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All Baldur s Gate 3 Wizard Subclasses Ranked

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Collect The Protecty Sparkswall clothing from Grymforge in Act 1 for a bonus to Spell Save DCs and a boost to AC while you have lightning charges, which pairs well with The Spellsparkler Staff. If taking fighter or cleric levels, or playing as a race with inherent shield proficiency, players should also collect The Real Sparky Sparkswall (shield) at Grymforge for even more AC (this unfortunately cannot stack with the Bracers of Defense, but the synergy with lightning charges makes it worthwhile regardless.) Shield users can also get the Shield of Devotion from Talli in Act 2, gaining an extra level 1 spell slot and the ability to cast Aid once per long rest. In Act 3, players can swap this for the Shield of the Undevout or Viconia's Walking Fortress instead.

Darkfire Shortbow (1d6+2, Shortbow, Rare): The free Haste alongside Fire and Cold Resistances can make this Shortbow ideal for both offense and defense. Even if Haste is only available once per Long Rest, it can give the Bard and even another ally a much-needed boost to their offensive potential.

The Githyanki give Warlocks an improved Mage Hand from level 1, the ability to improve party member's Jump distance at Level 3, and the Misty Step skill at Level 5 – three extremely useful abilities. Githyanki also give Warlocks armor proficiencies the class wouldn't normally have access to, namely light and medium armor, to further improve their defensive capabilities.


Wild Magic Sorcerers surge with ancient chaos that manifests as a vast array of randomly selected effects when they cast their spells. They gain the ability "Tides of Chaos" at level one, which allows them to give themselves advantage on their next Attack Roll, Ability Check, or Saving Throw in exchange for raising the chances of a Wild Magic Surge the next time they cast a sp

The improved Mage Hand at Level 1 is a strict upgrade over the default Mage Hand, and it saves a level 1 spell slot. At Level 5, Githyanki gain Misty Step, a normally level 3 spell that can be incredibly valuable for this Spell Slot-starved class.


Players who choose a Black Dragon as their Draconic Ancestry will learn Grease as an additional first level spell, while a Copper Dragon will instead grant Tasha's Hideous Laughter . At level 6, they will gain resistance to acid damage and a boost to acid damage de

Additionally, both classes rely on Charisma, and can both take advantage of a player's high CHA stat without forcing them to invest in others. Three levels in Sorcerer lets players choose a Sorcerer subclass.


Wild Magic Surges can occur whenever the Sorcerer casts a spell of level one or higher and can cause a huge number of random effects both beneficial and harmful. For example, a cloud of smoke might burst forth from the Sorcerer, blinding all creatures within, the Sorcerer's weapon could surge with energy, the Sorcerer could gain teleportation, blur all allies nearby, or any of a huge number of other effe

In addition to everything you unlock while leveling as a Warlock, your Subclass also determines what you unlock at certain levels. As a Warlock, you can select a subclass at Level 1, in the character creation menu.
Players will lose out on Arcane Recovery slots, but lose very few other benefits of both classes. Clerics rely on Wisdom to cast, however, which can lead to competition between Wisdom and Intelligence at every ability score improvement opportunity.

Baldur's Gate 3 replayability Gate 3 allows players to further customize their character via a subclass, selected either at character creation, at level 2 or at level 3, depending on the class. Warlocks choose their subclass during character creation since their subclass indicates what kind of being they made a pact with in exchange for their power. Be it a Fiend, Archfey, or Great Old One, their powers are sourced from dangerous creatures with ulterior motives.

Barkskin Armour (12 AC + DEX, Medium Armour, Rare): Despite its middling initial AC boost as a Medium Armour, its Forest Aegis effect that bumps the gear into 16 AC makes this a worthwhile addition to a Bard's arsenal. Not to mention, its Advantage to CON Saves also make it safe to wear at any range.
Goolocks also get the spell options "Dissonant Whispers" and "Tasha's Hideous Laughter" at level 1. The former allows them to inflict psychic damage and frighten a foe, while the latter can leave a foe helplessly laughing on the ground for up to ten rounds. They gain the spells "Detect Thoughts" and "Phantasmal Force" at level three, allowing them to read minds without relying on the Mindflayer Tadpole and inflict psychic damage whose damage type changes to match the last attack that hit the target and occurs every turn for ten turns. At level five, they can get "Bestow Curse" and "Slow," which offer them a huge range of debuff options for dealing with strong foes.


Overworld Quests & Puzzles – Act One Baldur's Gate 3: How To Save The Owlbear Cub Search The Cellar Guide How To Disable The Guardian Statues How to Free Shadowheart (Woman in Pod) Find Your Belongings Walkthrough How To Save Arabella What Is The Book Of Dead Gods? Baldur's Gate 3: What To Do With The Necromancy of Thay Book How To Disable The Sarcophagus Trap (Overgrown Ruins/Dank Crypt) How To Help Alfira Finish Her Song How to Use The Rune of The Wolf How To Expose Kagha Where To Find The Dowry (& Should You Return It?) How To Save Everyone From The Burning Building How To Rescue Volo How To Save Findal How To Heal Padirna's Legs & Open The Pantry Chest How To Save Liam How To Save Thulla How to Save Barcus Wroot and Find His Pack (Rescue the Gnome Quest) Find a Cure Walkthr