How To Strengthen Serenoa s Convictions In Triangle Strategy
This event introduces Prince Frani, Roland's older brother, and a whole host of other significant characters from the three factions of the game. You will also meet Hughette, a future party member who wields a bow and rides a h
First, let's note that a heightened degree of Conviction in a particular aspect "feeds into itself" in a nifty fashion: selecting a dialogue decision during Conviction-related conversations will boost that decision's reflected aspect substantial
In battles, you'll earn Morality points through achieving victory without killing every enemy unit (obviously impossible in fights where the goal is to do just that). Buffing your allies also earns Morality points, so a character like Benedict is highly helpful here despite his more Utility-minded personal
You'll note that the seven characters who each wield a Coin (and thus, a vote) at the Scales of Conviction will start off with three in favor of Aesfrost, three in favor of Hyzante, and Anna on her own with a great big shrug. In order to decide for yourself which path to choose, you must attempt to ensure at least four of the seven characters agree with your p
In Triangle Strategy, each of these aspects has a numerical designation . (The numbers are hidden until New Game Plus, at which point the whole thing cracks open like a nut and you can micromanage to your heart's content.) You accrue points based upon the choices you make throughout the game, and in turn, the total stockpile per aspect permits you (or rather, Serenoa) to exert greater degrees of influence when Scales of Conviction sequences take pl
Units have a greater sense of individuality in Triangle Strategy compared to in the Fire Emblem series, partly due to its mechanics regarding unit death. In the Fire Emblem series, from Three Houses to Shadow Dragon , units whose HP reach 0 can never battle again. Most are considered dead, while others who are more relevant to the plot are said to have sustained injuries that don’t allow them to battle anymore. The only exceptions are the main characters, who if they die the player gets a game over and must replay the entire map ag
It should be noted here that regardless of what you have done in the past three chapters, it is possible to secure the outcome you want based on just one of these conversations. To sway Anna to your side, you will only need to answer one of these prompts with a Morality or Liberty option and then pick the best option from the tables below . Convincing Anna will be enough to get the outcome you des
While it's possible to enjoy a playthrough without looking ahead and planning everything out, some of you will want to know exactly how to secure the vote in your favor. Success will depend on your Convictions, but you can do things to boost your chan
Serenoa and co. reach Wolffort Castle... and receive the bad news. And then some find more information bad news. And then yet another piece of bad news. It just isn't going well for our heroes, is it? It's a bad day to be a father/father figure in Norze
So, for example, during a Scales of Conviction event you'll be chatting with, say, Geela. And in order to press Geela into agreeing with you, you'll want — again, hypothetically here — a high enough Utility score. Picking the Utility-based dialogue option will add another 50 Utility points to your stockpile, thus raising Geela's likelihood to listen as the conversation contin
War Chronicle lets you read any of the Notes, Information, and Tutorials that you have picked up over the course of the game. It also lets you view your Path Traveled, which is useful for catching up on the events of past chapt
Dragan sure seemed shift at Roland's arrival, didn't he? After a short scene, you'll receive The Power of Salt added to your Notes and get a chance to explore a small area of the mines. As ever, this comes with some things to pick
Fire Emblem titles have dabbled in "branching paths" in the past. In Thracia 776 - a "midquel" to Fire Emblem: Genealogy of the Holy War - and Sacred Stones , players can choose between two different "paths," or sets of chapters to complete, which change the maps they visit and characters they can recruit. But in both these games, the deviating paths eventually merge, and the games thus feature a singular ending regardless of which path they chose. Games like Fire Emblem Fates and Three Houses feature drastic story splits, but they’re each treated as their own game - to the point where players must buy the different "routes" of Fates separately - and don’t have major deviations within them or different endings to unl
If you want to go Aesfrost, you're going to have to convince Benedict, Frederica, Geela, and Anna to agree with your reasoning. The other three characters should not be talked to as they will already vote for
Luckily, you can take in your entire roster with you for this battle , and Dragan has a pretty good head on his shoulders. Once you've managed to take the heat off of him, he should head to a safe part of the battlefield and camp