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Avatar: Frontiers Of Pandora s Magnus Jansen Interview

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The use of a Na'vi protagonist with an RDA background takes an important lesson from James Cameron's Avatar movies, which follow the originally human character Jake Sully on his journey in Na'vi society in a Na'vi body. Entering with this perspective allows the audience to experience Pandora through the eyes of someone equally unfamiliar with its wonders, minimizing any possible disconnect in the highly sensory experience while focusing the story around the Na'vi rather than the comparatively familiar RDA. Avatar: Frontiers of Pandora 's Na'vi protagonist achieves a similar effect, as the game's exploration can be new for both the player and in-game character without losing out on the Na'vi an


Although they are used as a vehicle through which Jake Sully (and, by extension, the audience) are introduced to the world of Pandora, the RDA ultimately act as the primary antagonist. Most of its more sympathetic members like Jake, Grace Augustine, and Trudy Chacon end up renouncing it sooner or later and siding with the Na


Another drawback when it comes to Avatar: Frontiers of Pandora 's map and exploration focus is the inherent complexity of the dense design. For example, there was a point where we had to fly our Ikran to the peak of a floating mountain. Despite being right where the marker indicated we should be, we were actually on the mountain floating beneath the right one. Sometimes, the waypoints would be imprecise forcing us to search the area for the exact spot we needed to go. Combine this with long treks, and it could easily become a point of frustration for players. However, the trade-off of this accuracy is a dense map that offers ton of exploration opportunit

The assault on the base was also incredibly fun, topping many of the best outposts in Far Cry games . To destroy and take over the base, there were a handful of activities throughout we had to complete. Unlike Far Cry 6 outposts where it was as simple as destroy a propanganda billboard and killing the soldiers, we had to about three different objectives to complete before ascending to hack and take over the base. It's uncertain if every outpost operates the same way, but contextually, it wouldn't make a lot of sense unless they were all oil rigs. There's also a stealth option to taking over the bases, and while we tried, we didn't get far before a full-on brawl and fight for our life broke


The Tree of Souls, introduced in the first Avatar film, is established as a sacred element of Na'vi culture. It allows the Na'vi to connect, communicate and interact directly with Eywa, the sentient life force of the planet Pandora . The Way of Water , meanwhile, shows the Spirit Tree, the underwater version from the aquatic Metkayina tribe. It functions similarly to the Forest Na'vi's Tree of Souls but allows certain Na'vi to manipulate the aquatic life around it, connecting them to the very ecosystem they inhabit. Frontiers of Pandora could further explore this concept by including more Spirit Trees that connect to different environments, allowing for new connections and abilities linked to the pla


The Avatar: Frontiers of Pandora approach might even improve on some criticisms of the film by getting away from the baggage of a "white savior" narrative, setting a Na'vi on the path to be the hero of her people rather than a character from another world. Her unfamiliarity with her own planet will let players experience the thrill of a first flight like Jake Sully's banshee ride in the original film without having to retread the movie's central gimmick. The word "avatar" may not even be particularly relevant here, but the focus on finding a way to reveal a new world to the audience is definitely being targeted once m


Avatar: Frontiers of Pandora isn't the first attempt at bringing the world of Pandora to life in a video game, with Avatar: The Game initially launching as a movie tie-in slightly ahead of the first film's release in 2009. Without the same luxuries of Avatar: Frontiers of Pandora 's development delays , the original game brought interesting ideas to the table but failed to deliver on its maximum potential. Rather than bridging the Na'vi and RDA experience in one protagonist, Avatar game PS5: The Game opted to allow two different paths, with players choosing to fight for the Na'vi or RDA in the battle for the pla


The first Avatar film taught us about the wide array of land and air-based animals that exist on Pandora, from the horse-like pa'li to the flying ikran. The Way of Water expands this concept even further, introducing the ocean-dwelling ilu and tsurak mounts as well as the majestic tul


Story-wise, the four main missions we did involved us aiding the Aranahe clan of Avatar: Frontiers of Pandora in resolving an issue with the Klingor, bonding with our Ikran, taking down some flying machines of the Sky People, and assaulting one of their bases. Climbing the Ikran Rookery really put the environmental design to the test, giving us a circular chasm to climb and run up through where we interacted with some of the aforementioned flora, did a fun bouncing puzzle, and took giant leaps from place to place. It's such a simple task to give a player, but one that shines in terms of vertical gameplay des