10 Behind-The-Scenes Facts You Never Knew About The XCOM Franchise
Julian Gollop wanted to make a sequel with an isometric view. Since MicroProse was publishing the hit Civilization at the time, they asked if Mythos Games could implement more strategy elements to the game. This is how the foundation of XCOM's strategy layer was born. Firaxis paid tribute to Laser Squad as well by imitating the game's cover art for XCOM: Enemy Unknown's box
The game's cover art is a reference to a classic religious artwork with the depiction of a sacred heart in the middle of the chest; the heart has been replaced by a grenade in Borderlands 3 's cover, possibly a reference to the "Holy Hand Grenade" from Monty Python and the Holy Gr
Outside of combat, one of the key differences between a tactical JRPG and a more traditional turn-based RPGs is that players tend to have access to many more party members in tactical RPGs. As seen with the earliest entries in the Fire Emblem series, this can lead to many less important party members getting little to no character development. However, later entries in the Fire Emblem series introduced the support mechanic that allowed even the most minor of characters to still interact with the cast and show their character if the player desired. In order to make the player care about the characters in their party, the SLG game reviews should feature some method of interacting with their allies outside of com
Even without his involvement during development, Sid Meier is a possible hero character in XCOM: Enemy Unknown and XCOM 2 who can be generated by changing a solider's name to "Sid Meier" with no nickn
Strategy fans who want to stray away from the intense army-versus-army nature of other titles can go to turn-based tactics for the same tactical"thrill." And in the case of tactical RPGs, the XCOM series definitely takes the cake. In this series where alien conspiracies are real and the world has built its own anti-alien force, players become Earth's last line of defense against the extraterrestr
Similarly, having key boss fights be dictated by a player's decision-making would truly drive home the themes of the game. Perhaps a character that is a playable ally if certain choices are made becomes a major adversary that must be dealt with in another route. These would give the game's various routes more identity while giving the player immediate indicators of how their choices are impacting the game's st
From one remake to another, fans of the Crash Bandicoot franchise were overjoyed when it was announced that their favorite marsupial would be returning with a modernized version of the original PlayStation 1 trilogy. The game didn't disappoint and it sparked a resurgence for the series that has seen the release of Crash Bandicoot 4: It's About Ti
Or at least, that's what you'd hope for. The Psy-Operatives cost a huge amount of your resources, and very few of their abilities end up working against certain opponents. If you can take the time building it up, it'll often be quite helpful and will definitely appear as an all-star, but for the most part these classes aren't exactly vital necessities for your t
There'll always be some luck involved in an XCOM game, but many attacks will just miss when you most need them and your Ranger can often just end up killed if any move fails. As a result, they can be extremely risky without a whole lot of extra upgrades and attention put on t
Unlike other 4X games, however, Stellaris plunges players deep into space colonization. Aside from having three options of interstellar travel, players can create different species. Each of these species has their own take on the known universe and solutions to weird scenarios. These scenarios include robotic uprisings, mutant rebellion, and other space mysteries that aw
Through the premise of the game alone, it's a safe assumption that the game will have numerous ending based upon the choices the player makes throughout their playthrough. Our primary hope is that the game learns from the mistakes of a game like Mass Effect 3 , and that the numerous endings each reflect the paths that the player chose to take. While this would definitely improve replay value, it would make for a much more fulfilling ending experience, while giving each choice a player makes have more wei
The cover art may not have any striking images or elements of foreshadowing like the previous entries, though it does exactly what it sets out to do; show the updated visuals in a way that will warm the hearts of the franchise's pre-existing fans while making it vibrant enough to stand out to those who had never heard of the series bef
That is because XCOM 2 lies to the player about a character's hit percentage. In actuality, the game gives players a much higher chance of hitting than what's on display. On easier difficulty settings, an 85% chance is closer to a 95% chance according to an interview with Jake Solomon , the lead designer for XCOM 2 . As for why 100% hits can miss, the game rounds up if a shot has half of a percent chance or higher of hitting. Don't expect this sort of percentage leniency on Legendary difficulty , however, as this percentage favoritism towards the player is disabled on higher difficulty setti