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Apex Legends Interview: Season 9 Valkyrie Arenas Olympus Infestation And More

From WarhammerWorkshop


Smoke Launcher (Tactical): Bangalore whips out a Smoke Launcher that launches a Smoke Canister that explodes into a smoke wall. Players can use this to conceal themselves or force enemies to navigate throughout a cloud of sm


Trickster Mirage easily becomes the life of the party whenever he summons his duplicates to mess around with enemies, especially when they can copy his actions in the middle of combat. To add to this confusion, Mirage can become one of the best supportive Legends out there with Now You See Me… , a Passive built to emphasize his protective nat


To win in the Arenas you need to have at least three total round wins, with a lead of two - meaning you need to go 3-1, at least, to win quickly. If both teams manage to get two wins, you’re pretty much guaranteed to be in for a longer g


[Robert West] I'm not sure if that's always been a goal, but we're always experimenting with different ways to play. And we're prototyping things and we kept iterating on things that we found fun, and liked, and pushing that further. Originally, we were thinking this might be a limited-time mode, and over time we realised it has more legs than that, so we gave it more support, pushed it further, and it got bigger and bigger. We all love the fights and PvP in the game, so different ways to experience that is c


Before Bangalore entered into the Apex Games, she first served in the Interstellar Manufacturing Corporation’s Military division, as with the rest of her siblings. When the IMC was attacked by members of the Frontier Militia, Bangalore - then Anita Williams - and her brother Jackson were the only survivors, courtesy of the ship IMS Hes


Respawn says Apex Legends ’ new Revelry season changes, Legacy , is "the culmination of two years of experimentation and innovation". The studio’s battle royale hit that blends the hero abilities of Overwatch with the unpredictable thrills of PUBG and Fortnite just passed the 100 million unique players milestone , but the developer isn’t finished


Stats-wise, just touching the fire causes 35 damage and lights up the target in flames. While burning, the target gets 8 damage per second across five seconds - and the touching/burning effect repeats once the target ends up aflame while the Motherlode is intact. Interestingly, its innate appeal lies in its usability - Fuse can fire the Motherlode from 200 meters away and it comes with up to 3x-zoom ADS. This makes the Motherlode perfect to ruin an ongoing fight or even trap recovering enem


We were joined in this interview by Robert West , senior game designer, Daniel Klein , lead game designer, Ashley Reed , senior writer, and Dave Osei , lead level designer. These four individuals may know more about Apex Legends than anyone else on the planet, so they were the perfect people to interrogate for more details on Season 9: Leg


[DK] The way that I always think of it is that abilities set the battlefield, set the context in which the gun game happens. So they should shape your decision making, but they should not be the end-all-be-all of your decision making - you should not die because somebody used an ability correctly, that would not be Apex. But if you die because somebody placed a Gibraltar Ultimate on a certain piece of cover you're holding, and you were forced to run out and they gunned you down while you ran out, that feels like Apex, right? So that's how I like to think about it. Abilities should mould the gun game, and the gun game is ultimately what decides who wins and who loses. Even to the point where maybe you placed your Gibraltar Ultimate perfectly, but they’re just ignoring it and shooting you down because you're showing your face. That's fine, too, ri


[DK] Yes, of course. I mean, that's a thing we have to keep in mind. But we are taking some steps to make sure our loot pool doesn't get too bloated. For instance, there was a limited-time mode earlier this year called Locked And Loaded where all white loot was removed from the ground, but it had some long term balancing problems that we're not okay with. But we are taking steps toward that state. In Legacy you will see everybody starts with a starter kit, so a white armour, white knockdown shield, white helmet, two cells, two syringes. It's really good, by the way, it just feels like you can land and you don't immediately lose if the enemy finds a purple armour and you find nothing. This will allow us to remove white helmets etc. from the loot pool. We have further work going into future seasons where we're hopeful that, if we can pull it off, we can remove even more. And obviously we are always rotating hop-ups out of the game as we put new ones


[Ashley Reed] Well, that is something I think we want you to explore in the story, so I don't want to give any spoilers on that. Hey, it's so much better if you experience it in the game - way better. But yeah, we're definitely folding some existing characters, characters with connections to the legacy of Respawn the legacy of Titanfall into Apex, and we always love exploring, like: 'okay, if we introduce this element, what does that do? How does that affect characters who are connected to it? How do they feel about it? How do they confront that?' That's our bread and butter. That's the stuff we really like digging into and really like exploring, so we hope the fans feel similarly when they get to experience Arenas themsel