal, but Pandora remains a gorgeously massive place.