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Review: EA SPORTS FC 25 Ushers In Addictive New Mode

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Revision as of 14:40, 7 November 2025 by BookerClayton1 (talk | contribs)


The 90 Advanced dribbling Techniques and 90 Ball Control also make Wirtz able to keep the ball when pressured by rival players. Due to his lower Physicality though, you'll want to keep Wirtz's passes quick to prevent stronger athletes from overwhelming him. This level of specialization on your team can be crucial for its consistency, especially against enemy teams whose players have similarly defined ro


The rules are slightly tweaked, too, with Blue Cards that will work akin to the Sin Bin in rugby, offside only being eligible in the final third rather than by half, and a different 1v1 penalty setup. Another interesting shift is the lack of fixed positions, meaning that players will have control over exactly how they choose to play and where on this pitch. At its best this could likely lead to some great coordinated play, or alternatively absolute chaos if all the players decide to become Me


As part of my preview for EA FC 25 , I was sent around 90 minutes of panel discussions of the new features in the game. But sometimes these can cloud your judgement - I've been playing EA FC (or FIFA , as it was then) since FIFA '99, as well as several of its competitors, so I know how the game feels. The best place to start was with a ma

EA SPORTS FC 25 remains the visual peak of EA SPORTS titles, even though Madden is right on its heels. The pre-game introductions, the player animations, the crowd, environments and the lighting are beautiful. Then there's Messi's hair that flows in the wind. There are two graphical options in the menu with the option to include some ray tracing and the other favoring resolution. There was a glaring graphical bug during daytime games that couldn't be replicated at night and changing the graphical options didn't get rid of it. Player models during the game in the middle of the field would begin ghosting. This may be related to the lighting direction at the time, but it's apparent enough that it's an issue (it doesn't seem to happen at night or in the rain). Otherwise, every visual aspect of the game remains top tier.
Rush is, simply put, one of the all-time greatest additions to sports games. While it's listed as 5v5, this includes the goalie, so truly the experience is 4v4. The field is condensed, but not to the size of what was seen in VOLTA. Indoor soccer is a thing and that may be 5v5, but 5v5 soccer would really open the sport up. The thing is one would think this means more goal scoring, but it doesn't. Momentum swings are so much more and getting into position of recovery is much easier. It simplifies the game to a much more manageable experience while abiding by the exact same rules in soccer.

The AI received a major overhaul with everything being added this year. The amount of skill moves that can be done will take mastering, as everything from recent years carries over, but with important and positive updates. There's a noticeable change in ball behavior across the board. The gameplay isn't as wide open as in the past it came down to finding a skill player breaking away and making a direct pass to try and score the goal. The AI is aggressive on defense and will now counter and catch players that tend to break away. This is where the strategy really comes into play as proper pass placement and moving the ball into scoring position is much more important.
Ultimate Team includes Rush and a new way to build a team, which should be a welcome addition to players who spend their time in the microtransaction mode. Simply having the tactical addition this year will allow players a few different ways to experience all the modes differently. Clubs is the better player career without dealing with the managerial aspects as players can drop in and out of online matches both in 11v11 and Rush. The Clubhouse allows players to join a club to earn extra rewards. VOLTA remains an option buried in the options, but it's still playable. Finally, EA did incorporate a new way to create and share highlights from the game itself. This replay editor combines instant replay, match highlights and match recap in one space.


Rodri has received a considerable upgrade in EA Sports FC 25, and he now joins the list of the highest-rated players in the game. He had an overall rating of 89 in the previous iteration, and the developers have now boosted all his statistics to make him one of the finest football


Perhaps the biggest overall structural change to EA Sports FC 25 is the introduction of FC IQ. This is essentially an overhaul of the way tactics work in the game, looking to be more authentic with an expansion of player roles to give more unique individual forms of pl


The presentation of the game looks a lot more modern with these additions, moving away from coloured dots into more informative panels that are clearly influenced by making Ultimate Team feel like the norm. Player information also emphasises PlayStyles more prominently over the list of endless numbers that dominated previously, while more tactical tweaks will be suggested mid-match. Other gameplay updates include new PlayStyles for goalkeepers, professional fouls, weather impacting play (wind for corner curvage), and greater situational awareness. The sort of thing you'll notice less but grow to appreciate, I susp